v0.8.0: Fixes:
- Further bee AI weirdness involving explosive traps - Fixed no logic existing to account for hero being killed by an attack proc
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@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.StatueSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@ -120,7 +121,12 @@ public class Statue extends Mob {
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@Override
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public int attackProc( Char enemy, int damage ) {
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damage = super.attackProc( enemy, damage );
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return weapon.proc( this, enemy, damage );
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damage = weapon.proc( this, enemy, damage );
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if (!enemy.isAlive() && enemy == Dungeon.hero){
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Dungeon.fail(getClass());
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
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}
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return damage;
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}
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@Override
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@ -32,9 +32,11 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MirrorSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@ -158,7 +160,12 @@ public class MirrorImage extends NPC {
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((Mob)enemy).aggro( this );
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}
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if (hero.belongings.weapon != null){
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return hero.belongings.weapon.proc( this, enemy, damage );
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damage = hero.belongings.weapon.proc( this, enemy, damage );
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if (!enemy.isAlive() && enemy == Dungeon.hero){
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Dungeon.fail(getClass());
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
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}
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return damage;
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} else {
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return damage;
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}
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@ -275,6 +275,10 @@ public class Heap implements Bundlable {
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items.remove(item);
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((Potion) item).shatter(pos);
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} else if (item instanceof Honeypot.ShatteredPot) {
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items.remove(item);
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((Honeypot.ShatteredPot) item).destroyPot(pos);
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} else if (item instanceof Bomb) {
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items.remove( item );
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((Bomb) item).explode(pos);
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@ -619,6 +619,10 @@ public class DriedRose extends Artifact {
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damage = super.attackProc(enemy, damage);
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if (rose != null && rose.weapon != null) {
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damage = rose.weapon.proc( this, enemy, damage );
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if (!enemy.isAlive() && enemy == Dungeon.hero){
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Dungeon.fail(getClass());
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name())) );
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}
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}
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return damage;
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}
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