diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 5dbcb72cb..a7f8e0b2b 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -215,7 +215,7 @@ actors.buffs.lockedfloor.name=Floor is Locked actors.buffs.lockedfloor.desc=The current floor is locked, and you are unable to leave it!\n\nWhile a floor is locked, you will not gain hunger or take damage from starving. In addition, if you do not work towards defeating this floor's boss, passive regeneration effects will also stop.\n\nAdditionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.\n\nKill this floor's boss to break the lock. actors.buffs.lostinventory.name=Lost Inventory -actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You don't be able to pick up or use most items until you retrieve it. +actors.buffs.lostinventory.desc=Your inventory has been lost somewhere in the dungeon! You won't be able to pick up or use most items until you retrieve it. actors.buffs.magicalsight.name=Magical Sight actors.buffs.magicalsight.desc=Somehow you are able to see with your mind, rather than your eyes.\n\nAll terrain or effects which reduce or block vision are broken while magical sight is active.\n\nTurns of magical sight remaining: %s. @@ -732,9 +732,9 @@ actors.hero.talent.wild_momentum.desc=_+1:_ Killing an enemy with the spirit bow actors.hero.talent.eagle_eye.title=eagle eye actors.hero.talent.eagle_eye.desc=_+1:_ The spirit hawk's vision range is increased to _7 tiles_ from 6.\n\n_+2:_ The spirit hawk's vision range is increased to _8 tiles_ from 6.\n\n_+3:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _2 tiles_ of mind vision.\n\n_+4:_ The spirit hawk's vision range is increased to _8 tiles_ from 6, and it gets _3 tiles_ of mind vision. actors.hero.talent.go_for_the_eyes.title=go for the eyes -actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _3 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _5 turns_. +actors.hero.talent.go_for_the_eyes.desc=_+1:_ Attacks from the spirit hawk blind enemies for _2 turns_.\n\n_+2:_ Attacks from the spirit hawk blind enemies for _4 turns_.\n\n_+3:_ Attacks from the spirit hawk blind enemies for _6 turns_.\n\n_+4:_ Attacks from the spirit hawk blind enemies for _8 turns_. actors.hero.talent.swift_spirit.title=swift spirit -actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _1 attack_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it. +actors.hero.talent.swift_spirit.desc=_+1:_ The spirit hawk's movement speed is increased to _2.5 tiles_ from 2, and it is guaranteed to dodge the first _2 attacks_ made against it.\n\n_+2:_ The spirit hawk's movement speed is increased to _3 tiles_ from 2, and it is guaranteed to dodge the first _3 attacks_ made against it.\n\n_+3:_ The spirit hawk's movement speed is increased to _3.5 tiles_ from 2, and it is guaranteed to dodge the first _4 attacks_ made against it.\n\n_+4:_The spirit hawk's movement speed is increased to _4 tiles_ from 2, and it is guaranteed to dodge the first _5 attacks_ made against it. #universal actors.hero.talent.heroic_energy.title=heroic energy