v0.9.3: added a proper sprite for the spirit hawk

This commit is contained in:
Evan Debenham 2021-06-02 21:38:47 -04:00
parent ab8e9ba959
commit 21ad4063fd
3 changed files with 40 additions and 6 deletions
core/src/main
assets/sprites
java/com/shatteredpixel/shatteredpixeldungeon
Assets.java
actors/hero/abilities/huntress

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@ -274,5 +274,6 @@ public class Assets {
public static final String DM200 = "sprites/dm200.png";
public static final String LOTUS = "sprites/lotus.png";
public static final String NINJA_LOG= "sprites/ninja_log.png";
public static final String SPIRIT_HAWK= "sprites/spirit_hawk.png";
}
}

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@ -21,6 +21,7 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.huntress;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
@ -35,12 +36,16 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.ArmorAbility;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.DirectableAlly;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShaftParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClassArmor;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.BatSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.MobSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.TextureFilm;
import com.watabou.utils.Bundle;
import com.watabou.utils.GameMath;
import com.watabou.utils.PathFinder;
@ -244,14 +249,42 @@ public class SpiritHawk extends ArmorAbility {
}
}
//TODO real sprite
public static class HawkSprite extends BatSprite {
public static class HawkSprite extends MobSprite {
@Override
public void resetColor() {
super.resetColor();
tint(0, 1f, 1f, 1f);
public HawkSprite() {
super();
texture( Assets.Sprites.SPIRIT_HAWK );
TextureFilm frames = new TextureFilm( texture, 15, 15 );
int c = 0;
idle = new Animation( 6, true );
idle.frames( frames, 0, 1 );
run = new Animation( 8, true );
run.frames( frames, 0, 1 );
attack = new Animation( 12, false );
attack.frames( frames, 2, 3, 0, 1 );
die = new Animation( 12, false );
die.frames( frames, 4, 5, 6 );
play( idle );
}
@Override
public int blood() {
return 0xFF00FFFF;
}
@Override
public void die() {
super.die();
emitter().start( ShaftParticle.FACTORY, 0.3f, 4 );
emitter().start( Speck.factory( Speck.LIGHT ), 0.2f, 3 );
}
}
}