v0.3.5: fixed plants hanging around when they shouldn't on tengu's level.
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@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.painters.MazePainter;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SpearTrap;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
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@ -265,6 +266,12 @@ public class PrisonBossLevel extends Level {
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mob.destroy();
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}
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}
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for (Plant plant : plants.values()){
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if (safeArea == null || !safeArea.inside(plant.pos)){
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plants.remove(plant.pos);
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plant.sprite.kill();
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}
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}
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}
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public void progress(){
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