From 22585dd223d2c7c6f1a5488890447730dd2b59e6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sat, 27 Aug 2016 11:48:58 -0400 Subject: [PATCH] v0.4.2: fixed excessive particle effects on blazing traps --- .../shatteredpixeldungeon/levels/traps/BlazingTrap.java | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java index 46f447ba7..cdb52db43 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/traps/BlazingTrap.java @@ -45,12 +45,13 @@ public class BlazingTrap extends Trap { public void activate() { PathFinder.buildDistanceMap( pos, BArray.not( Level.solid, null ), 2 ); for (int i = 0; i < PathFinder.distance.length; i++) { - if (PathFinder.distance[i] < Integer.MAX_VALUE) + if (PathFinder.distance[i] < Integer.MAX_VALUE) { if (Level.pit[i] || Level.water[i]) - GameScene.add(Blob.seed( i, 1, Fire.class)); + GameScene.add(Blob.seed(i, 1, Fire.class)); else - GameScene.add(Blob.seed( i, 5, Fire.class)); + GameScene.add(Blob.seed(i, 5, Fire.class)); CellEmitter.get(i).burst(FlameParticle.FACTORY, 5); + } } Sample.INSTANCE.play(Assets.SND_BURNING); }