v0.3.4: changes to some bitmaptext character choices
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@ -20,13 +20,13 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Group;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.RenderedTextMultiline;
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public class WndClass extends WndTabbed {
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@ -95,8 +95,6 @@ public class WndClass extends WndTabbed {
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private static final int MARGIN = 4;
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private static final int GAP = 4;
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private static final String DOT = "\u007F";
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public float height;
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public float width;
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@ -114,7 +112,7 @@ public class WndClass extends WndTabbed {
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pos += GAP;
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}
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BitmapText dot = PixelScene.createText( DOT, 6 );
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BitmapText dot = PixelScene.createText( "-", 6 );
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dot.x = MARGIN;
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dot.y = pos;
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if (dotWidth == 0) {
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@ -20,10 +20,9 @@
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.RenderedText;
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public class WndList extends Window {
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@ -32,8 +31,6 @@ public class WndList extends Window {
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private static final int MARGIN = 4;
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private static final int GAP = 4;
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private static final String DOT = "\u007F";
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public WndList( String[] items ) {
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super();
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@ -48,7 +45,7 @@ public class WndList extends Window {
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pos += GAP;
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}
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RenderedText dot = PixelScene.renderText( DOT, 6 );
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RenderedText dot = PixelScene.renderText( "-", 6 );
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dot.x = MARGIN;
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dot.y = pos;
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if (dotWidth == 0) {
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