v0.9.4: fixed buff icons not being refreshable
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74762c158f
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20226d2946
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@ -13,15 +13,27 @@ public class BuffIcon extends Image {
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private static TextureFilm largeFilm;
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private static final int LRG_SIZE = 16;
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private final boolean large;
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//TODO maybe roll fading behaviour into this too?
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public BuffIcon(Buff buff, boolean large){
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this(buff.icon(), large);
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buff.tintIcon(this);
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super( large ? Assets.Interfaces.BUFFS_LARGE : Assets.Interfaces.BUFFS_SMALL );
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this.large = large;
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refresh(buff);
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}
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public BuffIcon(int icon, boolean large){
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super( large ? Assets.Interfaces.BUFFS_LARGE : Assets.Interfaces.BUFFS_SMALL );
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this.large = large;
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refresh(icon);
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}
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public void refresh(Buff buff){
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refresh(buff.icon());
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buff.tintIcon(this);
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}
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public void refresh(int icon){
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if (large){
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if (largeFilm == null) largeFilm = new TextureFilm(texture, LRG_SIZE, LRG_SIZE);
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frame(largeFilm.get(icon));
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@ -212,7 +212,7 @@ public class BuffIndicator extends Component {
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}
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public void updateIcon(){
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buff.tintIcon(icon);
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((BuffIcon)icon).refresh(buff);
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//round up to the nearest pixel if <50% faded, otherwise round down
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float fadeHeight = buff.iconFadePercent() * icon.height();
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float zoom = (camera() != null) ? camera().zoom : 1;
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