v0.4.0: huntress now starts with knuckledusters, nerfed assassin's bonus damage
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@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicMappi
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Dagger;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Knuckles;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MagesStaff;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.WornShortsword;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
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@ -160,7 +161,7 @@ public enum HeroClass {
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private static void initHuntress( Hero hero ) {
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(hero.belongings.weapon = new Dagger()).identify();
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(hero.belongings.weapon = new Knuckles()).identify();
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Boomerang boomerang = new Boomerang();
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boomerang.identify().collect();
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@ -358,7 +358,7 @@ public abstract class Mob extends Char {
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public int defenseProc( Char enemy, int damage ) {
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if (!enemySeen && enemy == Dungeon.hero && !Dungeon.hero.encumbered()) {
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if (((Hero)enemy).subClass == HeroSubClass.ASSASSIN) {
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damage *= 1.34f;
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damage *= 1.25f;
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Wound.hit(this);
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} else {
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Surprise.hit(this);
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