v0.2.3: lots of dried rose implementation + tiny tweaks to hourglass
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7212451d57
commit
1ed89667ea
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@ -606,7 +606,9 @@ public class Hero extends Char {
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Item item = heap.pickUp();
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if (item.doPickUp( this )) {
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if (item instanceof Dewdrop || item instanceof TimekeepersHourglass.sandBag) {
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if (item instanceof Dewdrop
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|| item instanceof TimekeepersHourglass.sandBag
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|| item instanceof DriedRose.Petal) {
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} else {
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@ -18,7 +18,9 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.WraithSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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@ -42,8 +44,9 @@ public class DriedRose extends Artifact {
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defaultAction = AC_SUMMON;
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}
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protected boolean talkedTo = false;
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protected boolean firstSummon = false;
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protected static boolean talkedTo = false;
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protected static boolean firstSummon = false;
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protected static boolean spawned = false;
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public int droppedPetals = 0;
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@ -61,8 +64,9 @@ public class DriedRose extends Artifact {
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public void execute( Hero hero, String action ) {
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if (action.equals(AC_SUMMON)) {
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if (!isEquipped( hero )) GLog.i("You need to equip your rose to do that.");
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else if (charge != chargeCap) GLog.i("Your rose isn't fully charged yet.");
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if (spawned) GLog.n("sad ghost: I'm already here");
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else if (!isEquipped( hero )) GLog.i("You need to equip your rose to do that.");
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else if (charge != chargeCap) GLog.i("Your rose isn't fully charged yet.");
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else {
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ArrayList<Integer> spawnPoints = new ArrayList<Integer>();
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for (int i = 0; i < Level.NEIGHBOURS8.length; i++) {
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@ -76,7 +80,6 @@ public class DriedRose extends Artifact {
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GhostHero ghost = new GhostHero();
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ghost.pos = Random.element(spawnPoints);
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GameScene.add(ghost, 1f);
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CellEmitter.get(ghost.pos).start( ShaftParticle.FACTORY, 0.3f, 4 );
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CellEmitter.get(ghost.pos).start( Speck.factory(Speck.LIGHT), 0.2f, 3 );
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@ -85,7 +88,9 @@ public class DriedRose extends Artifact {
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hero.busy();
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hero.sprite.operate(hero.pos);
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}
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spawned = true;
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} else
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GLog.i("There is no free space near you.");
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}
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} else{
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@ -93,13 +98,47 @@ public class DriedRose extends Artifact {
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}
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}
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@Override
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public String desc() {
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return "";
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}
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@Override
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protected ArtifactBuff passiveBuff() {
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return new roseRecharge();
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}
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private static final String TALKEDTO = "talkedto";
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private static final String FIRSTSUMMON = "firstsummon";
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private static final String SPAWNED = "spawned";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle(bundle);
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bundle.put( TALKEDTO, talkedTo );
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bundle.put( FIRSTSUMMON, firstSummon );
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bundle.put( SPAWNED, spawned );
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}
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle(bundle);
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talkedTo = bundle.getBoolean( TALKEDTO );
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firstSummon = bundle.getBoolean( FIRSTSUMMON );
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spawned = bundle.getBoolean( SPAWNED );
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}
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public class roseRecharge extends ArtifactBuff {
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@Override
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public boolean act() {
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return super.act();
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//TODO: decide on charging logic, put here.
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}
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}
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public static class Petal extends Item {
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@ -114,9 +153,8 @@ public class DriedRose extends Artifact {
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public boolean doPickUp( Hero hero ) {
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DriedRose rose = hero.belongings.getItem( DriedRose.class );
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if (rose != null && rose.level < rose.levelCap){
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rose.upgrade();
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if (rose.level == rose.levelCap) {
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GLog.p("The rose is completed!");
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@ -124,11 +162,16 @@ public class DriedRose extends Artifact {
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GLog.n("sad ghost: Thank you...");
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} else
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GLog.i("You add the petal to the rose.");
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Sample.INSTANCE.play( Assets.SND_DEWDROP );
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hero.spendAndNext(TIME_TO_PICK_UP);
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return true;
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} else {
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GLog.w("You have no rose to add this petal to.");
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return false;
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}
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}
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@ -158,10 +201,13 @@ public class DriedRose extends Artifact {
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}
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private static final String TXT_WELCOME = "My spirit is bound to this rose, it was very precious to me, a gift " +
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"from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a second " +
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"chance to complete my journey. When I am able I will respond to your call and fight with you.\n\n" +
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"hopefully you may succeed where I failed...";
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GhostHero() {
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super();
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if (!DriedRose.firstSummon){
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yell ( VOICE_HELLO );
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DriedRose.firstSummon = true;
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}
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}
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@Override
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public String defenseVerb() {
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@ -200,10 +246,10 @@ public class DriedRose extends Artifact {
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@Override
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public void interact() {
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//if (!talkedTo){
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// talkedTo = true;
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// GameScene.show(new WndQuest(this, TXT_WELCOME));
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//} else {
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if (!DriedRose.talkedTo){
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DriedRose.talkedTo = true;
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GameScene.show(new WndQuest(this, VOICE_INTRODUCE ));
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} else {
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int curPos = pos;
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moveSprite( pos, Dungeon.hero.pos );
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@ -214,28 +260,37 @@ public class DriedRose extends Artifact {
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Dungeon.hero.spend( 1 / Dungeon.hero.speed() );
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Dungeon.hero.busy();
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//}
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}
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}
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}
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//************************************************************************************
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//This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
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//************************************************************************************
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@Override
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public void destroy() {
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DriedRose.spawned = false;
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super.destroy();
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}
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//************************************************************************************
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//This is a bunch strings & string arrays, used in all of the sad ghost's voice lines.
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//************************************************************************************
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//public static final String GHOST_HELLO = "Hello again " + Dungeon.hero.className() + ".";
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public static final String VOICE_HELLO = "Hello again.";
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//enum, for clarity.
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public static enum DEPTHS{
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SEWERS,
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PRISON,
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CAVES,
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CITY,
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HALLS,
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AMULET
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}
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private static final String VOICE_INTRODUCE = "My spirit is bound to this rose, it was very precious to me, a "+
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"gift from my love whom I left on the surface.\n\nI cannot return to him, but thanks to you I have a " +
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"second chance to complete my journey. When I am able I will respond to your call and fight with you.\n\n" +
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"hopefully you may succeed where I failed...";
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//1st index - depth type, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_AMBIENT = {
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//enum, for clarity.
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public static enum DEPTHS{
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SEWERS,
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PRISON,
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CAVES,
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CITY,
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HALLS,
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AMULET
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}
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//1st index - depth type, 2nd index - specific line.
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public static final String[][] VOICE_AMBIENT = {
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{
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"These sewers were once safe, some even lived here in the winter...",
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"I wonder what happened to the guard patrols, did they give up?...",
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@ -259,10 +314,10 @@ public class DriedRose extends Artifact {
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},{
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"... I don't like this place... We should leave as soon as possible..."
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}
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};
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};
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//1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
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public static final String[][][] GHOST_VOICE_ENEMIES = {
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//1st index - depth type, 2nd index - boss or not, 3rd index - specific line.
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public static final String[][][] VOICE_ENEMIES = {
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{
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{
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"Let's make the sewers safe again...",
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@ -320,10 +375,10 @@ public class DriedRose extends Artifact {
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"Hello source viewer, I'm writing this here as this line should never trigger. Have a nice day!"
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}
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}
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};
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};
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//1st index - Yog or not, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_BOSSBEATEN = {
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//1st index - Yog or not, 2nd index - specific line.
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public static final String[][] VOICE_BOSSBEATEN = {
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{
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"Yes!",
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"Victory!"
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@ -331,10 +386,10 @@ public class DriedRose extends Artifact {
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"It's over... we won...",
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"I can't believe it... We just killed a god..."
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}
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};
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};
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//1st index - boss or not, 2nd index - specific line.
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public static final String[][] GHOST_VOICE_DEFEATED = {
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//1st index - boss or not, 2nd index - specific line.
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public static final String[][] VOICE_DEFEATED = {
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{
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"Good luck...",
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"I will return...",
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@ -344,17 +399,18 @@ public class DriedRose extends Artifact {
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"I'm sorry.. good luck..",
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"Finish it off... without me..."
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}
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};
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};
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public static final String[] GHOST_VOICE_HEROKILLED = {
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", nooo...",
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public static final String[] VOICE_HEROKILLED = {
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"nooo...",
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"no...",
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"I couldn't help them..."
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};
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};
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public static final String[] GHOST_VOICE_BLESSEDANKH = {
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public static final String[] VOICE_BLESSEDANKH = {
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"Incredible!...",
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"Wish I had one of those...",
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"How did you survive that?..."
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};
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};
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}
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}
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@ -61,9 +61,9 @@ public class TimekeepersHourglass extends Artifact {
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public void execute( Hero hero, String action ) {
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if (action.equals(AC_ACTIVATE)){
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if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
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else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
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else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
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if (!isEquipped( hero )) GLog.i("You need to equip your hourglass to do that.");
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else if (activeBuff != null) GLog.i("Your hourglass is already in use.");
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else if (charge <= 1) GLog.i("Your hourglass hasn't recharged enough to be usable yet.");
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else GameScene.show(
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new WndOptions(TXT_HGLASS, TXT_DESC, TXT_STASIS, TXT_FREEZE) {
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@Override
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@ -325,7 +325,7 @@ public class TimekeepersHourglass extends Artifact {
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TimekeepersHourglass hourglass = hero.belongings.getItem( TimekeepersHourglass.class );
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if (hourglass != null) {
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hourglass.upgrade();
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Sample.INSTANCE.play( Assets.SND_ITEM );
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Sample.INSTANCE.play( Assets.SND_DEWDROP );
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if (hourglass.level == hourglass.levelCap)
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GLog.p("Your hourglass is filled with magical sand!");
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else
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