v0.9.2: fixed various typos, updated translations

This commit is contained in:
Evan Debenham 2021-02-15 22:55:50 -05:00
parent 999d070649
commit 1ec026d7d9
79 changed files with 699 additions and 699 deletions

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% dura
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Vrhací zbraně používané L
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Von der Jägerin verwendete Wu
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ ĵetarmiloj uzataj de la ĉasi
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -97,14 +97,14 @@ actors.buffs.burning.rankings_desc=Quemado en Cenizas
actors.buffs.burning.desc=Pocas cosas son más angustiosas que estar envuelto en llamas.\n\nEl fuego causará daño cada turno hasta que se apague con agua o expire. El fuego puede ser extinguido entrando en el agua, o con la salpicadura provocada al romper una poción.\n\nAdicionalmente, el fuego puede quemar el terreno flamable o ítems con los que tenga contacto.\n\nTurnos en llamas restantes: %s.
actors.buffs.championenemy.warn=Sientes una presencia mortal.
actors.buffs.championenemy$blazing.name=campeón ardiente
actors.buffs.championenemy$blazing.desc=Los campeones ardientes infligen un 25% más de daño cuerpo a cuerpo, encienden a los enemigos que atacan, son inmunes al fuego y esparcen fuego a su alrededor cuando mueren.
actors.buffs.championenemy$blazing.name=campeón flameante
actors.buffs.championenemy$blazing.desc=Los campeones flameantes infligen un 25% más de daño cuerpo a cuerpo, encienden a los enemigos que atacan, son inmunes al fuego y esparcen fuego a su alrededor cuando mueren.
actors.buffs.championenemy$projecting.name=campeón proyectante
actors.buffs.championenemy$projecting.desc=Los campeones proyectantes hacen un 25% mas de daño cuerpo a cuerpo, y son capaces de atacar a cualquier enemigo que puedan ver.
actors.buffs.championenemy$antimagic.name=campeón antimagia
actors.buffs.championenemy$antimagic.desc=Los campeones anti-magia recién un 25% menos de daño y son completamente inmunes a los efectos de magia.
actors.buffs.championenemy$giant.name=campeón gigante
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Los campeones gigantes reciben 75% menos daño y tiene rango de ataque +1, pero no se pueden mover por espacios estrechos.
actors.buffs.championenemy$blessed.name=campeón bendecido
actors.buffs.championenemy$blessed.desc=campeones bendecidos tienen 200% de precisión y evasión.
actors.buffs.championenemy$growing.name=campeón creciente
@ -121,13 +121,13 @@ actors.buffs.chill.desc=No del todo congelado, pero demasiado frío.\n\nLos pers
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=¡Combo de %d golpes!
actors.buffs.combo.bad_target=Debes elegir un enemigo en el rango de ataque.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.prompt=Selecciona un objetivo a atacar.
actors.buffs.combo.desc=El Gladiador gana impulso mientras acierte ataques exitosamente. Cada golpe aumenta el contador de combo en uno, pero tardar demasiado en atacar restablecerá el contador a 0.\n\n¡Crear combos desbloquea ataques especiales los cuales no pueden fallar! Los diferentes ataques están disponible a los 2, 4, 6, 8 y 10 puntos de combo. Algunos ataques restablecerán el contador de combo y otros no, pero cada ataque solo puede ser usado una vez por sesión de combo.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Derribar_ empuja un enemigo hacia atrás 2 casillas pero no causa daño y no puede tirar enemigos en fosas. Incrementa el combo en 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Embatir_ causa combo*20% del poder de bloqueo de tu armadura como daño adicional. Restablece el combo al usarse.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Desviar_ bloquea el siguiente ataque a 1 turno de ser activado y lo devuelve instantáneamente. Restablece el combo si nada es desviado.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Aplastar_ causa combo*25% de daño cuerpo a cuerpo al objetivo seleccionado y la mitad de ese daño a todos los enemigos a su alrededor en un área de 7x7. Restablece el combo al usarse.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Furia_ golpea a un enemigo una vez por cada combo que tengas, cada golpe causa 60% de daño y puede activar encantamientos. Restablece el combo al usarse.
actors.buffs.corruption.name=Corrompido
actors.buffs.corruption.desc=La corrupción se filtra dentro de la esencia de un ser, retorciéndolo contra su naturaleza previa.\n\nLas criaturas corrompidas atacan a sus aliados, e ignoran a sus antiguos enemigos. La corrupción también es dañina, y lentamente causará que su objetivo sucumba.\n\nLa corrupción es permanente, sus efectos solo cesan en la muerte.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=Una fuerza mágica te dificulta estar despierto.\n\nEl
actors.buffs.earthimbue.name=Imbuido con Tierra
actors.buffs.earthimbue.desc=¡Estás imbuido con el poder de la tierra!\n\nTodos los ataques físicos cambiarán el terreno debajo del enemigo, paralizándolo por un corto tiempo.\n\nTurnos de imbuimiento de tierra restantes: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=Anillos Mejorados
actors.buffs.enhancedrings.desc=El artefacto usado recientemente por el pícaro está potenciando sus anillos. Otorgándoles +1 mejora por %d turnos.
actors.buffs.fireimbue.name=Imbuido con Fuego
actors.buffs.fireimbue.desc=¡Estás imbuido con el poder del fuego!\n\nTodos los ataques físicos tienen una posibilidad de incendiar a los enemigos. También eres completamente inmune a los efectos del fuego.\n\nTurnos de imbuimiento de fuego restantes: %s.
@ -182,8 +182,8 @@ actors.buffs.hex.name=Hechizado
actors.buffs.hex.heromsg=¡Has sido hechizado!
actors.buffs.hex.desc=Magia oscura que drena la concentración, desorientando ligeramente al objetivo.\n\nMaleficio reduce la precisión y la evasión en 20%%, haciendo al objetivo menos efectivo en combate.\n\nTurnos restantes de maleficio: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=Firmeza
actors.buffs.holdfast.desc=El guerrero mantiene su posición, aumentando su armadura por 0-%d. Esto durará hasta que se mueva.
actors.buffs.hunger.hungry=Hambriento
actors.buffs.hunger.starving=Famélico
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=Todos los efectos mágicos han perdido su control
actors.buffs.mindvision.name=Visión mental
actors.buffs.mindvision.desc=De alguna manera puedes ver a todas las criaturas en este piso a través de tu mente. Es una sensación extraña.\n\nTodos los personajes en este nivel son visibles para ti mientras poseas visión mental. Ver a una criatura a través de tu mente cuenta como si estuviera cerca o dentro de tu campo visual para activar varios efectos mágicos.\n\nTurnos de visión mental restantes: %s
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Ganando Impulso
actors.buffs.momentum.running=Carrera
actors.buffs.momentum.resting=Recuperando
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nCada carga de impulso otorga dos turnos de carrera, el acróbata puede acumular hasta 10 cargas. El impulso se pierde rápidamente cuando el acróbata deja de moverse.\n\nCargas de impulso: %d.
actors.buffs.momentum.running_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEstando en carrera, el acróbata se mueve el doble de rápido y gana evasión adicional dependiendo de su nivel.\n\nTurnos restantes: %d.
actors.buffs.momentum.resting_desc=Mientras se mueve, el acróbata gana impulso, el cual puede gastar para entrar en carrera.\n\nEl acróbata necesita tiempo para recuperar su aliento antes de poder ganar impulso de nuevo.\n\nTurnos restantes: %d.
actors.buffs.ooze.name=Cieno cáustico
actors.buffs.ooze.heromsg=¡El cieno cáustico te quema la piel, lávalo!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=Estás siendo protegido por una imagen prismát
actors.buffs.recharging.name=Recargando
actors.buffs.recharging.desc=La energía recorre tu cuerpo, incrementando la velocidad a la se cargan tus varitas y báculos.\n\nEste efecto incrementará la carga actual en un cuarto durante cada turno, además de la recarga regular.\n\nTurnos de recarga restantes: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=Área Revelada
actors.buffs.revealedarea.desc=Un área de la mazmorra ha sido revelada al héroe temporalmente, la cual verá sin importar dónde esté.\n\nTurnos restantes: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Revelado
actors.buffs.revealedchar.desc=Este personaje ha sido revelado al héroe y será visible sin importar dónde se encuentre.\n\nTurnos restantes: %s.
actors.buffs.roots.name=Enraizado
actors.buffs.roots.heromsg=¡No puedes moverte!
actors.buffs.roots.desc=Raices (mágicas o naturales) se agarran de los pies, forzándolos al suelo.\n\nRaices atascan a un objetivo en su lugar, imposibilitando su movimiento, pero otras acciones no son afectadas.\n\nTurnos de arraigo restantes: %s.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=Pergamino Potenciador
actors.buffs.scrollempower.desc=¡La energía del pergamino leído recientemente por el Mago está potenciando sus varitas! El siguiente disparo de varita dentro de los próximos %1$d turnos ganará +%2$d niveles.
actors.buffs.shadows.name=Fundido con las sombras.
actors.buffs.shadows.desc=Estás fundido con las sombras a tu alrededor, concediéndote invisibilidad y ralentizando tu metabolismo\n\nMientras seas invisible, los enemigos no pueden atacarte o seguirte. La mayoría de los ataques físicos y efectos mágicos (como pergaminos y varitas) cancelarán inmediatamente la invisibilidad. Además, mientras estés fundido con las sombras, la velocidad a la que ganas hambre se reduce.\n\nQuedarás fundido con las sombras hasta que salgas de ellas o un enemigo entre en contacto contigo.
@ -319,7 +319,7 @@ actors.buffs.vertigo.name=Vértigo
actors.buffs.vertigo.desc=Caminar en línea recta puede ser difícil cuando todo te da vueltas.\n\nBajo los efectos del vértigo, personajes que intenten moverse irán en una dirección aleatoria, en vez de la que querían ir.\n\nTurnos de vértigo restantes: %s.
actors.buffs.wandempower.name=Varitas Potenciadas
actors.buffs.wandempower.desc=El daño de tus varitas ofensivas ha sido potenciado, incrementando la cantidad de daño que pueden infligir por unos cuantos tiros.\n\nDaño extra: %1$d\nTiros restantes: %2$d
actors.buffs.wandempower.desc=El daño de tus varitas ofensivas ha sido potenciado, incrementando la cantidad de daño que pueden infligir por unos cuantos disparos.\n\nDaño adicional: %1$d\nDisparos restantes: %2$d
actors.buffs.weakness.name=Debilitado
actors.buffs.weakness.heromsg=¡Te sientes debilitado!
@ -332,11 +332,11 @@ actors.buffs.wellfed.desc=Te sientes bastante satisfecho y lleno.\n\nMientras es
###hero
actors.hero.talent.hearty_meal.title=Buena comida
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 HP_ al Guerrero cuando su salud está debajo del 50%, y _3 HP_ cuando su salud está debajo del 25%.\n\n_+2:_ Comer cura _3 HP_ al Guerrero cuando su salud está debajo del 50%, y _5 HP_ cuando su salud está debajo del 25.%
actors.hero.talent.hearty_meal.desc=_+1:_ Comer cura _2 PS_ al Guerrero cuando su salud está por debajo del 50%, y _3 PS_ cuando está por debajo del 25%.\n\n_+2:_ Comer cura _3 PS_ al Guerrero cuando su salud está por debajo del 50%, y _5 PS_ cuando está por debajo del 25%.
actors.hero.talent.armsmasters_intuition.title=Intuición del maestro de armas
actors.hero.talent.armsmasters_intuition.desc=_+1:_ El Guerrero identifica armas y armaduras _el doble de rápido_.\n\n_+2:_ El guerrero identifica armas y armaduras _cuando las equipa_.
actors.hero.talent.test_subject.title=Sujeto de prueba
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un ítem se cura _2 HP_.\n\n_+2:_ Cuando el Guerrero identifica un ítem se cura _3 HP_.
actors.hero.talent.test_subject.desc=_+1:_ Cuando el Guerrero identifica un objeto se cura _2 PS_.\n\n_+2:_ Cuando el Guerrero identifica un objeto se cura _3 PS_.
actors.hero.talent.iron_will.title=Voluntad de hierro
actors.hero.talent.iron_will.desc=_+1:_ El blindaje máximo proporcionado por el sello del Guerrero _aumenta en 1_.\n\n_+2:_ El blindaje máximo proporcionado por el sello del guerrero _aumenta en 2_.
actors.hero.talent.iron_stomach.title=estómago de acero
@ -346,28 +346,28 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Beber una Poción de curación
actors.hero.talent.runic_transference.title=Transferencia rúnica
actors.hero.talent.runic_transference.desc=_+1:_ El sello del Guerrero puede transferir _ glifos regulares_ de la misma manera que transfiere una mejora.\n\n_+2:_ El sello del Guerrero puede transferir _glifos regulares, poderosos y malditos_ de la misma manera que transfiere una mejora.
actors.hero.talent.lethal_momentum.title=Impulso letal
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_+1:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 67%_ de tomar 0 turnos.\n\n_+2:_ Cuando el Guerrero mata a un enemigo con un arma física, tiene una _probabilidad del 100%_ de tomar 0 turnos.
actors.hero.talent.improvised_projectiles.title=Proyectil improvisado
actors.hero.talent.improvised_projectiles.desc=_+1:_ El Guerrero puede cegar a un enemigo por _2 turnos_ lanzándole cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.\n\n_+2:_ El guerrero puede cegar a un enemigo por _3 turnos_ lanzándoles cualquier ítem que no sea un arma arrojadiza. Tiene un tiempo de recarga de 30 turnos.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.hold_fast.title=firmeza
actors.hero.talent.hold_fast.desc=_+1:_ Cuando el guerrero espera gana _+2 de armadura_ hasta que se mueve.\n\n_+2:_ Cuando el guerrero espera gana _+4 de armadura_ hasta que se mueve.\n\n_+3:_ Cuando el guerrero espera gana _+6 de armadura_ hasta que se mueve.
actors.hero.talent.strongman.title=forzudo
actors.hero.talent.strongman.desc=_+1:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras.\n\n_+2:_ El Guerrero necesita _1 punto de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.\n\n_+3:_ El Guerrero necesita _2 puntos de fuerza menos_ para equipar armaduras y _1 punto de fuerza menos_ para equipar armas.
actors.hero.talent.endless_rage.title=furia sin fin
actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máximo de _115% de furia_.\n\n_+2:_ El Frenético puede alcanzar un máximo de _130% de furia_.\n\n_+3:_ El Frenético puede alcanzar un máximo de _145% de furia_.\n\nTenga en cuenta que la furia por encima del 100% no otorgará más del +50% de daño.
actors.hero.talent.berserking_stamina.title=resistencia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _2.5 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _2 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _1.5 niveles_.
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _20% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _40% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _60% más frecuente_ al 100% de furia.
actors.hero.talent.cleave.title=rajar
actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, su próximo golpe le dará _10 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, su próximo golpe le dará _20 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, su próximo golpe le dará _30 turnos_ antes de que el contador de combo se restablezca.
actors.hero.talent.lethal_defense.title=defensa letal
actors.hero.talent.lethal_defense.desc=_+1:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 33%_ de blindaje del sello del Guerrero.\n\n_+2:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 67%_ de blindaje del sello del Guerrero.\n\n_+3:_ Cuando el Gladiador mata a un enemigo con un combo, _recupera un 100%_ de blindaje del sello del Guerrero.
actors.hero.talent.enhanced_combo.title=combo mejorado
actors.hero.talent.enhanced_combo.desc=_+1:_ Cuando el combo del Gladiador es de 7 o más, el rango de empuje de Derribar aumenta en 3, inflige vértigo y puede tirar enemigos en fosas.\n\n_+2:_ Además de los beneficios de +1, cuando el combo del Gladiador es de 9 o más, Desviar funciona en múltiples ataques.\n\n_+3:_ Además de los beneficios de +1 y +2, el Gladiador puede dar un salto de 3 casillas al usar Embatir, Aplastar o Furia.
actors.hero.talent.empowering_meal.title=comida fortalecedora
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.title=comida potenciadora
actors.hero.talent.empowering_meal.desc=_+1:_ Comer le otorga al Mago _2 puntos de daño adicional_ en sus próximos 3 disparos de varitas.\n\n_+2:_ Comer le otorga al Mago _3 puntos de daño adicional_ en sus próximos 3 disparos de varitas.
actors.hero.talent.scholars_intuition.title=Intuición del erudito
actors.hero.talent.scholars_intuition.desc=_+1:_ El Mago identifica las varitas _el triple de rápido_.\n\n_+2:_ El Mago identifica las varitas _cuando las usa_.
actors.hero.talent.tested_hypothesis.title=Hipótesis probada
@ -377,18 +377,18 @@ actors.hero.talent.backup_barrier.desc=_+1:_ El Mago obtiene _4 de blindaje_ cua
actors.hero.talent.energizing_meal.title=comida energizante
actors.hero.talent.energizing_meal.desc=_+1:_ Comer le toma al Mago 1 turno y le otorga _5 turnos de recarga de las varitas_.\n\n_+2:_ Comerle toma al Mago 1 turno y le otorga _8 turnos de recarga de las varitas_.
actors.hero.talent.energizing_upgrade.title=Mejora energizante
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Usando un pergamino de mejora recarga instantáneamente el bastón del Mago _con 2 cargas_, esta puede superar el límite de cargas del bastón.\n\n_+2:_ Usando un pergamino de mejora recarga instantáneamente el bastón del Mago _con 3 cargas_, esta puede superar el límite de cargas del bastón.\n\nEste talento también se activa cuando se usa pergaminos o hechizos basados en el pergamino de mejora.
actors.hero.talent.wand_preservation.title=Varita preservada
actors.hero.talent.wand_preservation.desc=_+1:_ Cuando el Mago imbuye una nueva varita en su bastón, la antigua varita tiene un _67% de probabilidad_ de ser devuelta a +0.\n\n_+2:_ Cuando el mago imbuye una nueva varita en su bastón, la antigua varita tiene un _100% de probabilidad_ de ser devuelta a +0.\n\nEste talento puede preservar una varita hasta tres veces.
actors.hero.talent.arcane_vision.title=visión arcana
actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _10 turnos_.\n\n_+2:_ Cuando el Mago ataca con una varita a un enemigo, obtiene visión mental sobre este por _15 turnos_.
actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+3 niveles_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Las armas arrojadizas duran un
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -474,7 +474,7 @@ actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for u
actors.hero.hero.name=
actors.hero.hero.leave=No puedes irte todavía, ¡el resto de la mazmorra te espera debajo!
actors.hero.hero.level_up=¡Subes de nivel!
actors.hero.hero.new_level=¡Haz subido de nivel! + Precisión, + Evasión, +5 HP!
actors.hero.hero.new_level=¡Haz subido de nivel! + Precisión, + Evasión, +5 PS!
actors.hero.hero.new_talent=+1 Punto de talento!
actors.hero.hero.unspent=¡Tienes puntos de talento sin gastar!
actors.hero.hero.level_cap=¡No puedes volverte más fuerte, pero tus experiencias te dan una oleada de poder!
@ -513,21 +513,21 @@ actors.hero.heroclass.huntress_desc_loadout=La Cazadora empieza con un par de _g
actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases:
actors.hero.herosubclass.gladiator=gladiador
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.gladiator_desc=Un ataque exitoso con un arma cuerpo a cuerpo le permite al _Gladiador_ comenzar un combo. Fortalecerlo le permite usar movimiento únicos del combo
actors.hero.herosubclass.berserker=frenético
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=El _Frenético_ hace daño extra por el daño que recibe. Cuando tiene su furia al máximo, el se negará a morir por un corto periodo de tiempo, pero quedará exhausto.
actors.hero.herosubclass.warlock=brujo
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.warlock_desc=Al usar varitas en un enemigo, el _Brujo_ tiene la posibilidad de marcar su alma. Los enemigos marcados le restaurarán vida y hambre cuando reciban daño físico.
actors.hero.herosubclass.battlemage=mago de batalla
actors.hero.herosubclass.battlemage_desc=Cuando pelea con su bastón, el _Mago de batalla_ conjura efectos adicionales dependiendo de la varita con que está imbuido. Su bastón también obtendrá cargas a lo largo del combate.
actors.hero.herosubclass.assassin=asesino
actors.hero.herosubclass.assassin_desc=Mientras está invisible el _Asesino_ prepara un golpe mortal para su próximo ataque. Cuanto más tiempo permanezca invisible, más poderoso será el ataque.
actors.hero.herosubclass.freerunner=acróbata
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_desc=El _Acróbata_ genera impulso mientras corre. El impulso puede ser usado para maniobrar, lo cual duplica su velocidad de movimiento y evasión por un corto periodo de tiempo.
actors.hero.herosubclass.sniper=francotiradora
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=El _Francotirador_ es un maestro del combate a distancia. Sus ataque a distancia atraviesa las armaduras, y después de golpear con una arma arrojadiza lo puede rematar con un ataque especial de su arco.
actors.hero.herosubclass.warden=guardabosques
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_desc=El _Guardabosques_ tiene una fuerte conexión con la naturaleza, permitiéndole ver a través de la hierba alta, y ordenar que brote hierba alrededor de las plantas que siembra. Las plantas que pisotea también dan efectos adicionales.

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% dura
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Kantavuuden riivaamat viholliset teke
actors.buffs.championenemy$antimagic.name=vastamagian riivaama
actors.buffs.championenemy$antimagic.desc=Vastamagian riivaamat viholliset ottavat 25% vähemmän vahinkoa ja ovat täysin immuuneja maagisille vaikutuksille.
actors.buffs.championenemy$giant.name=koon riivaama
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Koon riivaamat viholliset ottavat 75% vähemmän vahinkoa ja kantavat hyökkäämään +1 ruudun päähän, mutta eivät pysty liikkumaan ahtaissa tiloissa.
actors.buffs.championenemy$blessed.name=siunauksen riivaama
actors.buffs.championenemy$blessed.desc=Siunauksen riivaamilla vihollisilla on 200% suurempi osumatarkkuus ja väistökyky.
actors.buffs.championenemy$growing.name=kasvun riivaama
@ -118,11 +118,11 @@ actors.buffs.chill.name=Kylmentynyt
actors.buffs.chill.freezes=%s jäätyy!
actors.buffs.chill.desc=Ei ihan jäässä, mutta silti liian kylmä.\n\nKylmentyneet kohteet suorittavat kaikki toiminnot hitaammin, riippuen efektin jäljellä olevasta ajasta. Huonoimmillaan tämä on verrannollinen hidastuneisuuteen.\n\nVuoroja kylmentyneenä jäljellä: %1$s.\nNopeus on vähentynyt: %2$s%%.
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=%d:n osuman combo!
actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=%d:n osuman kombo!
actors.buffs.combo.bad_target=Sinun täytyy kohdistaa hyökkäys kantamalla olevaan viholliseen.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo.desc=Gladiaattori saa lisää voimaa iskuihinsa osuessaan vihollisiin. Jokainen isku kasvatta komboa yhdellä pisteellä, mutta liian pitkä väli osumien välissä laskee kombon nollaan.\n\nKombon saaminen avaa käyttöön erityisiä hyökkäyksiä, jotka osuvat aina! Erilainen erikoislyönti on saatavilla kahden, neljän, kuuden, kahdeksan ja kymmenen komboilla. Jotkut hyökkäykset aloittavat kombon alusta, mutta kutakin hyökkäystä voi käyttää vain kerran, kunnes kombo nollautuu.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
@ -346,12 +346,12 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Elinvoiman taikajuoman juominen
actors.hero.talent.runic_transference.title=riimusiirto
actors.hero.talent.runic_transference.desc=_+1:_ Soturin murtunut sinetti voi siirtää _tavalliset glyyfit_ samaan tapaan kuin parannukset.\n\n_+2:_ Soturin murtunut sinetti voi siirtää _tavalliset, voimakkaat ja kirotut glyyfit_ samaan tapaan kuin parannukset.
actors.hero.talent.lethal_momentum.title=tappava liikevoima
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_+1:_ Tappavalla iskulla on _67% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.\n\n_+2:_ Tappavalla iskulla on _100% mahdollisuus_ olla kuluttamatta aikaa soturin tappaessa vihollisen fyysisellä aseella.
actors.hero.talent.improvised_projectiles.title=tyrmäävä heitto
actors.hero.talent.improvised_projectiles.desc=_+1:_ Soturi voi sokaista vihollisen _kahden vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.\n\n_+2:_ Soturi voi sokaista vihollisen _kolmen vuoron ajaksi_ heittämällä sitä millä tahansa esineellä paitsi heittoaseella. Taidon latautuminen kestää 30 vuoroa.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.title=voimamies
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
@ -367,7 +367,7 @@ actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=voimauttava ateria
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.desc=_+1:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _2 ylimääräistä vahinkoa_.\n\n_+2:_ Ruuan syöminen antaa maagin seuraaville kolmelle sauvalla ammutuille loitsuille _3 ylimääräistä vahinkoa_.
actors.hero.talent.scholars_intuition.title=oppineen vaisto
actors.hero.talent.scholars_intuition.desc=_+1:_ Maagi tunnistaa sauvat _kolme kertaa nopeammin_.\n\n_+2:_ Maagi tunnistaa sauvat _loitsiessaan niillä kerran_.
actors.hero.talent.tested_hypothesis.title=koeteltu hypoteesi
@ -377,13 +377,13 @@ actors.hero.talent.backup_barrier.desc=_+1:_ Maagi saa _neljä suojausta_ joka k
actors.hero.talent.energizing_meal.title=lataava ateria
actors.hero.talent.energizing_meal.desc=_+1:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _viisi vuoroa sauvojen latautumista_.\n\n_+2:_ Ruuan syöminen vie maagilta yhden vuoron ja antaa _kahdeksan vuoroa sauvojen latautumista_.
actors.hero.talent.energizing_upgrade.title=lataava parannus
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Parannuksen käärön lukeminen lataa välittömästi maagin sauvaan _kaksi latausta_, jotka voivat latautua sauvan latausten enimmäismäärän yli.\n\n_+2:_ Parannuksen käärön lukeminen lataa välittömästi maagin sauvaan _kolme latausta_, joka voivat latautua sauvan latausten enimmäismäärän yli.\n\nTämä taito aktivoituu myös parannuksen kääröön perustuvien kääröjen ja loitsujen lukemisesta.
actors.hero.talent.wand_preservation.title=sauvojen säilyminen
actors.hero.talent.wand_preservation.desc=_+1:_ Vanhalla sauvalla on _67% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\n_+1:_ Vanhalla sauvalla on _100% todennäköisyys_ säilyä ja muuttua perustasoiseksi sauvaksi maagin yhdistäessä uuden sauvan omaan sauvaansa.\n\nTämä taito voi säilyttää sauvan enimmillään kolme kertaa.
actors.hero.talent.arcane_vision.title=taikanäkö
actors.hero.talent.arcane_vision.desc=_+1:_ Maagi saa mielinäön _10 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.\n\n_+2:_ Maagi saa mielinäön _15 vuoron ajaksi_ kohteeseensa ampuessaan sitä sauvalla.
actors.hero.talent.shield_battery.title=suojauslataus
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.shield_battery.desc=_+1:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _5% enimmäiselinvoimasta latausta kohden_.\n\n_+2:_ Maagi voi ampua itseään sauvalla muuntaakseen sen lataukset suojaukseksi, jonka määrä on _7,5% enimmäiselinvoimasta latausta kohden_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
@ -396,7 +396,7 @@ actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.title=sielunsyöjä
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
@ -410,15 +410,15 @@ actors.hero.talent.sucker_punch.desc=_+1:_ Roisto tekee _1-2 ylimääräistä va
actors.hero.talent.protective_shadows.title=suojaisat varjot
actors.hero.talent.protective_shadows.desc=_+1:_ Roisto saa pisteen suojausta _joka toinen vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään kolmen pisteen verran_.\n\n_+2:_ Roisto saa pisteen suojausta _joka vuoro_ käyttäessään viittaansa. Suojausta voi kertyä _enimmillään viiden pisteen verran_.
actors.hero.talent.mystical_meal.title=mystinen ateria
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _kolme vuoroa artefaktien latautumista_.\n\n_+2:_ Ruuan syöminen vie roistolta yhden vuoron ja antaa _viisi vuoroa artefaktien latautumista_.\n\nTätä taitoa ei voi käyttää runsaudensarven lataamiseen.
actors.hero.talent.mystical_upgrade.title=mystinen parannus
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kaksi latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\n_+2:_ Parannuksen käärön lukeminen lataa välittömästi roiston viittaan _kolme latausta_, jotka voivat latautua viitan latausten enimmäismäärän yli.\n\nTämä taito aktivoituu myös parannuksen kääröön perustuvien kääröjen ja loitsujen lukemisesta.
actors.hero.talent.wide_search.title=laaja tutkiminen
actors.hero.talent.wide_search.desc=_+1:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi ympyräksi_.\n\n_+2:_ Roiston tutkimisetäisyys kasvaa 5x5 kokoisesta neliöstä _7x7 kokoiseksi neliöksi_.
actors.hero.talent.silent_steps.title=hiljaiset askeleet
actors.hero.talent.silent_steps.desc=_+1:_ Roisto ei herätä nukkuvia vihollisia ollessaan _kolmen tai useamman ruudun päässä niistä_.\n\n_+2:_ Roisto ei herätä nukkuvia vihollisia _paitsi ollessaan niiden viereisessä ruudussa_.
actors.hero.talent.rogues_foresight.title=roiston aistit
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.\n\n_+2:_ Roistolla on _75% mahdollisuus huomata_, että tasolla on piilotettu huone, jos tasolta löytyy sellainen.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
@ -441,15 +441,15 @@ actors.hero.talent.natures_bounty.desc=_+1:_ Metsästäjä voi löytää _neljä
actors.hero.talent.survivalists_intuition.title=selviytyjän vaisto
actors.hero.talent.survivalists_intuition.desc=_+1:_ Metsästäjä tunnistaa kaikki varusteet _1,75 kertaa nopeammin_.\n\n_+2:_ Metsästäjä tunnistaa kaikki varusteet _2,5 kertaa nopeammin_.
actors.hero.talent.followup_strike.title=taiston huuma
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.desc=_+1:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kaksi ylimääräistä vahinkoa_.\n\n_+2:_ Metsästäjän seuraava lyönti tämän jousella tai heittoaseella haavoitettua vihollista vastaan tekee _kolme ylimääräistä vahinkoa_.
actors.hero.talent.natures_aid.title=luonnon liittolainen
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _kolmen vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.\n\n_+2:_ Metsästäjä saa kaksi kaarna-ihon suojauspistettä, jotka laskevat _viiden vuoron välein_ kasvin vaikutuksen vapautuessa tämän näkökentässä.
actors.hero.talent.invigorating_meal.title=virkistävä ateria
actors.hero.talent.invigorating_meal.desc=_+1:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _yhden vuoron kiirettä_.\n\n_+2:_ Ruuan syöminen vie metsästäjältä yhden vuoron (marjat syödään välittömästi) ja antaa _kaksi vuoroa kiirettä_.
actors.hero.talent.restored_nature.title=elinvoimainen luonto
actors.hero.talent.restored_nature.desc=_+1:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään viiteen ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kahden vuroron ajaksi_.\n\n_+2:_ Elinvoiman taikajuoman juominen kasvattaa _ruohoa enintään kahdeksaan ruutuun_ metsästäjän ympärillä ja juurruttaa metsästäjän viereiset viholliset _kolmen vuroron ajaksi_.\n\nTämä taito aktivoituu myös muiden elinvoiman taikajuomaan perustuvien juomien ja eliksiirien juomisesta.
actors.hero.talent.rejuvenating_steps.title=luonnon askeleet
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ Metsästäjän kävellessä lyhyen ruohon tai kekäleiden päältä ne kasvavat korkeaksi ruohoksi, jonka metsästäjä tallaa välittömästi. Taidon latautuminen kestää _kymmenen vuoron verran_.\n\n_+2:_ Metsästäjän kävellessä lyhyen ruohon tai kekäleiden päältä ne kasvavat korkeaksi ruohoksi, jonka metsästäjä tallaa välittömästi. Taidon latautuminen kestää _viiden vuoron verran_.
actors.hero.talent.heightened_senses.title=herkistyneet aistit
actors.hero.talent.heightened_senses.desc=_+1:_ Metsästäjä näkee mielessään kaikki hänestä _kahden ruudun päässä olevat viholliset_.\n\n_+2:_ Metsästäjä näkee mielessään kaikki hänestä _kolmen ruudun päässä olevat viholliset_.
actors.hero.talent.durable_projectiles.title=kestävät heittoaseet
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Metsästäjän käyttämät he
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
@ -513,11 +513,11 @@ actors.hero.heroclass.huntress_desc_loadout=Metsästäjä aloittaa aseenaan _nas
actors.hero.heroclass.huntress_desc_subclasses=Hahmon alaluokka voidaan valita toisen päävastuksen kukistamisen jälkeen. Metsästäjällä on kaksi alaluokkaa:
actors.hero.herosubclass.gladiator=gladiaattori
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.gladiator_desc=Osuessaan lähitaisteluaseella _gladiaattori_ aloittaa kombon. Kerääntyneellä kombolla voi tehdä siihen pohjautuvia liikkeitä.
actors.hero.herosubclass.berserker=raivopää
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=_Raivopään_ vahingoittuminen ruokkii tämän raivoa, mikä kasvattaa tämän hyökkäysten vahinkoa. Täysin raivostuneena hän voi kieltäytyä kuolemasta lyhyeksi aikaa uupumuksen hinnalla.
actors.hero.herosubclass.warlock=velho
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.warlock_desc=Käyttäessään sauvoja _velholla_ on mahdollisuus merkitä kohteensa sielu. Merkittyjen vihollisten vahingoittaminen fyysisillä hyökkäyksillä palauttaa velholle elinvoimaa ja tyydyttävää hänen nälkäänsä.
actors.hero.herosubclass.battlemage=taistelumaagi
actors.hero.herosubclass.battlemage_desc=Taistellessaan sauvallaan _taistelumaagi_ loitsii ylimääräisiä vaikutuksia riippuen sauvasta, jonka kanssa hänen oma sauvansa on yhdistetty. Lisäksi hänen sauvansa latautuu taistelussa.
actors.hero.herosubclass.assassin=salamurhaaja
@ -525,7 +525,7 @@ actors.hero.herosubclass.assassin_desc=Näkymättömänä ollessaan _salamurhaaj
actors.hero.herosubclass.freerunner=juoksija
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.sniper=tarkka-ampuja
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=_Tarkka-ampuja_ on pitkän matkan taistelun mestari. Hänen pitkän matkan hyökkäyksensä läpäisevät vihollisten suojaukset, ja osuttuaan heittoaseella viholliseen hän voi käyttää joustaan erikoishyökkäyksen tekemiseen.
actors.hero.herosubclass.warden=vartija
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1 :_ Les armes lancées ont une du
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ A dobófegyverek _+50% -al tar
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Senjata jarak jauh _+50% lebih
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -121,7 +121,7 @@ actors.buffs.chill.desc=Non proprio congelato, ma comunque parecchio freddo. \n\
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo da %d colpi!
actors.buffs.combo.bad_target=Devi bersagliare un nemico a portata d'attacco.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Seleziona il bersaglio dell'attacco.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=Una forza magica ti rende difficile stare sveglio.\n\nL
actors.buffs.earthimbue.name=Impregnato con la Terra
actors.buffs.earthimbue.desc=Sei impregnato del potere della terra!\n\nOgni attacco fisico sposterà la terra sotto i piedi del nemico, azzoppandolo per un breve periodo di tempo.\n\nTurni di impregnamento con la terra restanti: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=Anelli incantati
actors.buffs.enhancedrings.desc=L'artefatto usato di recente dal Ladro sta potenziando i suoi anelli. Concedere loro +1 upgrade per %d turni.
actors.buffs.fireimbue.name=Impregnato con il Fuoco
actors.buffs.fireimbue.desc=Sei impregnato del potere del fuoco!\n\nTutti gli attacchi fisici hanno la probabilità di infiammare il nemico. Inoltre sei completamente immune agli effetti del fuoco.\n\nTurni di impregnamento del fuoco rimasti: %s.
@ -182,8 +182,8 @@ actors.buffs.hex.name=Maledetto
actors.buffs.hex.heromsg=Sei stato maledetto!
actors.buffs.hex.desc=Magia oscura che interferisce con la concentrazione, così da rendere il bersaglio piuttosto disorientato.\n\nMaledire riduce l'accuratezza e l'evasione di 20%%, rendendo il bersaglio meno efficace in combattimento.\n\nTurni di maleficio rimanenti: %s.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=Tenetevi forte
actors.buffs.holdfast.desc=Il Guerriero mantiene la sua posizione, aumentando la sua armatura di 0-%d. Questo effetto durerà finché non ci si muoverà.
actors.buffs.hunger.hungry=Affamato
actors.buffs.hunger.starving=Morente di fame
@ -226,8 +226,8 @@ actors.buffs.magicimmune.desc=Tutti gli effetti magici perdono la loro presa su
actors.buffs.mindvision.name=Visione Mentale
actors.buffs.mindvision.desc=In qualche modo sei in grado di vedere tutte le creature del piano nella tua mente. È una strana sensazione.\n\nTutti personaggi presenti nel piano sono a te visibili finché hai la visione mentale. Vedere una creatura attraverso visione mentale conta come vista o nelle vicinanze per le finalità di molti effetti magici.\n\nTurni di visione mentale rimanenti: %s.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Creare slancio
actors.buffs.momentum.running=Corsa libera
actors.buffs.momentum.resting=Recupero
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
@ -271,10 +271,10 @@ actors.buffs.prismaticguard.desc=Sei protetto da un'immagine prismatica attualme
actors.buffs.recharging.name=Ricarica
actors.buffs.recharging.desc=L'energia ti scorre attraverso, migliorando il tasso di ricarica di bacchette e bastoni.\n\nA ogni turno questo stato attivo aumenterà la carica attuale di un quarto, in aggiunta alla normale ricarica.\n\nTurni di ricarica rimanenti: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.name=Area rivelata
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.name=Rilevato
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.roots.name=Immobile
@ -349,21 +349,21 @@ actors.hero.talent.lethal_momentum.title=inerzia letale
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=proiettili improvvisati
actors.hero.talent.improvised_projectiles.desc=_+1:_ Il Guerriero può accecare un nemico per _2 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni. \n\n_+2:_ Il Guerriero può accecare un nemico per _3 turni_ tirandogli un oggetto che non sia una arma da lancio. Questa azione ha un tempo di ricarica di 30 turni.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.title=tenetevi forte
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.title=uomo forte
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.title=rabbia infinita
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.title=fendere
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.title=difesa letale
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.title=combinazione potenziata
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.empowering_meal.title=Pasto potenziato
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% dura
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ 猟師の投てき武器の_
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=도달의 강화 개체는 25% 더
actors.buffs.championenemy$antimagic.name=항마의 강화 개체
actors.buffs.championenemy$antimagic.desc=항마의 강화 개체는 피해를 25% 덜 받으며 마법 효과에 대해 완전하게 면역입니다.
actors.buffs.championenemy$giant.name=거대한 강화 개체
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=거대한 강화 개체는 피해를 75% 덜 받으며 공격 범위가 한 칸 더 넓지만, 좁은 벽 사이를 지나갈 수 없습니다.
actors.buffs.championenemy$blessed.name=축복받은 강화 개체
actors.buffs.championenemy$blessed.desc=축복받은 강화 개체는 200% 더 많은 정확성과 회피를 가집니다.
actors.buffs.championenemy$growing.name=성장하는 강화 개체
@ -121,13 +121,13 @@ actors.buffs.chill.desc=완전히 얼진 않았지만, 그래도 여전히 너
actors.buffs.combo.name=연속 타격
actors.buffs.combo.combo=%d 연속 명중!
actors.buffs.combo.bad_target=공격 범위 내에 있는 적을 공격해야 합니다.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.prompt=공격할 대상을 선택
actors.buffs.combo.desc=검투사들은 공격에 성공할 때마다 전투에 추진력을 얻습니다. 각 공격은 연속 타격 수치를 하나 늘립니다. 그러나 일정 시간동안 공격하지 않으면 연속 타격 수치는 0으로 초기화됩니다.\n\n연속 타격을 많이 성공시키면 절대 빗나가지 않는 필살기를 사용할 수 있습니다! 연속 타격 수치가 2, 4, 6, 8, 10일때 각각 고유한 필살기를 사용할 수 있습니다. 연속 타격을 초기화시키지 않는 필살기도 있지만, 한 번의 연속 타격 중첩 동안 각 종류의 필살기를 한 번만 사용할 수 있습니다.
actors.buffs.combo$combomove.clobber_desc=_2 연속 타격: 밀쳐내기_ 는 적을 2타일 뒤로 밀어내지만, 아무런 피해도 입히지 않으며 낭떠러지로 떨어뜨릴 수 없습니다. 콤보를 1 증가시킵니다.
actors.buffs.combo$combomove.slam_desc=_4 연속 타격: 메치기_ 는 연속 타격 수치*20%의 피해량에 방어력을 더한 값의 피해를 입힙니다. 발동 후 연속 타격 수치가 초기화됩니다.
actors.buffs.combo$combomove.parry_desc=_6 연속 타격: 받아치기_ 는 발동 시 다음 1턴 동안의 물리 공격을 막아 낸 후 즉시 반격합니다. 아무것도 막아 내지 못한 경우 연속 타격이 초기화됩니다.
actors.buffs.combo$combomove.crush_desc=_8 연속 타격: 으깨기_ 는 연속 타격*25%의 근접 피해를 첫 번째 대상에게 입히고, 이후 주변 7x7 구역에 있는 다른 모든 적들에게 절반만큼의 피해를 입힙니다.
actors.buffs.combo$combomove.fury_desc=_10 연속 타격: 분노 폭발_ 은 적 하나에 대해 60%의 피해량으로 연속 타격을 쌓은 수만큼 공격하며, 각 공격마다 무기에 부여된 마법이 발동할 수 있습니다.
actors.buffs.corruption.name=타락
actors.buffs.corruption.desc=타락 마법은 존재의 근원을 조작하여, 대상을 아군과 적대하도록 만듭니다.\n\n타락한 생물체는 자신의 동료를 공격하며, 자신의 원래 적을 무시합니다. 타락은 또한 걸린 대상에게 피해를 입히며, 시간이 지남에 따라 체력이 천천히 사라집니다.\n\n타락 효과는 영구적으로 지속되며, 오직 죽어야만 끝이 납니다.
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=마법의 힘이 잠을 쏟아지게 만듭니다.\n\n
actors.buffs.earthimbue.name=대지와 동화함
actors.buffs.earthimbue.desc=당신은 대지의 힘과 하나가 되었습니다!\n\n당신의 모든 물리적 공격에 땅을 일으키는 힘이 담기게 될 것이며, 일시적으로 타격한 적들을 속박시킬 것입니다.\n\n효과가 끝나기까지 %s 턴 남았습니다.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=향상된 반지
actors.buffs.enhancedrings.desc=도적이 최근에 사용한 유물이 반지를 강화하고 있습니다. +1의 강화 수치가 다음 %d턴 동안 적용됩니다.
actors.buffs.fireimbue.name=화염과 동화함
actors.buffs.fireimbue.desc=당신은 불의 힘과 하나가 되었습니다!\n\n적에게 가하는 모든 물리 공격은 지속시간 동안 적들을 불타오르게 만들며, 당신은 불에 면역이 됩니다.\n\n화염과 동화함 효과는 %s턴 동안 지속됩니다.
@ -182,8 +182,8 @@ actors.buffs.hex.name=주술에 걸림
actors.buffs.hex.heromsg=당신은 주술에 걸렸다!
actors.buffs.hex.desc=암흑 마법이 집중력을 빨아들여, 대상을 약간 혼란스럽게 합니다.\n\n이 주술은 정확도와 회피를 각각 20%%씩 줄여, 대상의 전투를 불리하게 만듭니다.\n\n주술이 풀리기까지 %s턴 남았습니다.
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=굳건한 태세
actors.buffs.holdfast.desc=전사가 자리를 지키고 있으며, 움직이기 전까지 방어력이 0-%d만큼 증가합니다.
actors.buffs.hunger.hungry=배고픔
actors.buffs.hunger.starving=굶주림
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=모든 마법 효과가 당신에 대한 효력을
actors.buffs.mindvision.name=심안
actors.buffs.mindvision.desc=당신은 어떻게든 이 층에 있는 모든 생물체들을 마음의 눈으로 볼 수 있습니다. 익숙한 현상은 아니겠지요.\n\n심안 효과가 지속되는 동안 현재 층에 있는 모든 캐릭터들을 볼 수 있습니다. 이 효과로 보이는 생명체들 역시 시야 내의 캐릭터에게 효과가 있는 마법 주문의 대상에 포함됩니다.\n\n심안 효과는 %s턴 동안 지속됩니다.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=가속 중
actors.buffs.momentum.running=프리러닝
actors.buffs.momentum.resting=회복 중
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=프리러너는 달리면서 프리러닝을 시작하기 위해 사용할 가속력을 얻습니다.\n\n가속력 하나 당 2턴의 프리러닝이 가능하며, 최대 10까지 중첩됩니다. 가속력은 프리러너가 멈춘 동안 빠르게 사라집니다.\n\n현재 가속력: %d.
actors.buffs.momentum.running_desc=프리러너는 달리면서 가속력을 얻으며, 얻은 가속력을 소모해 프리러닝 상태에 돌입합니다.\n\n프리러닝 중의 프리러너는 두 배 빠른 속도로 이동하며 현재 레벨에 따른 추가 회피를 얻습니다.\n\n남은 턴: %d.
actors.buffs.momentum.resting_desc=프리러너는 달리면서 프리러닝을 시작하기 위해 사용할 가속력을 얻습니다.\n\n프리러너는 가속력을 다시 쌓기 전 기력을 다시 회복할 시간이 필요합니다.\n\n남은 턴: %d.
actors.buffs.ooze.name=산성 덩어리
actors.buffs.ooze.heromsg=산성 덩어리가 살점을 삼킨다. 물에서 씻어내야 한다!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=당신은 현재 비활성화된 프리즈마
actors.buffs.recharging.name=충전
actors.buffs.recharging.desc=에너지가 당신에게 통하며 마법 막대와 지팡이를 빠르게 충전시킵니다.\n\n이 효과는 기존의 충전 속도에 더하여, 매 턴마다 1/4의 충전량을 추가로 충전시킵니다.\n\n충전 효과는 %s턴 동안 지속됩니다.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=드러난 구역
actors.buffs.revealedarea.desc=던전의 일부 구역이 일시적으로 당신에게 드러났으며, 당신이 어디에 있든 볼 수 있게 됩니다.\n\n남은 턴: %s.
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=드러남
actors.buffs.revealedchar.desc=이 대상이 영웅에게 드러났으며, 어디에 있든 보이게 됩니다.\n\n남은 턴: %s.
actors.buffs.roots.name=속박
actors.buffs.roots.heromsg=당신은 움직일 수 없다!
actors.buffs.roots.desc=속박(마법 속박이든 자연적 속박이든)은 당신의 발을 묶어, 그 자리에 서 있게 합니다.\n\n속박은 대상을 그 자리에 묶어 이동할 수 없게 하지만, 다른 행동은 여전히 할 수 있습니다.\n\n속박 효과는 %s턴 동안 지속됩니다.
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=주문서 강화
actors.buffs.scrollempower.desc=마법사가 최근에 읽은 주문서의 에너지가 마법 막대에 힘을 전달하고 있습니다! %1$d턴 내의 다음 마법 막대 시전이 +%2$d의 강화 수치를 가지게 될 것입니다.
actors.buffs.shadows.name=그림자 숨기
actors.buffs.shadows.desc=당신은 주변의 그림자에 동화되어, 투명해졌으며 느린 신진대사를 가지게 되었습니다.\n\n투명화가 적용되는 동안, 적들은 당신을 공격하거나 따라올 수 없습니다. 대부분의 물리적인 공격이나 마법 효과(주문서나 마법 막대 등)는 즉시 투명화를 취소합니다. 또한, 그림자에 숨는 동안에는 덜 배고파집니다.\n\n직접 그림자에서 빠져나오거나, 적이 당신에게 다가오기 전까지는 계속 그림자에 숨게될 것입니다.
@ -332,7 +332,7 @@ actors.buffs.wellfed.desc=당신은 매우 배부르며, 만족감을 느끼고
###hero
actors.hero.talent.hearty_meal.title=푸짐한 식사
actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_를 회복합니다.
actors.hero.talent.hearty_meal.desc=_+1:_ 음식을 섭취할 때 체력이 50% 이하라면 _2 HP_ , 25% 이하라면 _3 HP_ 를 회복합니다.\n\n_+2:_ 음식을 섭취할 때 체력이 50% 이하라면 _3 HP_ , 25% 이하라면 _5 HP_ 를 회복합니다.
actors.hero.talent.armsmasters_intuition.title=장인의 직감
actors.hero.talent.armsmasters_intuition.desc=_+1:_ 무기와 방어구를 _2배 빠르게_ 감정 합니다.\n\n_+2:_ 무기와 방어구를 _착용하는 즉시_ 감정 합니다.
actors.hero.talent.test_subject.title=실험체
@ -346,28 +346,28 @@ actors.hero.talent.restored_willpower.desc=_+1:_ 치유의 물약을 마시면
actors.hero.talent.runic_transference.title=상형문자 전이
actors.hero.talent.runic_transference.desc=_+1:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한 상형문자_ 를 옮길 수 있습니다.\n\n_+2:_ 전사의 부러진 인장이 강화수치를 옮길 때와 같은 방식으로 _평범한, 강력한, 저주 상형문자_ 를 옮길 수 있습니다.
actors.hero.talent.lethal_momentum.title=치명적인 관성
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_+1:_ 적을 처치하는 마지막 공격이 _67% 확률_ 로 턴을 소모하지 않습니다.\n\n_+2:_ 적을 처치하는 마지막 공격이 _100% 확률_ 로 턴을 소모하지 않습니다.
actors.hero.talent.improvised_projectiles.title=급조한 투척물
actors.hero.talent.improvised_projectiles.desc=_+1:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _2 턴_ 간 실명시킵니다. 30 턴의 재사용 대기 시간이 있습니다.\n\n_+2:_ 투척 무기가 아닌 아이템을 적에게 던질 경우 맞은 적을 _3 턴_ 간 실명시킵니다. 30 턴의 재사용 대기 시간이 있습니다.
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.hold_fast.title=굳건한 태세
actors.hero.talent.hold_fast.desc=_+1:_ 전사는 대기 시 _+2의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+2:_ 전사는 대기 시 _+4의 방어력_ 을 이동하기 전까지 얻습니다.\n\n_+3:_ 전사는 대기 시 _+6의 방어력_ 을 이동하기 전까지 얻습니다.
actors.hero.talent.strongman.title=철인
actors.hero.talent.strongman.desc=_+1:_ 전사가 갑옷을 사용하기 위해 필요한 힘이 _1 감소_ 합니다.\n\n_+2:_ 전사가 갑옷과 무기를 사용하기 위해 필요한 힘이 _1 감소_ 합니다.\n\n_+3:_ 전사가 갑옷을 사용하기 위해 필요한 힘이 _2 감소_ 하며, 무기를 사용하기 위해 필요한 힘이 _1 감소_ 합니다.
actors.hero.talent.endless_rage.title=끝없는 분노
actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_ 까지 쌓을 수 있습니다.\n\n_+2:_ 광전사는 분노를 최대 _130%_ 까지 쌓을 수 있습니다.\n\n_+3:_ 광전사는 분노를 최대 _145%_ 까지 쌓을 수 있습니다.\n\n100% 이상의 분노는 최대 +50%의 피해량을 제공합니다.
actors.hero.talent.berserking_stamina.title=격노 스테미너
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _2.5_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _2_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _1.5_ 로 감소합니다.
actors.hero.talent.enraged_catalyst.title=광분의 촉매
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _20% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _40% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _60% 더 자주 발동_ 합니다.
actors.hero.talent.cleave.title=가르기
actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _10 턴_ 으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _20 턴_ 으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _30 턴_ 으로 늘어납니다.
actors.hero.talent.lethal_defense.title=치명적인 방어
actors.hero.talent.lethal_defense.desc=_+1:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _33%_ 를 얻습니다.\n\n_+2:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _67%_ 를 얻습니다.\n\n_+3:_ 콤보 필살기로 적을 처치한 경우 부러진 인장이 제공하는 최대 방어막의 _100%_ 를 얻습니다.
actors.hero.talent.enhanced_combo.title=향상된 콤보
actors.hero.talent.enhanced_combo.desc=_+1:_ 검투사의 연속 타격이 7 이상일 때, 밀쳐내기의 밀쳐내는 거리가 3칸으로 증가하고, 적을 혼란시키며, 적을 밀쳐내 낭떠러지에 떨어뜨릴 수 있습니다.\n\n_+2:_ +1의 효과에 더불어, 검투사의 연속 타격이 9 이상일 때 받아치기가 여러 번의 공격에 대해 발동합니다.\n\n_+3:_ +1, +2의 효과에 더불어, 검투사는 메치기, 으깨기, 분노 폭발을 사용할 때 연속 타격/3 개의 타일을 도약할 수 있습니다.
actors.hero.talent.empowering_meal.title=힘이 나는 식사
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.desc=_+1:_ 식사 후 다음 3번의 마법 막대 발사에 _2 만큼의 추가 피해_ 를 줍니다.\n\n_+2:_ 식사 후 다음 3번의 마법 막대 발사에 _3 만큼의 추가 피해_ 를 줍니다.
actors.hero.talent.scholars_intuition.title=학자의 직감
actors.hero.talent.scholars_intuition.desc=_+1:_ 마법 막대를 _3배 빠르게_ 감정합니다.\n\n_+2:_ 마법 막대를 _사용하는 즉시_ 감정합니다.
actors.hero.talent.tested_hypothesis.title=검증된 가설
@ -377,29 +377,29 @@ actors.hero.talent.backup_barrier.desc=_+1:_ 마법사의 지팡이 충전량을
actors.hero.talent.energizing_meal.title=에너지 넘치는 식사
actors.hero.talent.energizing_meal.desc=_+1:_ 식사에 1턴만 소모되며, 식사 시 _5턴의 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴만 소모되며, 식사 시 _8턴의 충전 효과_ 를 얻습니다.
actors.hero.talent.energizing_upgrade.title=에너지 넘치는 강화
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _2의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 마법사의 지팡이에 즉시 _3의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wand_preservation.title=마법막대 보존
actors.hero.talent.wand_preservation.desc=_+1:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _67% 확률_로 +0인 상태로 반환됩니다.\n\n_+2:_ 마법사의 지팡이에 새로운 마법 막대를 융합할 때, 지팡이에 융합되어 있던 마법 막대가 _100% 확률_로 +0인 상태로 반환됩니다.\n\n이 특성은 마법 막대를 최대 세 번까지 반환할 수 있습니다.
actors.hero.talent.arcane_vision.title=비전 시야
actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _10 턴의 심안 효과_ 를 얻습니다.\n\n_+2:_ 마법을 적에게 맞힌 경우 해당 적에 대해 _15 턴의 심안 효과_ 를 얻습니다.
actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 5%_ 에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 7.5%_ 에 해당하는 방어막을 얻습니다.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _3타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _9타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
actors.hero.talent.empowered_strike.title=강력한 일격
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+17%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+33%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+50%_ 만큼 증가합니다.
actors.hero.talent.mystical_charge.title=신비한 충전
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _17% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _33% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _50% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인의 _45% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_eater.title=영혼 포식자
actors.hero.talent.soul_eater.desc=_+1:_ 영혼의 낙인이 가한 피해당 _0.33 턴_ 의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _10% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+2:_ 영혼의 낙인이 가한 피해당 _0.67턴_ 의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _20% 확률_ 로 음식 섭취 효과가 발동됩니다.\n\n_+3:_ 영혼의 낙인이 가한 피해당 _1턴_의 허기를 제공합니다. 낙인이 걸린 적이 죽을 때 _30% 확률_ 로 음식 섭취 효과가 발동됩니다.
actors.hero.talent.necromancers_minions.title=사령술사의 하수인
actors.hero.talent.necromancers_minions.desc=_+1:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _10% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+2:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _20% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.\n\n_+3:_ 영혼의 낙인이 걸린 적이 죽었을 때, 흑마법사는 _30% 확률_ 로 그 자리에 타락한 망령을 일으킵니다.
actors.hero.talent.cached_rations.title=은닉한 보존식
actors.hero.talent.cached_rations.desc=_+1:_ 도적은 던전 초반에 있는 상자들에서 _4개의 작은 비상식량_ 을 찾아낼 수 있습니다.\n\n_+2:_ 도적은 던전 초반에 있는 상자들에서 _6개의 작은 비상식량_ 을 찾아낼 수 있습니다.
@ -410,66 +410,66 @@ actors.hero.talent.sucker_punch.desc=_+1:_ 적을 처음 기습할 때 _1-2 만
actors.hero.talent.protective_shadows.title=보호의 그림자
actors.hero.talent.protective_shadows.desc=_+1:_ 망토를 사용하면 _매 2턴마다_ 1 의 방어막을 얻으며, _최대 3_ 까지 얻을 수 있습니다.\n\n_+2:_ 망토를 사용하면 _매 턴마다_ 1 의 방어막을 얻으며, _최대 5_ 까지 얻을 수 있습니다.
actors.hero.talent.mystical_meal.title=신비한 식사
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ 식사에 1 턴만 소모되며, 식사 시 _3 턴의 유물 충전 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1 턴만 소모되며, 식사 시 _5 턴의 유물 충전 효과_ 를 얻습니다.\n\n이 특성으로 풍요의 뿔을 충전할 수 없습니다.
actors.hero.talent.mystical_upgrade.title=신비한 강화
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ 강화의 주문서를 사용하면 도적의 망토에 _2 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n_+2:_ 강화의 주문서를 사용하면 도적의 망토에 _3 의 충전량_ 이 충전됩니다. 최대 충전량을 넘어서 충전될 수 있습니다.\n\n이 특성은 강화의 주문서를 기반으로 한 주문서 또는 주문을 사용할 때에도 발동합니다.
actors.hero.talent.wide_search.title=광범위한 탐색
actors.hero.talent.wide_search.desc=_+1:_ 탐색 범위가 5x5 사각형에서 _7x7 원형_으로 증가합니다.\n\n_+2:_ 탐색 범위가 5x5 사각형에서 _7x7 사각형_으로 증가합니다.
actors.hero.talent.silent_steps.title=조용한 발걸음
actors.hero.talent.silent_steps.desc=_+1:_ 적이 _3타일 이상_ 떨어져 있을 경우 자고 있는 적을 깨우지 않습니다.\n\n_+2:_ _적에게 근접하지 않는 한_ 자고 있는 적을 깨우지 않습니다.
actors.hero.talent.rogues_foresight.title=도적의 예지
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처음 진입할 때, _50% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.\n\n_+2:_ 비밀 방이 있는 층에 처음 진입할 때, _75% 의 확률_ 로 해당 층에 숨겨진 비밀이 있음을 눈치챕니다.
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _10%_ 로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _20%_ 로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _30%_ 로 감소합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _5 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _10 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _15 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _4/12/25/60%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _5/14/30/80%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _6/16/35/100%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _3/5/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _4/6/8/10 타일_ 로 증가합니다.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 암살 준비 공격으로 처치한 적이 _10 골드_ 를 추가로 떨어뜨립니다.\n\n_+2:_ 암살자가 암살 준비 공격으로 처치한 적이 _20 골드_ 를 추가로 떨어뜨립니다.\n\n_+3:_ 암살자가 암살 준비 공격으로 처치한 적이 _30 골드_ 를 추가로 떨어뜨립니다.
actors.hero.talent.evasive_armor.title=기민한 갑옷
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
actors.hero.talent.projectile_momentum.title=발사체 가속
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +10%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +20%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +30%를 얻습니다.
actors.hero.talent.speedy_stealth.title=은신 가속
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 떄는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.
actors.hero.talent.natures_bounty.title=자연의 은혜
actors.hero.talent.natures_bounty.desc=_+1:_ 던전 초반에 있는 길게 자란 풀에서 _4개의 열매_ 를 찾아낼 수 있습니다.\n\n_+2:_ 던전 초반에 있는 길게 자란 풀에서 _6개의 열매_ 를 찾아낼 수 있습니다.
actors.hero.talent.survivalists_intuition.title=생존자의 직감
actors.hero.talent.survivalists_intuition.desc=_+1:_ 모든 장비를 _1.75배 빠르게_ 감정하게 됩니다.\n\n_+2:_ 모든 장비를 _2.5배 빠르게_ 감정하게 됩니다.
actors.hero.talent.followup_strike.title=추가 타격
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.desc=_+1:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _2의 추가 피해_ 를 입힙니다.\n\n_+2:_ 활 또는 투척 무기를 적에게 맞춘 경우, 그 적에게 가하는 다음 근접 공격은 _3의 추가 피해_ 를 입힙니다.
actors.hero.talent.natures_aid.title=자연의 도움
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ 시야 내에서 식물이 발동할 때 _3턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다. \n\n_+2:_ 시야 내에서 식물이 발동할 때 _5턴 마다 감소_ 하는 나무껍질 효과를 2 얻습니다.
actors.hero.talent.invigorating_meal.title=활기 넘치는 식사
actors.hero.talent.invigorating_meal.desc=_+1:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _1턴의 신속 효과_ 를 얻습니다.\n\n_+2:_ 식사에 1턴(열매는 즉시 먹을 수 있습니다)만 소모되며, 식사 시 _2턴의 신속 효과_ 를 얻습니다.
actors.hero.talent.restored_nature.title=회복된 자연
actors.hero.talent.restored_nature.desc=_+1:_ 치유의 물약을 마시면 주변에 풀을 _5개 까지_ 자라게 하며, 근접한 적들을 _2 턴_ 동안 속박시킵니다.\n\n_+2:_ 치유의 물약을 마시면 주변에 풀을 _8개 까지_ 자라게 하며, 근접한 적들을 _3 턴_ 동안 속박시킵니다.\n\n이 특성은 치유의 물약을 기반으로 한 물약 또는 영약을 마실 때에도 발동합니다.
actors.hero.talent.rejuvenating_steps.title=활력의 발걸음
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.rejuvenating_steps.desc=_+1:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _10 턴_ 의 재사용 대기 시간이 있습니다.\n\n_+2:_ 사냥꾼이 짧은 풀 또는 타고 남은 재 위에 올라설 경우 길게 자란 풀로 자라나며 즉시 헤쳐진 상태가 됩니다. _5 턴_ 의 재사용 대기 시간이 있습니다.
actors.hero.talent.heightened_senses.title=예리해진 감각
actors.hero.talent.heightened_senses.desc=_+1:_ 주변 _2 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.\n\n_+2:_ 주변 _3 타일_에 있는 모든 적에 대해 심안 효과를 얻습니다.
actors.hero.talent.durable_projectiles.title=튼튼한 투척 무기
actors.hero.talent.durable_projectiles.desc=_+1:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _50%_ 증가합니다.\n\n_+2:_ 사냥꾼이 사용하는 투척 무기의 내구도가 _75%_ 증가합니다.
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.point_blank.title=근접 투척
actors.hero.talent.point_blank.desc=_+1:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-30%_ 로 변경됩니다.\n\n_+2:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _-10%_ 로 변경됩니다.\n\n_+3:_ 사냥꾼의 근거리 투척 무기 명중률 보정이 기존 -50%에서 _+10%_ 로 변경됩니다.\n\n원거리에서의 투척 무기는 항상 +50%의 명중률을 얻습니다.
actors.hero.talent.seer_shot.title=예지의 화살
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=천리안
actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만큼 증가합니다.\n\n_+2:_ 저격수의 시야 범위가 _50%_ 만큼 증가합니다.\n\n_+3:_ 저격수의 시야 범위가 _75%_ 만큼 증가합니다.
actors.hero.talent.shared_enchantment.title=마법부여 공유
actors.hero.talent.shared_enchantment.desc=_+1:_ _33% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+2:_ _67% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n_+3:_ _100% 확률_ 로 저격수의 투척 무기에 활에 부여된 마법이 적용됩니다.\n\n마법이 부여된 쇠뇌로 발사한 다트에는 이미 쇠뇌의 마법이 적용되므로 이 특성이 적용되지 않습니다.
actors.hero.talent.shared_upgrades.title=강화 공유
actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _7%_ 씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _13%_ 씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 사냥꾼의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 _20%_ 씩 증가합니다.
actors.hero.talent.durable_tips.title=튼튼한 화살촉
actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_ 를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_ 를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_ 를 가집니다.
actors.hero.talent.barkskin.title=나무껍질
actors.hero.talent.barkskin.desc=_+1:_ 숲지기는 수풀을 지날 때, _1 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+2:_ 숲지기는 수풀을 지날 때, _2 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.\n\n_+3:_ 숲지기는 수풀을 지날 때, _3 턴_ 마다 감소하는 현재 레벨과 동일한 양의 나무껍질을 얻습니다.
actors.hero.talent.shielding_dew.title=보호의 이슬
actors.hero.talent.shielding_dew.desc=_+1:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 20%_에 해당하는 보호막을 얻습니다.\n\n_+2:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 40%_에 해당하는 보호막을 얻습니다.\n\n_+3:_ 사냥꾼은 이슬을 획득하면 _최대 체력의 60%_에 해당하는 보호막을 얻습니다.
actors.hero.hero.name=당신
actors.hero.hero.leave=당신은 아직 떠날 수 없습니다. 아래에 남아있는 던전이 기다리고 있습니다!
@ -496,7 +496,7 @@ actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리
actors.hero.heroclass.mage=마법사
actors.hero.heroclass.mage_unlock=마법사는 마법 막대의 전문가이며, _특별한 마법 지팡이_ 를 가지고 시작합니다.\n\n마법사를 해금하려면 _아이템을 강화하기 위해 강화의 주문서를 사용하십시오._
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=마법사는 마탄을 발사하는 _특별한 지팡이_ 를 가지고 시작합니다. 이 지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 최대 충전량이 1 높습니다.\n\n마법사의 지팡이에 던전에서 발견한 다른 마법 막대를 융합할 수 있습니다. 융합한 마법 막대의 효과를 사용할 수 있으며, 마법 막대의 강화 수치를 일부 이전할 수 있습니다.\n\n마법사는 다음 아이템들을 감정한 채로 시작합니다:\n- 감정의 주문서\n- 액체 화염의 물약\n- 강화의 주문서
actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_ 을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다.
actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다.
@ -513,21 +513,21 @@ actors.hero.heroclass.huntress_desc_loadout=사냥꾼은 다른 시작 무기보
actors.hero.heroclass.huntress_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 사냥꾼의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.herosubclass.gladiator=검투사
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.gladiator_desc=_검투사_ 는 근접 공격을 성공시킬 때 마다 연속 타격 중첩을 얻습니다. 연속 타격 중첩을 쌓아 고유한 필살기를 사용할 수 있습니다.
actors.hero.herosubclass.berserker=광전사
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=_광전사_ 는 받은 피해에 비례해 분노를 쌓아 추가 피해를 입힙니다. \n최대로 분노한 광전사는 짧은 시간 동안 죽음을 유예할 수 있으며, 그 후 탈진 상태에 빠집니다.
actors.hero.herosubclass.warlock=흑마법사
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.warlock_desc=_흑마법사_ 는 적에게 마법 막대를 사용함으로써 영혼의 낙인을 걸 확률이 있습니다. 낙인이 걸린 적들은 물리 피해를 입을 때마다 흑마법사의 체력을 회복시키고 허기를 충족시킵니다.
actors.hero.herosubclass.battlemage=전투 마법사
actors.hero.herosubclass.battlemage_desc=_전투 마법사_ 는 자신의 지팡이로 물리 공격을 할 때, 지팡이가 흡수한 특성에 따른 추가 효과를 줄 수 있습니다. 또한 피해를 입힐 때 마다 추가 충전량을 얻을 수 있습니다.
actors.hero.herosubclass.assassin=암살자
actors.hero.herosubclass.assassin_desc=_암살자_ 는 투명화 상태가 되면 다음 공격을 신중하게 준비합니다. 투명화 한 시간이 길어질수록 더욱 강력한 공격을 할 수 있습니다.
actors.hero.herosubclass.freerunner=프리러너
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_desc=_프리러너_ 는 이동할 때 마다 가속력을 쌓습니다. 가속력으로 프리러닝 상태에 돌입해 짧은 시간 동안 2배의 이동 속도와 추가 회피를 얻을 수 있습니다.
actors.hero.herosubclass.sniper=저격수
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=_저격수_ 는 원거리 전투의 숙련자입니다. 원거리 공격이 방어구를 꿰뚫으며, 투척 무기로 공격한 후 활로 특별한 공격을 할 수 있습니다.
actors.hero.herosubclass.warden=숲지기
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_desc=_숲지기_ 는 자연과의 강한 결속을 통해 긴 수풀 너머를 볼 수 있고, 헤쳐나간 풀을 그녀가 키우는 식물 근처에 자라나게 할 수 있습니다. 그녀가 밟은 식물들은 추가 효과를 줄 것입니다.
@ -561,7 +561,7 @@ actors.mobs.npcs.ghost.desc=이 유령은 거의 보이지 않습니다. 슬픈
actors.mobs.npcs.imp.name=야심만만한 임프
actors.mobs.npcs.imp.golems_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _골렘들_이야. 보다시피 난 여기서 작은 사업을 시작할 예정인데, 저 멍청한 골렘들이 내 사업을 망치고 있거든! 저 대가리까지 돌덩어리인 녀석들과 협상하는 게 여간 쉬운 일이 아니야! 저 돌대가리들! 그래서 말인데... 쟤네를 한 _4기 정도_만 죽여줘. 그러면 보상을 줄게.
actors.mobs.npcs.imp.monks_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _드워프 수도승들_이야. 보다시피 난 여기서 작은 사업을 시작하려고 하는데, 저 미친놈들은 아무것도 사지 않는데다 손님들을 겁줘서 쫓아내거든. 그래서 말인데... 쟤네를 한 _5명 정도_만 없애주면 보상을 줄게.
actors.mobs.npcs.imp.monks_1=너 혹시 모험가니? 난 모험가가 좋아! 뭔가 없애버리고픈 게 있으면 그들한테 부탁하면 되거든. 약간의 보상과 함께 말이야. 그렇지? ;)\n\n네가 없애버려야 할 건 _드워프 수도승들_ 이야. 보다시피 난 여기서 작은 사업을 시작하려고 하는데, 저 미친놈들은 아무것도 사지 않는데다 손님들을 겁줘서 쫓아내거든. 그래서 말인데... 쟤네를 한 _5명 정도_ 만 없애주면 보상을 줄게.
actors.mobs.npcs.imp.golems_2=골렘 사냥은 어때?
actors.mobs.npcs.imp.monks_2=아, 아직 안 죽었구나! 네 무술이 더 강하다는 걸 알았다니까! ;) 아참, 수도승이 떨어트린 토큰을 잊지 말라고.
actors.mobs.npcs.imp.cya=있다 봐, %s!
@ -625,7 +625,7 @@ actors.mobs.albino.name=알비노 쥐
actors.mobs.albino.desc=주머니쥐의 특별한 개체로써, 순백의 털과 뾰족한 이빨이 특징입니다.
actors.mobs.armoredstatue.name=갑옷 입은 석상
actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n석상에 입혀진 갑옷 덕분에 꽤 괜찮은 상태를 유지하고 있는 것처럼 보이며, 죽이기 매우 힘들 것 같습니다.\n\n이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%1$s_와 _%2$s_만큼은 진짜처럼 보입니다.
actors.mobs.armoredstatue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n석상에 입혀진 갑옷 덕분에 꽤 괜찮은 상태를 유지하고 있는 것처럼 보이며, 죽이기 매우 힘들 것 같습니다.\n\n이 석상은 돌로 만들어져 있지만, 석상에 장착된 _%1$s_와 _%2$s_ 만큼은 진짜처럼 보입니다.
actors.mobs.bandit.name=미치광이 강도
@ -656,7 +656,7 @@ actors.mobs.crystalmimic.desc=미믹은 그들이 원하는 어떤 모양의 물
actors.mobs.demonspawner.name=악마 소환수
actors.mobs.demonspawner.on_death=소환수가 죽으면서, 이곳에 있는 악마의 기운이 감소한 것 같다.
actors.mobs.demonspawner.desc=이 드워프들의 살가죽이 뭉진 융합체는 이 지역에서 죽은 드워프들의 시체로부터 리퍼 악마들을 소환하는 역할을 담당하고 있습니다. 악마들은 그들의 적을 상대하기 위해 가능한 모든 자원을 사용하는 것임이 분명해 보입니다.\n\n굉장히 끔찍한 외형을 가지고 있긴 하지만, 악마 소환수들은 움직이거나 스스로를 직접 방어할 능력이 없습니다. 다만 소환수는 거대한 몸집을 가지고 있어 빠르게 처치하기가 어려우며, 또한 위협받고 있는 소환수는 더욱 빠른 속도로 리퍼 악마를 소환합니다.\n\n_악마 소환수들은 어떠한 악마적 힘을 주는 존재에 연결되어 있는 것 같습니다. 소환수를 죽이면 그 존재를 약화시킬 수 있을 것 같습니다._
actors.mobs.demonspawner.desc=이 드워프들의 살가죽이 뭉진 융합체는 이 지역에서 죽은 드워프들의 시체로부터 리퍼 악마들을 소환하는 역할을 담당하고 있습니다. 악마들은 그들의 적을 상대하기 위해 가능한 모든 자원을 사용하는 것임이 분명해 보입니다.\n\n굉장히 끔찍한 외형을 가지고 있긴 하지만, 악마 소환수들은 움직이거나 스스로를 직접 방어할 능력이 없습니다. 다만 소환수는 거대한 몸집을 가지고 있어 빠르게 처치하기가 어려우며, 또한 위협받고 있는 소환수는 더욱 빠른 속도로 리퍼 악마를 소환합니다.\n\n_악마 소환수들은 어떠한 악마적 힘을 주는 존재에 연결되어 있는 것 같습니다. 악마 소환수를 죽이면 그 존재를 약화시킬 수 있을 것 같습니다._
actors.mobs.dm100.name=DM-100
actors.mobs.dm100.zap_kill=번개 화살로 인해 사망했다...
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=DM-300에게 박살남
actors.mobs.newdm300.def_verb=방어
actors.mobs.newdm300.defeated=치명적인 피해 발생! 장비를 정지합니-
actors.mobs.newdm300.desc=DM-300은 드워프가 제작한 '방어 기계'들 중 가장 크고 강력한 것입니다. 이토록 강력한 기계는 양산이 어려웠기 때문에, 단 몇 기만 드워프 지하 대도시를 방어하기 위해 제작되었습니다.\n\nDM-300은 유독성 배기 가스를 방출할 수 있고, 강력한 드릴로 공격을 하거나 지반을 흔들 수 있습니다. 또한 전력망에 연결되어 출력을 더욱 증폭시킬 수 있습니다.
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=DM-300이 전력을 가득 충전했습니다. 이 상태에서는 피해를 입지 않으며 두 배의 속도로 움직입니다! 게다가 드릴의 위력 또한 _벽을 뚫고 나갈 정도로 증가_ 했습니다만, 벽을 파는 중에는 훨씬 느려질 것입니다.\n\n초강력 충전된 DM-300을 직접 공격하는 것은 소용이 없습니다. 하지만 _지역 어딘가에 전력을 공급하는 것_ 이 있을 것입니다. 그것을 파괴하면 충전이 약해질 것입니다.
actors.mobs.newdm300$fallingrocks.desc=돌멩이들이 천장에서 떨어지고 있다. 머지 않아 천장이 무너질 것 같다!
actors.mobs.dwarfking.name=드워프 제왕
@ -857,7 +857,7 @@ actors.mobs.spinner.desc=이 녹색의 털복숭이 거미는 직접적으로
actors.mobs.statue.name=움직이는 석상
actors.mobs.statue.def_verb=방어
actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n이 석상은 돌로 만들어져 있지만, 석상이 들고 있는 _%s_만큼은 진짜처럼 보입니다.
actors.mobs.statue.desc=단순히 봐서는 던전의 다른 움직임 없는 석상들과 다를 것 없다고 느낄 것입니다. 하지만 붉게 빛나는 눈은 전혀 그렇지 않다고 말합니다.\n\n이 석상은 돌로 만들어져 있지만, 석상이 들고 있는 _%s_ 만큼은 진짜처럼 보입니다.
actors.mobs.succubus.name=서큐버스
actors.mobs.succubus.desc=서큐버스는 먹잇감의 정신을 조종하는 또다른 모습의 악마입니다. 이 서큐버스는 고딕 양식의 옷을 입은 창백한 사람의 형태를 띠고 있는데, 아마 드워프 흑마법사들을 유혹하려 한 걸지도요?\n\n서큐버스들은 공격할 때 공격한 대상을 매혹시킬 수 있으며, 대상의 직접 공격을 불가능하게 만듭니다. 그들이 매혹된 적을 공격하면, 대상의 생명력을 훔칠 것입니다.

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@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Broń miotana ma _+ 50% wytrzy
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Armas de arremesso tem sua _+5
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

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@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=Проецирующие чемпио
actors.buffs.championenemy$antimagic.name=Антимагический чемпион
actors.buffs.championenemy$antimagic.desc=Антимагические чемпионы получают на 25% меньше урона и совершенно неуязвимы к магии.
actors.buffs.championenemy$giant.name=Гигантский чемпион
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=Гигантские чемпионы получают на 75% меньше урона и увеличенный на 1 радиус атаки, но не могут проходить в узкие пространства.
actors.buffs.championenemy$blessed.name=Вдохновлённый чемпион
actors.buffs.championenemy$blessed.desc=Вдохновлённые чемпионы имеют на 200% большую меткость и уклонение.
actors.buffs.championenemy$growing.name=Растущий чемпион
@ -121,7 +121,7 @@ actors.buffs.chill.desc=Вам очень холодно, но вы пока е
actors.buffs.combo.name=Комбо
actors.buffs.combo.combo=Комбо из %d ударов!
actors.buffs.combo.bad_target=Цель должна быть в радиусе атаки.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Выберите цель для атаки
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -150,7 +150,7 @@ actors.buffs.earthimbue.name=Благословение Земли
actors.buffs.earthimbue.desc=Вы наделены силой Земли! \n\nВсе физические атаки сотрясают землю под ногами врагов, калеча их на небольшое время. \n\nХодов осталось: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.desc=Когда Разбойник использует артефакты, его кольца получают временное улучшение +1 на %d ходов больше.
actors.buffs.fireimbue.name=Благословение Огня
actors.buffs.fireimbue.desc=Вы наделены силой Огня!\n\nВсе ваши физические атаки имеют шанс поджечь цель. К тому же, вы абсолютно невосприимчивы к огню.\n\nХодов осталось: %s.
@ -346,7 +346,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Выпитое зелье Ис
actors.hero.talent.runic_transference.title=рунический перенос
actors.hero.talent.runic_transference.desc=_ + 1: _ Сломанная печать Воина может переносить _обычные глифы_ так же, как и улучшение.\n\n_ + 2: _ Сломанная печать Воина может переносить _обычные, мощные и проклятые глифы_ так же, как и улучшение.
actors.hero.talent.lethal_momentum.title=летальный импульс
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_ + 1: _ Когда Воин убивает врага оружием ближнего боя, его атака имеет _67% шанс_ быть мгновенной.\n\n_ + 2: _ Когда Воин убивает врага оружием ближнего боя, его атака имеет _100% шанс_ быть мгновенной.
actors.hero.talent.improvised_projectiles.title=импровизированные снаряды
actors.hero.talent.improvised_projectiles.desc= _+1:_ Воин может ослепить врага на _2 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.\n\n_+2:_ Воин может ослепить врага на _3 хода_, кинув в него любой предмет, не являющийся метательным оружием. Эта способность перезаряжается 30 ходов.
actors.hero.talent.hold_fast.title=hold fast
@ -410,19 +410,19 @@ actors.hero.talent.sucker_punch.desc=_+1:_ Разбойник наносит _1-
actors.hero.talent.protective_shadows.title=защитные тени
actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получает один щит _ каждый второй ход_, пока его плащ активирован, _ вплоть до 3_.\n\n_+2:_ Разбойник получает один щит _каждый второй ход_, пока его плащ активирован, _ вплоть до 5_.
actors.hero.talent.mystical_meal.title=мистический обед
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя.
actors.hero.talent.mystical_upgrade.title=мистическое улучшение
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+ 1:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 1 заряд_, это может превысить его текущий предел заряда.\n\n_+ 2:_ Использование свитка Улучшения мгновенно перезаряжает плащ Разбойника _на 2 заряда_, это может превысить его текущий предел заряда.\n\nЭтот талант также срабатывает при использовании свитков или заклинаний, основанных на свитках Улучшения.
actors.hero.talent.wide_search.title=широкий поиск
actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_.
actors.hero.talent.silent_steps.title=бесшумные шаги
actors.hero.talent.silent_steps.desc=_+1:_ Разбойник не разбудит спящих врагов, пока он на расстоянии _3 или более клеток_.\n\n_+2:_ Разбойник не разбудит спящих врагов, пока _не подойдёт вплотную_.
actors.hero.talent.rogues_foresight.title=разбойничья чуйка
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _50% шанс почувствовать это_.\n\n_+2:_ Когда Разбойник впервые спускается на этаж с секретной комнатой, у него есть _75% шанс почувствовать это_.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 10%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 20%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 30%_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _5 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _10 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _15 ходов_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Метательное ору
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -121,7 +121,7 @@ actors.buffs.chill.desc=Tam olarak donmadın, ama yine de çok soğuk. \n\nÜş
actors.buffs.combo.name=Kombo
actors.buffs.combo.combo=Art arda %d isabet!
actors.buffs.combo.bad_target=Saldırı menzilindeki bir düşmanı hedeflemelisin.
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.prompt=Saldırmak için bir hedef seç.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
@ -149,7 +149,7 @@ actors.buffs.drowsy.desc=Büyülü bir güç uyanık kalmanı zorlaştırıyor.
actors.buffs.earthimbue.name=Dünya ile sarıldın
actors.buffs.earthimbue.desc=Dünyanın gücü ile sarıldın!\n\nTüm fiziksel saldırılar düşmanlarının ayağının altındaki toprağı sarsarak onları geçici süreliğine sakatlayacaktır.\n\nDünya sarılmasının geçmesine kalan sıra: %s.
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.name=Geliştirilmiş Yüzükler
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.fireimbue.name=Ateş ile sarıldın
@ -226,8 +226,8 @@ actors.buffs.magicimmune.desc=Tüm büyüsel etkiler sana tutunamaz oldu, onlara
actors.buffs.mindvision.name=Akıl görüşü
actors.buffs.mindvision.desc=Bir şekilde bu kattaki tüm karakterleri zihninde görebiliyorsun. Bu garip bir his. \n\nAkıl görüşüne sahip olduğun sürece bu kattaki tüm karakterler sana görünür hale gelir. Bir yaratığı akıl görüşü ile görmek onun çoğu büyüsel etki için görünen veya yakınlarda sayılmasına neden olur.\n\nAkıl görüşünün bitmesine kalan sıra: %s.
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=Momentum Kazanıyor
actors.buffs.momentum.running=Serbestkoşu
actors.buffs.momentum.resting=Toparlanıyor
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
@ -271,7 +271,7 @@ actors.buffs.prismaticguard.desc=Şu an aktif olmayan bir prizmatik görüntü t
actors.buffs.recharging.name=Reşarj
actors.buffs.recharging.desc=İçinden bir enerji akıyor ve bu enerji asalarının ve değneklerinin şarj hızını arttırıyor. \n\nHer sıra, bu etki şu anki şarj etkisine bir çeyrek daha ekler. \n\nŞarj etkisinin geçmesine kalan sıra: %s.
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.name=ığa çıkmış Bölge
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=Revealed
@ -390,13 +390,13 @@ actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.title=Mistik yük
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.title=Ruh yiyici
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
@ -457,12 +457,12 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Fırlatma silahları avcı tar
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.title=Paylaşılan geliştirmeler
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.

View File

@ -457,7 +457,7 @@ actors.hero.talent.durable_projectiles.desc=_+1:_ Метальна зброя н
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment

View File

@ -104,7 +104,7 @@ actors.buffs.championenemy$projecting.desc=索敌精英拥有 25% 额外近战
actors.buffs.championenemy$antimagic.name=敌法精英
actors.buffs.championenemy$antimagic.desc=敌法精英拥有 25% 的伤害减免,且完全免疫所有魔法效果。
actors.buffs.championenemy$giant.name=巨型精英
actors.buffs.championenemy$giant.desc=Giant champions take 75% less damage and have +1 attack range, but cannot move through enclosed spaces.
actors.buffs.championenemy$giant.desc=巨型精英拥有 75% 的伤害减免与延长一格的近战范围,但无法进入狭窄的空间。
actors.buffs.championenemy$blessed.name=天佑精英
actors.buffs.championenemy$blessed.desc=天佑精英拥有 200% 额外精准与躲避。
actors.buffs.championenemy$growing.name=成长精英
@ -121,13 +121,13 @@ actors.buffs.chill.desc=还没有完全冻住,不过已经非常冷了。\n\n
actors.buffs.combo.name=连击
actors.buffs.combo.combo=%d连击
actors.buffs.combo.bad_target=你的目标必须是攻击距离以内的敌人。
actors.buffs.combo.prompt=Select a target to attack.
actors.buffs.combo.desc=The gladiator builds momentum as they land successful blows. Each attack increases the combo counter by one, but taking too long between hits will reset the combo counter to 0.\n\nBuilding combo unlocks special combo attacks that cannot miss! A different attack is unlocked at 2, 4, 6, 8, and 10 combo count. Some moves reset combo and some do not, but each move can only be used once per combo session.
actors.buffs.combo$combomove.clobber_desc=_2 Combo: Clobber_ knocks an enemy back 2 tiles, but deals no damage and cannot knock into pits. Increments combo by 1.
actors.buffs.combo$combomove.slam_desc=_4 Combo: Slam_ deals combo*20% of your armor's blocking power as bonus damage. Resets combo when used.
actors.buffs.combo$combomove.parry_desc=_6 Combo: Parry_ blocks the next attack within 1 turn when activated, and instantly retaliates to it. Resets combo if nothing is parried.
actors.buffs.combo$combomove.crush_desc=_8 Combo: Crush_ deals combo*25% of your melee damage to the primary target, and half that damage to all other enemies in a 7x7 AOE. Resets combo when used.
actors.buffs.combo$combomove.fury_desc=_10 Combo: Fury_ hits an enemy once for each combo you have, each hit deals 60% damage and can trigger enchantments. Resets combo when used.
actors.buffs.combo.prompt=选择一个攻击的目标
actors.buffs.combo.desc=角斗士能够在连续打击对手的过程中渐入佳境。每次攻击命中都会提高一层_连击数_但而长时间不进行攻击会将连击数归零。\n\n积攒连击数可以激活特殊的_处决技能_——必定命中的强力攻击连击数到达246810时会分别激活不同的处决技能。部分处决技能会重置你的连击数但每种处决技能在一次连击中只能使用一次。
actors.buffs.combo$combomove.clobber_desc=_2连击猛击_将一名敌人击退2格但不造成伤害也不能将其击落深渊。提升1点连击。
actors.buffs.combo$combomove.slam_desc=_4连击撞击_造成额外伤害数值相当于护甲防御*0.2*连击数。使用后重置连击数。
actors.buffs.combo$combomove.parry_desc=_6连击格挡_ 下一回合防御下一次攻击,并立即向其还击。当未格挡攻击时重置连击数。
actors.buffs.combo$combomove.crush_desc=_8连击践踏_ 对目标造成伤害,数值相当于近战攻击伤害*0.25*连击数并对所有7x7范围内的其它敌人造成一半伤害。使用后重置连击数。
actors.buffs.combo$combomove.fury_desc=_10连击乱击_ 你每有1点连击便对一个敌人攻击一次每次攻击造成60%伤害,并可触发武器附魔效果。使用后重置连击数。
actors.buffs.corruption.name=腐化
actors.buffs.corruption.desc=腐化魔法会侵入生物体的生命本质,扭转他们原有的天性。\n\n被腐化的生物会攻击他们的盟友还会忽视其原先的敌人。腐化效果同时也是有伤害性的会导致其目标缓慢走向死亡。\n\n腐化是永久性的死后才能解脱。
@ -149,8 +149,8 @@ actors.buffs.drowsy.desc=一股魔法力量使目标很难保持清醒。 \n\n
actors.buffs.earthimbue.name=大地之力
actors.buffs.earthimbue.desc=你被灌注了大地的力量!\n\n直到该效果结束前你所有的物理攻击都会使敌人被缠绕在原地无法动弹一段时间。\n\n大地之力还能持续%s回合。
actors.buffs.enhancedrings.name=Enhanced Rings
actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings. Granting them +1 upgrade for %d more turns.
actors.buffs.enhancedrings.name=戒指强化
actors.buffs.enhancedrings.desc=盗贼在使用神器时会强化装备的戒指,在%d回合内使其获得+1升级。
actors.buffs.fireimbue.name=火焰之力
actors.buffs.fireimbue.desc=你被灌注了火焰的力量!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n剩余火焰之力效果时长%s回合
@ -182,8 +182,8 @@ actors.buffs.hex.name=幻惑
actors.buffs.hex.heromsg=你的精神受到了魔法的干扰!
actors.buffs.hex.desc=干扰集中力的黑暗魔法,使目标无法准确地判断方位。\n\n幻惑状态会降低目标20%%的精准与闪避属性,使其在战斗中更容易处于下风。\n\n幻惑的剩余时长%s回合。
actors.buffs.holdfast.name=Hold Fast
actors.buffs.holdfast.desc=The Warrior is holding his position, increasing his armor by 0-%d. This will last until he moves.
actors.buffs.holdfast.name=坚守阵地
actors.buffs.holdfast.desc=战士原地不动时会进入坚守状态提升他的护甲0~%d点持续到他移动为止。
actors.buffs.hunger.hungry=饥饿
actors.buffs.hunger.starving=极度饥饿
@ -226,12 +226,12 @@ actors.buffs.magicimmune.desc=任何魔法都奈何不了你,你对魔法完
actors.buffs.mindvision.name=灵视
actors.buffs.mindvision.desc=你可以在脑海中以某种方式看到这一层的所有生物。这种感觉非常奇异。\n\n只要灵视效果依然存在这层的所有生物都会在你的视野当中。通过灵视看到的生物同样算作视野中的目标可以被很多魔法效果影响。\n\n剩余的灵视效果时长%s回合
actors.buffs.momentum.momentum=Building Momentum
actors.buffs.momentum.running=Freerunning
actors.buffs.momentum.momentum=动量积蓄
actors.buffs.momentum.running=逸动
actors.buffs.momentum.resting=恢复
actors.buffs.momentum.momentum_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nEach charge of momentum grants two turns of freerunning, and the freerunner can build up to 10 charges. Momentum is rapidly lost when the freerunner stops moving.\n\nCurrent momentum charge: %d.
actors.buffs.momentum.running_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nWhile freerunning, the freerunner moves at double speed and gains bonus evasion based on his level.\n\nTurns remaining: %d.
actors.buffs.momentum.resting_desc=As he moves, the freerunner builds momentum, which he can spend to start freerunning.\n\nThe freerunner needs time to regain his stamina before building momentum again.\n\nTurns remaining: %d.
actors.buffs.momentum.momentum_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n每一点动量可以支持两个回合的逸动最多可以储存10点动量。当疾行者停止移动时动量会快速消散。\n\n现有的动量%d。
actors.buffs.momentum.running_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n处于逸动状态时疾行者能够以两倍速移动并且基于自身等级获得额外的闪避属性。\n\n效果剩余回合数%d。
actors.buffs.momentum.resting_desc=移动的时候,疾行者会逐渐积蓄动能。疾行者可以消耗动量以开启逸动状态。\n\n疾行者现在需要休息一会才能重新开始动量的积蓄。\n\n还需要休息%d回合。
actors.buffs.ooze.name=腐蚀淤泥
actors.buffs.ooze.heromsg=污泥在腐蚀你的身体。洗掉它!
@ -271,18 +271,18 @@ actors.buffs.prismaticguard.desc=你正在被一个目前看不见的虹色替
actors.buffs.recharging.name=充能
actors.buffs.recharging.desc=魔力在你体内奔腾而过,提高你的魔杖和法杖的充能速率。 \n\n每回合这个效果都将给你的法杖/魔杖增加四分之一点充能,这个效果的充能不同于正常充能并且能与之叠加。\n\n剩余的充能效果时长%s回合
actors.buffs.revealedarea.name=Revealed Area
actors.buffs.revealedarea.desc=An area of the dungeon has been temporarily revealed to the hero, They will see it no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedarea.name=被暴露区域
actors.buffs.revealedarea.desc=地牢的一片区域暂时暴露在英雄的视野中,无论他身处这层中的何处都能对那里一览无遗。\n剩余回合数%s
actors.buffs.revealedchar.name=Revealed
actors.buffs.revealedchar.desc=This character is revealed to the hero, They will be visible no matter where they are.\n\nTurns remaining: %s.
actors.buffs.revealedchar.name=暴露
actors.buffs.revealedchar.desc=这个单位已经暴露在英雄视野中,无论它在哪里都将是可见的。\n剩余回合数%s
actors.buffs.roots.name=缠绕
actors.buffs.roots.heromsg=你不能动了!
actors.buffs.roots.desc=根系(不论是自然或魔法产生)缠到了脚上,将它们牢牢拴在地面。 \n\n根系会让目标被困在当前区域使其不能移动但不会干扰其他行为。 \n\n剩余的缠绕效果持续时长%s回合
actors.buffs.scrollempower.name=Scroll Empower
actors.buffs.scrollempower.desc=The energy from the Mage's recently read scroll is empowering his wands! His next wand zap within %1$d turns will gain +%2$d levels.
actors.buffs.scrollempower.name=卷轴赋能
actors.buffs.scrollempower.desc=法师阅读卷轴时产生的能量会强化他的法杖,使其%1$d回合内的下一次法杖释放获得+%2$d等级的效果。
actors.buffs.shadows.name=暗影融合
actors.buffs.shadows.desc=你和周围的阴影融为一体,使你隐形并减缓你的新陈代谢。\n\n当你在隐形时敌人无法追踪或攻击你。大部分物理攻击和魔法(比如卷轴和法杖)会立即解除隐形效果。此外,当你处于暗影融合状态下时,饥饿值增加的速率会降低。\n\n暗影融合状态会一直持续直到你离开阴影或与敌人直接接触。
@ -346,28 +346,28 @@ actors.hero.talent.restored_willpower.desc=_+1_喝下治疗药剂会立刻回
actors.hero.talent.runic_transference.title=刻印转移
actors.hero.talent.runic_transference.desc=_+1_战士的破损纹章可以像携带一层升级一样携带_普通或稀有刻印_。\n\n_+2_战士的破损纹章可以像携带一层升级一样携带_普通、稀有、强力、诅咒刻印_。
actors.hero.talent.lethal_momentum.title=手起刀落
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.lethal_momentum.desc=_+1_战士斩杀敌人的一击有_ 67% 的概率_不消耗回合数。\n\n_+2_战士斩杀敌人的一击有_ 100% 的概率_不消耗回合数。
actors.hero.talent.improvised_projectiles.title=即兴投掷
actors.hero.talent.improvised_projectiles.desc=_+1_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _2 回合_。这个效果有30回合的冷却时间。\n\n_+2_战士向敌人扔出任何非投掷武器的物品时可以致盲他们 _3 回合_。这个效果有30回合的冷却时间。
actors.hero.talent.hold_fast.title=hold fast
actors.hero.talent.hold_fast.desc=_+1:_ When the warrior waits he gains _+2 armor_ until he moves.\n\n_+2:_ When the warrior waits he gains _+4 armor_ until he moves.\n\n_+3:_ When the warrior waits he gains _+6 armor_ until he moves.
actors.hero.talent.strongman.title=strongman
actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to use armor.\n\n_+2:_ The Warrior needs _1 less strength_ to use armor and _1 less strength_ to use weapons.\n\n_+3:_ The Warrior needs _2 less strength_ to use armor and _1 less strength_ to use weapons.
actors.hero.talent.endless_rage.title=endless rage
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
actors.hero.talent.lethal_defense.desc=_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 33%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 67%_ of the broken seal's shielding.\n\n_+1:_ When the Gladiator kills an enemy with a combo move, he _regains 100%_ of the broken seal's shielding.
actors.hero.talent.enhanced_combo.title=enhanced combo
actors.hero.talent.enhanced_combo.desc=_+1:_ When the Gladiator's combo is 7 or higher, Clobber's knockback range increases to 3, it inflicts vertigo, and it can knock enemies into pits.\n\n_+2:_ In addition to the benefits of +1, when the Gladiator's combo is 9 or higher parry works on multiple attacks.\n\n_+3:_ In addition to the benefits of +1 and +2, the Gladiator can leap up to combo/3 tiles when using Slam, Crush, or Fury.
actors.hero.talent.hold_fast.title=坚守阵地
actors.hero.talent.hold_fast.desc=_+1_当战士原地不动时他在下次移动前获得_+2点护甲_。\n\n_+2_当战士原地不动时他在下次移动前获得_+4点护甲_。\n\n_+3_当战士原地不动时他在下次移动前获得_+6点护甲_。
actors.hero.talent.strongman.title=力大无穷
actors.hero.talent.strongman.desc=_+1_战士装备护甲时减少_1点力量需求_。\n\n_+2_战士装备护甲时减少_1点力量需求_且装备武器时减少_1点力量需求_。\n\n_+3_战士装备护甲时减少_2点力量需求_且装备武器时减少_1点力量需求_。
actors.hero.talent.endless_rage.title=无尽愤怒
actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_115%_。\n\n_+2_狂战士的怒气上限提升至_130%_。\n\n_+3_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时伤害提升效果仍为50%。
actors.hero.talent.berserking_stamina.title=狂暴持久
actors.hero.talent.berserking_stamina.desc=_+1_狂暴时狂战士获得护盾值_增加17%_且恢复所需经验值由3级_降低至2.5级_。\n\n_+2_狂暴时狂战士获得护盾值_增加33%_且恢复所需经验值由3级_降低至2级_。\n\n_+3_狂暴时狂战士获得护盾值_增加50%_且恢复所需经验值由3级_降低至1.5级_。
actors.hero.talent.enraged_catalyst.title=催化愤怒
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.2倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.4倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.6倍_。
actors.hero.talent.cleave.title=横扫千军
actors.hero.talent.cleave.desc=_+1_当角斗士击杀一名敌人时_10回合_内再次攻击仍继承连击数。\n\n_+2_当角斗士击杀一名敌人时_20回合_内再次攻击仍继承连击数。\n\n_+3_当角斗士击杀一名敌人时_30回合_内再次攻击仍继承连击数。
actors.hero.talent.lethal_defense.title=重整旗鼓
actors.hero.talent.lethal_defense.desc=_+1_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_33%_。\n\n_+2_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_67%_。\n\n_+3_当角斗士使用角斗技能击败一名敌人时他会回复破损纹章护盾值的_100%_。
actors.hero.talent.enhanced_combo.title=高级战技
actors.hero.talent.enhanced_combo.desc=_+1_当角斗士的连击数达到7或以上时猛击的击退距离提升至3并附带眩晕并可将敌人击落深渊。\n\n_+2_除+1的增益外当角斗士的连击数达到9或以上时格挡反击对多重攻击同样有效。\n\n_+3_除+1和+2的增益外角斗士在使用撞击横扫和乱击时可跃至连击数/3格的地格来接近敌人并使用上述角斗技。
actors.hero.talent.empowering_meal.title=盈能一餐
actors.hero.talent.empowering_meal.desc=_+1:_ Eating food grants the Mage _2 bonus damage_ on his next 3 wand zaps.\n\n_+2:_ Eating food grants the Mage _3 bonus damage_ on his next 3 wand zaps.
actors.hero.talent.empowering_meal.desc=_+1_进食会为法师接下来3次法杖效果增加 _2 点额外伤害_。\n\n_+2_进食会为法师接下来3次法杖效果增加 _3 点额外伤害_。
actors.hero.talent.scholars_intuition.title=学者直觉
actors.hero.talent.scholars_intuition.desc=_+1_法师鉴定法杖的速度提升为原来的_ 3 倍_。\n\n_+2_法师 _使用法杖时_会将其_瞬间鉴定_。
actors.hero.talent.tested_hypothesis.title=实验假设
@ -377,29 +377,29 @@ actors.hero.talent.backup_barrier.desc=_+1_每当法师释放魔杖的最后
actors.hero.talent.energizing_meal.title=充能一餐
actors.hero.talent.energizing_meal.desc=_+1_法师进食只花费一个回合并获得 _5 回合的法杖充能_。\n\n_+2_法师进食只花费一个回合并获得 _8 回合的法杖充能_。
actors.hero.talent.energizing_upgrade.title=充能强化
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1_使用升级卷轴时会立刻为法师的魔杖储存 _2 点充能_可以溢出魔杖目前的充能上限。\n\n_+2_使用升级卷轴时会立刻为法师的魔杖储存 _3 点充能_可以溢出魔杖目前的充能上限。\n\n当使用升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.wand_preservation.title=法杖回收
actors.hero.talent.wand_preservation.desc=_+1_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 67% 的概率_以0级状态回收。\n\n_+2_当法师将新的法杖注入魔杖时先前灌注的法杖有_ 100% 的概率_以0级状态回收。\n\n此天赋最多能回收法杖三次。
actors.hero.talent.arcane_vision.title=奥术感知
actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人时获取目标视野持续 _10 回合_。\n\n_+2_当法师使用法杖命中敌人时获取目标视野持续 _15 回合_。
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后他10回合内使用下一次法杖效果_提升3级_。
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1_法师可以点击一名_3格范围内_的友方单位以瞬间交换位置。\n\n_+2_法师可以点击一名_6格范围内_的友方单位以瞬间交换位置。\n\n_+3_法师可以点击一名_9格范围内_的友方单位以瞬间交换位置。\n\n不能与无法移动属性的友方单位交换位置。
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_17%额外伤害_。\n\n_+2_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_33%额外伤害_。\n\n_+3_战斗法师在释放魔杖后下一次使用魔杖的近战攻击将造成_50%额外伤害_。
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_战斗法师使用法杖近战攻击会为其提供相当于_0.5回合_的神器充能效果。\n \n_+2_战斗法师使用法杖近战攻击会为其提供相当于_1回合_的神器充能效果。\n \n_+3_战斗法师使用法杖近战攻击会为其提供相当于_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=过量充能
actors.hero.talent.excess_charge.desc=_+1_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_17%几率_获得2倍于魔杖等级的护盾值。\n\n_+2_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_33%几率_获得2倍于魔杖等级的护盾值。\n\n_+3_战斗法师的魔杖满充能时他使用魔杖近战攻击时有_50%几率_获得2倍于魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂虹吸
actors.hero.talent.soul_siphon.desc=_+1_其他单位的近战攻击同样会触发术士的灵魂标记但只有_15%效果_。\n\n_+2_其他单位的近战攻击同样会触发术士的灵魂标记但只有_30%效果_。\n\n_+3_其他单位的近战攻击同样会触发术士的灵魂标记但只有_45%效果_。
actors.hero.talent.soul_eater.title=灵魂吞噬
actors.hero.talent.soul_eater.desc=_+1_灵魂标记单位每次承受伤害都会提供相当于_0.33回合_的饥饿值当持有灵魂标记的单位死亡时术士有_10%几率_触发一次进食效果。\n\n_+2_灵魂标记单位每次承受伤害都会提供相当于_0.67回合_的饥饿值当持有灵魂标记的单位死亡时术士有_20%几率_触发一次进食效果。\n\n_+3_灵魂标记单位每次承受伤害都会提供相当于_1回合_的饥饿值当持有灵魂标记的单位死亡时术士有_30%几率_触发一次进食效果。
actors.hero.talent.necromancers_minions.title=死灵大军
actors.hero.talent.necromancers_minions.desc=_+1_被灵魂标记的敌人死亡时术士有_10%几率_召唤出一只被其腐化的怨灵。\n\n_+2_被灵魂标记的敌人死亡时术士有_20%几率_召唤出一只被其腐化的怨灵。\n\n_+3_被灵魂标记的敌人死亡时术士有_30%几率_召唤出一只被其腐化的怨灵。
actors.hero.talent.cached_rations.title=备用口粮
actors.hero.talent.cached_rations.desc=_+1_盗贼在探索地下城的前期可以从宝箱中找到 _4块小型口粮_。\n\n_+2_盗贼在探索地下城的前期可以从宝箱中找到 _6块小型口粮_。
@ -410,66 +410,66 @@ actors.hero.talent.sucker_punch.desc=_+1_初次伏击一名敌人时盗贼将
actors.hero.talent.protective_shadows.title=暗影庇护
actors.hero.talent.protective_shadows.desc=_+1_盗贼在斗篷激活时_每两回合_获得一点护盾_最多 3 点_。\n\n_+2_盗贼在斗篷激活时_每回合_获得一点护盾_最多 5 点_。
actors.hero.talent.mystical_meal.title=秘术祭食
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_meal.desc=_+1_盗贼进食仅消耗1回合并提供_3回合的神器充能_。\n\n_+1_盗贼进食仅消耗1回合并提供_5回合的神器充能_。\n\n这项天赋的充能效果对丰饶之角无效。
actors.hero.talent.mystical_upgrade.title=升阶秘法
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1_使用升级卷轴时会立即为盗贼的披风提供 _2 点充能_这个效果可以溢出披风目前的充能上限。\n\n_+2_使用升级卷轴时会立即为盗贼的披风提供 _3 点充能_这个效果可以溢出披风目前的充能上限。\n\n当使用由升级卷轴合成的秘卷或结晶法术时也会触发这个天赋。
actors.hero.talent.wide_search.title=广域搜索
actors.hero.talent.wide_search.desc=_+1_盗贼的搜索范围由方形 5x5 增幅至 _圆形 7x7_。\n\n_+2_盗贼的搜索范围由方形 5x5 增幅至 _方形 7x7_。
actors.hero.talent.silent_steps.title=无声步伐
actors.hero.talent.silent_steps.desc=_+1_盗贼不会惊醒_距其3格或更远的敌人_。\n\n_+2_盗贼不会惊醒_未与其相邻的敌人_。
actors.hero.talent.rogues_foresight.title=行窃预知
actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with a secret room, he has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When the Rogue is on a level with a secret room, he has a _75% chance to notice_ that the level contains a secret.
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, The Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间的新楼层时有 _50% 的概率察觉_该层有隐藏房间。\n\n_+2_当盗贼进入有隐藏房间的新楼层时有 _75% 的概率察觉_该层有隐藏房间。
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_10%_。\n\n_+2_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_20%_。\n\n_+3_盗贼可以在未装备暗影披风时使用它但未装备时披风的充能速率仅为_30%_。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_当盗贼使用一次神器时他装备的戒指在_5回合_内获得+1等级。\n\n_+2_当盗贼使用一次神器时他装备的戒指在_10回合_内获得+1等级。\n\n_+3_当盗贼使用一次神器时他装备的戒指在_15回合_内获得+1等级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_4/12/25/60%_。\n\n_+2_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_5/14/30/80%_。\n\n_+3_刺客通过潜伏等级直接处决目标的生命值限制由3/10/20/40%提升至_6/16/35/100%_。
actors.hero.talent.assassins_reach.title=延势一击
actors.hero.talent.assassins_reach.desc=_+1_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_2/3/4/6格_。\n\n_+2_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_3/5/6/8格_。\n\n_+3_刺客基于其准备等级的刺杀闪现距离由1/2/3/4格提升至_4/6/8/10格_。
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落10枚金币。\n\n_+2_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落20枚金币。\n\n_+3_当刺客使用破隐攻击杀死一名敌人时这名敌人额外掉落30枚金币。
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=高速投掷
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_20%命中与10%伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_40%命中与20%伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_60%命中与30%伤害_。
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。
actors.hero.talent.natures_bounty.title=自然馈赠
actors.hero.talent.natures_bounty.desc=_+1_女猎手在探索地下城的前期可以从高草中找到 _4 个浆果_。\n\n_+2_女猎手在探索地下城的前期可以从高草中找到 _6 个浆果_。
actors.hero.talent.survivalists_intuition.title=生存直觉
actors.hero.talent.survivalists_intuition.desc=_+1_女猎手鉴定任何装备的速度提升为原来的_ 1.75 倍_。\n\n_+2_女猎手鉴定任何装备的速度提升为原来的_ 2.5 倍_。
actors.hero.talent.followup_strike.title=追加打击
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.followup_strike.desc=_+1_当女猎手用她的弓或其它投掷武器击中敌人时她对该敌人的下一次近战攻击将造成_ 2 点额外伤害_。\n\n_+2_当女猎手用她的弓或其他投掷武器击中敌人时。她对该敌人的下一次近战攻击将造成_ 3 点额外伤害_。
actors.hero.talent.natures_aid.title=自然助力
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin, which fades every _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin, which fades every _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.natures_aid.desc=_+1_视野内的植物被踩踏时女猎手会获得_ 3 回合_的 2 点树肤。\n\n_+2_视野内的植物被踩踏时女猎手会获得_ 5 回合_的 2 点树肤。
actors.hero.talent.invigorating_meal.title=活力一餐
actors.hero.talent.invigorating_meal.desc=_+1_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 1 回合的极速_。\n\n_+2_女猎手进食只耗费1回合食用浆果不耗费回合并获得_ 2 回合的极速_。
actors.hero.talent.restored_nature.title=自然复苏
actors.hero.talent.restored_nature.desc=_+1_饮下治疗药剂会在女猎手的周围生出_最多 5 处高草丛_并缠绕附近的敌人_ 2 回合_。\n\n_+2_饮下治疗药剂会在女猎手的周围生出_最多 8 处高草丛_并缠绕附近的敌人_ 3 回合_。\n\n这个天赋也会被基于治疗药剂合成的合剂与秘药触发。
actors.hero.talent.rejuvenating_steps.title=复春步伐
actors.hero.talent.rejuvenating_steps.desc=_+1:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _10 turn cooldown_.\n\n_+2:_ When the Huntress steps on short grass or embers, they spring up into tall grass which the Huntress immediately furrows. This has a _5 turn cooldown_.
actors.hero.talent.rejuvenating_steps.desc=_+1_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个效果_有 10 回合的冷却时间_。\n\n_+2_当女猎手踏上矮草或灰烬时它们会复生为高草并立即被女猎手踩踏。这个效果_有 5 回合的冷却时间_。
actors.hero.talent.heightened_senses.title=敏锐感知
actors.hero.talent.heightened_senses.desc=_+1_女猎手能感知到_周围 2 格以内_的敌人。\n\n_+2_女猎手能感知到_周围 3 格以内_的敌人。
actors.hero.talent.durable_projectiles.title=矢石保养
actors.hero.talent.durable_projectiles.desc=_+1_女猎手手中的投掷武器获得_ 50% 额外耐久度_。\n\n_+2_女猎手手中的投掷武器获得_ 75% 额外耐久度_。
actors.hero.talent.point_blank.title=point blank
actors.hero.talent.point_blank.desc=_+1:_ When the Huntress uses a thrown weapon at melee range it has _-30% accuracy,_ instead of -50%.\n\n_+2:_ When the Huntress uses a thrown weapon at melee range it has _-10% accuracy,_ instead of -50%.\n\n_+3:_ When the Huntress uses a thrown weapon at melee range it has _+10% accuracy,_ instead of -50%.\n\nNote that thrown weapons always have +50% accuracy when used at a distance.
actors.hero.talent.seer_shot.title=seer shot
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3*3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=farsight
actors.hero.talent.farsight.desc=_+1:_ The Sniper's vision range is _increased by 25%_.\n\n_+2:_ The Sniper's vision range is _increased by 50%_.\n\n_+3:_ The Sniper's vision range is _increased by 75%_.
actors.hero.talent.shared_enchantment.title=shared enchantment
actors.hero.talent.shared_enchantment.desc=_+1:_ Thrown weapons have a _33% chance_ to use the enchantment on the Sniper's bow.\n\n_+2:_ Thrown weapons have a _67% chance_ to use the enchantment on the Sniper's bow.\n\n_+3:_ Thrown weapons have a _100% chance_ to use the enchantment on the Sniper's bow.\n\nThis talent does not apply to darts shot from an enchanted crossbow, they already trigger the crossbow's enchantment.
actors.hero.talent.shared_upgrades.title=shared upgrades
actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7%_.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _13%_.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _20%_.
actors.hero.talent.durable_tips.title=durable tips
actors.hero.talent.durable_tips.desc=_+1:_ Tipped darts have _2x durability_ when the Warden uses them.\n\n_+2:_ Tipped darts have _3x durability_ when the Warden uses them.\n\n_+3:_ Tipped darts have _4x durability_ when the Warden uses them.
actors.hero.talent.barkskin.title=barkskin
actors.hero.talent.barkskin.desc=_+1:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _1 turn_.\n\n_+2:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _2 turns_.\n\n_+3:_ When stepping in grass, the Warden gains barkskin equivalent to her level which fades every _3 turns_.
actors.hero.talent.shielding_dew.title=shielding dew
actors.hero.talent.shielding_dew.desc=_+1:_ Dewdrops can shield the Warden for up to _20% of her max HP_.\n\n_+2:_ Dewdrops can shield the Warden for up to _40% of her max HP_.\n\n_+3:_ Dewdrops can shield the Warden for up to _60% of her max HP_.
actors.hero.talent.point_blank.title=抵近射击
actors.hero.talent.point_blank.desc=_+1_当女猎手近身使用投掷武器时命中_仅降低30%_而非平常的降低50%。\n\n_+2_当女猎手近身使用投掷武器时命中_仅降低10%_而非平常的降低50%。\n\n_+3_当女猎手近身使用投掷武器时命中_提升10%_而非平常的降低50%。\n\n需要注意投掷武器在非近身使用时总是有50%命中提升。
actors.hero.talent.seer_shot.title=探查射击
actors.hero.talent.seer_shot.desc=_+1:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _5 turns_. This has a 20 turn cooldown.\n\n_+2:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _10 turns_. This has a 20 turn cooldown.\n\n_+3:_ When the huntress fires an arrow at the ground, it grants vision in a 3x3 area around it for _15 turns_. This has a 20 turn cooldown.
actors.hero.talent.farsight.title=鹰眼远视
actors.hero.talent.farsight.desc=_+1_狙击手的视野范围_扩大25%_。\n\n_+2_狙击手的视野范围_扩大50%_。\n\n_+3_狙击手的视野范围_扩大75%_。
actors.hero.talent.shared_enchantment.title=联动附魔
actors.hero.talent.shared_enchantment.desc=_+1_ 投掷武器 _有33%几率_ 触发狙击手的灵能弓上的附魔。\n\n_+2_ 投掷武器 _有67%几率_ 触发狙击手的灵能弓上的附魔。\n\n_+3_ 投掷武器 _必定能够_ 触发狙击手的灵能弓上的附魔。\n\n若装备了已附魔的十字弩使用飞镖时这项天赋不会生效因为飞镖已经触发了十字弩本身的附魔。
actors.hero.talent.shared_upgrades.title=联动强化
actors.hero.talent.shared_upgrades.desc=_+1_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升7%_。\n\n_+2_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升13%_。\n\n_+3_当狙击手使用一件升级过的投掷武器攻击时其上的每级升级都会提升1回合狙击标记的持续时间并使狙击手的特殊攻击伤害_提升20%_。
actors.hero.talent.durable_tips.title=持久药液
actors.hero.talent.durable_tips.desc=_+1_守望者的涂药飞镖拥有_两倍耐久值_。\n\n_+2_守望者的涂药飞镖拥有_三倍耐久值_。\n\n_+3_守望者的涂药飞镖拥有_四倍耐久值_。
actors.hero.talent.barkskin.title=绿地树肤
actors.hero.talent.barkskin.desc=_+1_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每回合衰减_。\n\n_+2_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每2回合衰减_。\n\n_+3_在草丛上驻足时守望者获得等同于她的等级的树肤效果该效果_每3回合衰减_。
actors.hero.talent.shielding_dew.title=护盾露珠
actors.hero.talent.shielding_dew.desc=_+1_露珠会为守望者提供护盾护盾值最多叠加到_20%最大生命值_。\n\n_+1_露珠会为守望者提供护盾护盾值最多叠加到_40%最大生命值_。\n\n_+1_露珠会为守望者提供护盾护盾值最多叠加到_60%最大生命值_。
actors.hero.hero.name=
actors.hero.hero.leave=现在还不能离去,埋藏在地牢之下的名利正呼唤着你!
@ -496,7 +496,7 @@ actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选
actors.hero.heroclass.mage=法师
actors.hero.heroclass.mage_unlock=法师精通各类法杖并在开局时持有一根_独特的法师魔杖_。\n\n_在游戏中用升级卷轴强化一个道具_以解锁法师。
actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_innate=法师初始携带一把可施放魔法飞弹的_独特魔杖。_魔杖充能比法杖稍快并且有 1 点额外最大充能数。\n\n法师可以将地牢中找到的各式法杖灌注到魔杖中。灌注法杖可以改变魔杖性质也可用来转移升级。\n\n法师开局鉴定的物品有\n- 鉴定卷轴\n- 液火药剂\n- 升级卷轴
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一
@ -513,21 +513,21 @@ actors.hero.heroclass.huntress_desc_loadout=女猎手开局携带一对攻速远
actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一
actors.hero.herosubclass.gladiator=角斗士
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以为_角斗士_积攒连击层数。累积的连击数可用于释放特殊的连击技。
actors.hero.herosubclass.berserker=狂战士
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
actors.hero.herosubclass.berserker_desc=_狂战士_在收到伤害的时候会积累怒气怒气能提高狂战士的输出。怒气爆棚后他甚至可以短时间抗拒死亡但随后会陷入力竭之中。
actors.hero.herosubclass.warlock=术士
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
actors.hero.herosubclass.warlock_desc=每当用法杖击中敌人_术士_都有几率标记敌人的灵魂。被标记的敌人受近战攻击时都会治愈他的伤口并回复饥饿。
actors.hero.herosubclass.battlemage=战斗法师
actors.hero.herosubclass.battlemage_desc=使用魔杖近战时_战斗法师_会获得取决于吸收法杖类型的额外效果。他的魔杖也会在战斗中回复充能。
actors.hero.herosubclass.assassin=刺客
actors.hero.herosubclass.assassin_desc=隐形时_刺客_会准备一次致命的攻击。隐形得越久这一击的威力越强。
actors.hero.herosubclass.freerunner=疾行者
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动能。动能可以用于开启逸动效果为其提供短时间内两倍的移动速度和额外的闪避能力
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
actors.hero.herosubclass.sniper_desc=_狙击手_乃远程战斗大师。她的远程攻击能穿透护甲。用投掷武器击中目标后狙击手能以灵能弓进行一次特殊追击。
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
actors.hero.herosubclass.warden_desc=_守望者_与自然之力有强大的联结这使得守望者具有穿透高草的视野而且种下的种子周围会生出枯草。守望者在踩踏植物时会获得额外效果。
@ -692,7 +692,7 @@ actors.mobs.newdm300.rankings_desc=被DM-300碾压致死
actors.mobs.newdm300.def_verb=格挡
actors.mobs.newdm300.defeated=受 到 严 重 损 伤 !正 在 尝 试 关-
actors.mobs.newdm300.desc=DM-300是矮人有史以来发明的最强大的“防御机器”。这样一台令人生畏的机器是极难制造的所以矮人们仅仅造出了几台来守护他们地下大都会的入口。\n\n它配备了可以喷出剧毒废气的通风口和一个可以用来攻击和破坏地表的高功率钻头。DM-300还可以连接到能源电网进一步增强它的力量。
actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
actors.mobs.newdm300.desc_supercharged=DM-300现在已被完全充能。这种状态下DM-300会免疫外界的伤害并以双倍的速度移动并且它的电钻功率现在足以_钻透墙壁_尽管如此做会大幅降低其移动速度。\n\n在充能状态下直接攻击DM-300毫无意义不过摧毁_附近为其提供能量的装置_也许能弱化它。
actors.mobs.newdm300$fallingrocks.desc=松动的岩块正从层顶滚滚而下,似乎要塌方了!
actors.mobs.dwarfking.name=矮人国王

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=wand of frost
items.wands.wandoffrost.staff_name=staff of frost
items.wands.wandoffrost.desc=This wand seems to be made out of some kind of magical ice. It grows brighter towards its rounded tip. It feels very cold when held, but somehow your hand stays warm.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=wand of lightning
items.wands.wandoflightning.staff_name=staff of lightning
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=staff of regrowth
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Dewcatcher
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Seed Pod
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=You killed yourself with your own Wand of
items.wands.wandoftransfusion.charged=Your staff is charged with the life energy of your enemy!
items.wands.wandoftransfusion.desc=A fairly plainly shaped wand, it stands out due to its magenta hue and pitch black gem at the tip.
items.wands.wandoftransfusion.stats_desc=When used on allies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=wand of warding
items.wands.wandofwarding.staff_name=staff of warding
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Your wand can't sustain any more wards.
items.wands.wandofwarding.bad_location=You can't place a ward there.
items.wands.wandofwarding.desc=This short metal wand has a bright purple gem floating above its tip.
items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=lesser ward
items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
items.wands.wandofwarding$ward.name_2=ward

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=vareta de glaçada
items.wands.wandoffrost.staff_name=bastó de glaçada
items.wands.wandoffrost.desc=Aquesta vareta sembla estar feta d'algun tipus de gel màgic. És més brillant cap a la seva punta rodona. Notes com de freda és quan l'agafes, però d'alguna manera la teva mà segueix calenta.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=vareta de llamp
items.wands.wandoflightning.staff_name=bastó de llamp
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=bastó de rebrot
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Caçador de rosada
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Beina amb llavors
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=T'has suïcidat amb la teva vareta de tran
items.wands.wandoftransfusion.charged=El teu bastó es carrega amb l'energia vital del teu enemic!
items.wands.wandoftransfusion.desc=Una vareta amb una forma no massa especial, destaca pel seu color magenta i la seva gemma completament negra a la punta.
items.wands.wandoftransfusion.stats_desc=Quan s'utilitza en aliats, aquesta vareta consumirà _%1$d de salut de l'usuari_ per a curar o protegir l'aliat _%2$d de salut._ Quan s'utilitza en enemics, la vareta els encanta breument, aplicant _%3$d de protecció_ a l'usuari. Els morts vivents hostils rebran _%4$d-%5$d de dany_ en comptes de ser encantats.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=vareta de guàrdies
items.wands.wandofwarding.staff_name=bastó de guàrdies
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=La teva vareta no pot mantenir més guà
items.wands.wandofwarding.bad_location=No pots col·locar un guardià aquí.
items.wands.wandofwarding.desc=Aquesta curta vareta de metall té una joia violeta brillant flotant per sobre de la seva punta.
items.wands.wandofwarding.stats_desc=En lloc de danyar directament a un enemic, aquesta vareta invocarà guàrdies i sentinelles estacionaris. Es poden invocar els guàrdies a qualsevol lloc visible, fins i tot a través de parets, si hi pots veure. Aquesta vareta pot emmagatzemar _%d d'energia_ de guàrdies a la vegada.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=guardià menor
items.wands.wandofwarding$ward.desc_1=Aquest guardià bàsic dispararà automàticament a qualsevol enemic que es trobi dins el rang de visió, infligint _%1$d-%2$d de dany._\n\nDispara un guardià amb la teva vareta de guàrdies per millorar-lo.\n\nAquest guardià dispararà una vegada abans de dissipar-se.\n\nLa teva vareta de guàrdies fa servir _%3$d d'energia_ per sostenir aquest guardià.
items.wands.wandofwarding$ward.name_2=guardià

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=Hůlka mrazu
items.wands.wandoffrost.staff_name=Hůl mrazu
items.wands.wandoffrost.desc=Tato hůlka vypadá, že je vyrobena z nějakého druhu magického ledu. Směrem k zaoblené špičce září mnohem jasněji. Cítíš, jak je na dotek chladná, ale tvá ruka stejně zůstává teplá.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Hůlka blesků
items.wands.wandoflightning.staff_name=Hůl blesků
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=Hůl růstu
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Rosnatka
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Semeník
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Zabíjíš se svou vlastní Hůlkou transf
items.wands.wandoftransfusion.charged=Hůl je nabita životní energií tvých nepřátel!
items.wands.wandoftransfusion.desc=Poměrně jednoduše tvarovaná hůlka, která vyniká díky svému purpurovému odstínu a černému drahokamu na špičce.
items.wands.wandoftransfusion.stats_desc=Když je použita na spojence, vysaje tato hůlka _%1$d b. uživatelova zdraví,_ aby vyléčila spojence za _%2$d b. zdraví_ nebo mu poskytla dočasnou ochranu. Nepřítele hůlka krátce okouzlí a současně obdaří uživatele _%3$d b. dočasné ochrany._ Nemrtví nepřátelé namísto efektu okouzlení obdrží _%4$d-%5$d b. poškození._
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=Hůlka ochrany
items.wands.wandofwarding.staff_name=Hůl ochrany
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Tvá hůlka už nedokáže vytvořit ví
items.wands.wandofwarding.bad_location=Nemůžeš zde umístit ochranný znak.
items.wands.wandofwarding.desc=Této krátké kovové hůlce se nad špičkou vznáší jasný purpurový drahokam.
items.wands.wandofwarding.stats_desc=Namísto přímého poškození nepřátel, vyvolá tato hůlka nehybné ochranné entity, jako jsou znaky a krystaly. Entity mohou být vyvolány kdekoliv, kde dohlédneš. Magii hůlky lze vyslat i přes zdi, pokud tvá postava dokáže nějakým způsobem vidět i na místa, které normálně nevidí. K udržení ochranných entit ti hůlka v tuto chvíli poskytuje _%d b. energie._
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=Menší ochranný znak
items.wands.wandofwarding$ward.desc_1=Tato základní ochranná entita sežehne každého nepřítele, který se jí dostane na dohled a udělí _%1$d-%2$d poškození._\n\nSesláním kouzla hůlkou ochrany na již vyvolanou entitu ji vylepšíš.\n\nTento ochranný znak vystřelí pouze jednou, než se rozptýlí.\n\nHůlka ochrany využívá _%3$d b. energie_ k udržení tohoto znaku.
items.wands.wandofwarding$ward.name_2=Ochranný znak

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=Zauberstab des Frostes
items.wands.wandoffrost.staff_name=Stab des Frosts
items.wands.wandoffrost.desc=Dieser Zauberstab scheint aus magischen Eis zu bestehen, wie seine kugelförmigen Spitze. Außerdem fühlt sich der Stab sehr kalt an, doch irgendwie verbleibt deine Hand warm.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Zauberstab des Blitzschlags
items.wands.wandoflightning.staff_name=Stab des Blitzes
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=Stab des Wildwuchses
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Taufänger
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Samenschote
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Du hast dich mithilfe deines Zauberstabes
items.wands.wandoftransfusion.charged=Dein Stab ist geladen mit der Lebensenergie deines Feindes!
items.wands.wandoftransfusion.desc=Dieser recht gewöhnlich aussehende Stab hebt sich nur durch sein magentafarbene Verzierung und den pechschwarzen Edelstein an seiner Spitze hervor.
items.wands.wandoftransfusion.stats_desc=Auf Verbündete angewandt, verzehrt dieser Zauberstab _%1$d der Lebensenergie dessen, der ihn benutzt_, um damit einen Verbündeten um _%2$d Lebensenergie_ zu heilen oder zu schützen. Auf Feinde angewandt, verzaubert er sie kurzzeitig und verleiht dem, der ihn benutzt, _%3$d Schild. Feindliche Untote bekommen _%4$d-%5$d Schaden_, anstatt verzaubert zu werden.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=Zauberstab der Abwehr
items.wands.wandofwarding.staff_name=Stab der Abwehr
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Dein Zauberstab kann keinen weiteren Wä
items.wands.wandofwarding.bad_location=Du kannst hier keinen Wächter platzieren.
items.wands.wandofwarding.desc=An der Spitze dieses kurzen, metallenen Stabes befindet sich ein heller, violetter Edelstein.
items.wands.wandofwarding.stats_desc=Anstatt den Gegner direkt zu verletzen, wird dieser Zauberstab stationäre Wächter heraufbeschwören. Wächter können überall beschworen werden, sogar durch Wände hindurch, wenn du Sicht hast. Dieser Zauberstab hat genug Energie, um _%d Wächter_ auf einmal aufrechtzuerhalten.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=Schwacher Wächter
items.wands.wandofwarding$ward.desc_1=Der Standard-Wächter wird jeden Gegner in Sichtweite automatisch unter Beschuss nehmen und verursacht _%1$d%2$dSchaden._\n\nWird der Wächter mit deinem Stab der Abwehr beschossen, wird er stärker.\n\nDer Wächter wird nur einen Schuss abgeben, bevor er verschwindet.\n\nDein Stab der Abwehr benötigt _%3$d Energiepunkte_, um den Wächter am Leben zu erhalten.
items.wands.wandofwarding$ward.name_2=Wächter

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=vergo de frosto
items.wands.wandoffrost.staff_name=bastonego de frosto
items.wands.wandoffrost.desc=Tiu ĉi vergo verŝajne estas farita el ia magia glacio. Ĝi larĝiĝas kaj pliheliĝas ĝis sian rondigitan finaĵon. Ĝi ŝajnas tre malvarma, sed iel via mano pluas varma.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=vergo de fulmo
items.wands.wandoflightning.staff_name=bastonego de fulmo
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=bastonego de kreskado
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Roskaptanto
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Semsilikvo
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Vi mortigis vin mem per via vergo de trans
items.wands.wandoftransfusion.charged=Via bastonego estas ŝargita per la vivenergio de via kontraŭulo!
items.wands.wandoftransfusion.desc=Kutime formita vergo, ĝi distingiĝas per sia fuksina nuanco kaj negrega juvelŝtono ĉe la finaĵo.
items.wands.wandoftransfusion.stats_desc=Kiam uzita sur amikoj, tiu ĉi vergo elsuĉos _%1$d da sano de la uzanto_ por sanigi aŭ ŝirmi la amikon per _%2$d da sano._ Kiam uzita sur malamikoj, la vergo por nelonge ĉarmos ilin kaj samtempe donante _%3$d da ŝirmo_ al la uzanto. Minacaj nemortaj bestaĉoj ricevos _%4$d-%5$d da damaĝo_ anstataŭ esti ĉarmitaj.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=vergo de gardisto
items.wands.wandofwarding.staff_name=bastonego de gardisto
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Via vergo ne povas subteni pliajn gardis
items.wands.wandofwarding.bad_location=Ve ne povas loki gardiston tie.
items.wands.wandofwarding.desc=Tiu ĉi mallonga metala vergo posedas helan violkoloran kristalon ĉe ĝia finaĵo.
items.wands.wandofwarding.stats_desc=Anstataŭ senpere ataki malamikon, tiu ĉi sorĉbastono alvokos senmovajn gardistojn kaj protektistojn. Eblas alvoki gardistojn ĉie en via vidatingo, eĉ trans muroj. Tiu ĉi vergos povas subteni gardistojn kun _%d da energio_ samtempe.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=gardisto malsupera
items.wands.wandofwarding$ward.desc_1=Tiu ĉi baznivela gardisto aŭtomate pafos ĉiujn malamikojn en lia vidatingo, kaŭzante _%1$d-%2$d da damaĝo._\n\nPafu tiun ĉi gardiston per via vergo de gardisto por plibonigi lin.\n\nTiu ĉi gardisto pafos nur unufoje antaŭ malaperi.\n\nVia vergo uzas _%3$d da energio_ por subteni tiun ĉi gardiston.
items.wands.wandofwarding$ward.name_2=gardisto

View File

@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Una figura etérea de aspecto frágil c
##back to artifacts
items.artifacts.etherealchains.name=cadenas etéreas
items.artifacts.etherealchains.ac_cast=ARROJAR
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Tus cadenas no pueden tirar de ti mientras estás enraizado.
items.artifacts.etherealchains.no_charge=Tus cadenas no tienen suficiente carga.
items.artifacts.etherealchains.cursed=No puedes usar cadenas malditas.
items.artifacts.etherealchains.does_nothing=Eso no hará nada.
@ -644,7 +644,7 @@ items.potions.potionofparalyticgas.desc=Tras la exposición al aire libre, el l
items.potions.potionofpurity.name=poción de pureza
items.potions.potionofpurity.freshness=Sientes una extraña frescura en el aire.
items.potions.potionofpurity.protected=¡Una capa protectora te envuelve!
items.potions.potionofpurity.desc=Este reactivo mágico neutralizará rápidamente todos los efectos dañinos ligados al área en un área grande. Beberlo le dará inmunidad temporal a tales efectos.
items.potions.potionofpurity.desc=Este reactivo mágico neutralizará rápidamente todos los efectos dañinos en una gran área. Beberlo te dará inmunidad temporal a tales efectos.
items.potions.potionofstrength.name=poción de fuerza
items.potions.potionofstrength.msg_1=+1 fuerza
@ -1154,38 +1154,38 @@ items.wands.wandofblastwave.staff_name=bastón de onda explosiva
items.wands.wandofblastwave.ondeath=Te has suicidado con tu propia Varita de Onda Expansiva...
items.wands.wandofblastwave.desc=Esta varita está hecha de una especie de piedra de mármol, con adornos dorados y una gema negra redonda en la punta. Se siente muy pesada en tu mano.
items.wands.wandofblastwave.stats_desc=Esta varita dispara un rayo que detona violentamente en un lugar específico. La fuerza de esta explosión inflige _%1$d-%2$d de daño_ y es lo suficientemente fuerte para lanzar a la mayoría de los enemigos volando.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=Cuando el Mago de batalla golpea a un enemigo con un bastón de onda explosiva, hay una probabilidad de que sea empujado hacia atrás, como si el bastón tuviera el encantamiento elástico.
items.wands.wandofcorrosion.name=varita de corrosión
items.wands.wandofcorrosion.staff_name=bastón de corrosión
items.wands.wandofcorrosion.desc=Esta varita tiene un cuerpo ceniciento que se abre en una gema naranja brillante.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=Esta varita dispara un rayo que explota en una nube de gas altamente corrosivo en el lugar seleccionado. Todo lo que sea atrapado por esta nube recibirá daño incremental con el tiempo. Empezando por _%d de daño._
items.wands.wandofcorrosion.bmage_desc=Cuando el Mago de batalla golpea con un bastón de corrosión, el enemigo tiene una posibilidad de sufrir cieno cáustico.
items.wands.wandofcorruption.name=varita de corrupción
items.wands.wandofcorruption.staff_name=bastón de corrupción
items.wands.wandofcorruption.already_corrupted=Ese personaje no puede ser corrompido aún más.
items.wands.wandofcorruption.desc=Esta varita irradia energía oscura caótica, si no fuera suficientemente obvio por la pequeña calavera decorativa en su extremo.
items.wands.wandofcorruption.stats_desc=Esta varita lanzará una ráfaga de energía corrupta que debilitará a los enemigos y eventualmente los corromperá a tu voluntad. Los enemigos pueden resistir la corrupción, pero los enemigos debilitados son mucho más fáciles de corromper que los sanos.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=Cuando el Mago de batalla golpea con un bastón de corrupción, el enemigo tiene una posibilidad de sufrir locura.
items.wands.wandofdisintegration.name=varita de desintegración
items.wands.wandofdisintegration.staff_name=bastón de desintegración
items.wands.wandofdisintegration.desc=Esta varita está hecha de un sólido y suave trozo de obsidiana, con una luz de color púrpura oscuro que corre por sus costados, terminando en la punta. Brilla con energía destructiva, esperando para disparar.
items.wands.wandofdisintegration.stats_desc=Esta varita dispara un láser que atraviesa cualquier obstáculo e irá ir más lejos cuanto más sea mejorada. El láser inflige _%1$d-%2$d de daño_ y también infligirá daño adicional por cada enemigo y pared que penetre.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=Mientras el Mago de batalla lo lleve equipado, el bastón de desintegración tiene un rango de ataque incrementado, como si tuviera el encantamiento proyectivo.
items.wands.wandoffireblast.name=varita de explosión de fuego
items.wands.wandoffireblast.staff_name=bastón de explosión de fuego
items.wands.wandoffireblast.desc=Esta varita está hecha de madera roja laqueada con hojas doradas usadas deliberadamente para hacerla ver más regia. Crepita y sisea en el extremo, ansiosa de liberar su poderosa magia.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=Esta varita dispara un cono de fuego al usarse. Su siguiente disparo consumirá _%1$d cargas_ e infligirá _%2$d-%3$d de daño._ Cuantas más cargas use la varita, mayor y más fuerte será el efecto.
items.wands.wandoffireblast.bmage_desc=Cuando el Mago de batalla golpea con un bastón de explosión de fuego, el enemigo tiene una posibilidad de estallar en llamas, como si el bastón tuviera el encantamiento flameante.
items.wands.wandoffrost.name=varita de hielo
items.wands.wandoffrost.staff_name=bastón de hielo
items.wands.wandoffrost.desc=Esta varita parece estar hecha de algún tipo de hielo mágico. Su brillo incrementa hacia el extremo. Se siente muy fría al sostenerse, pero de alguna manera tu mano mantiene la calidez.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.stats_desc=Esta varita dispara ráfagas de energía helada hacia tus enemigos, infligiendo _%1$d-%2$d de daño_ y enfriándolos. El efecto parece ser más poderoso en el agua. Enemigos ya enfriados o congelados reciben menos daño de esta varita.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=varita de relámpago
items.wands.wandoflightning.staff_name=bastón de relámpago
@ -1198,7 +1198,7 @@ items.wands.wandoflivingearth.name=varita de tierra viva
items.wands.wandoflivingearth.staff_name=bastón de tierra viva
items.wands.wandoflivingearth.desc=Esta varita está hecha de una roca curiosa, con bandas de energía amarilla brillante. Las rocas parecen moverse ligeramente cuando agarras la varita, como si pudieran sentir tu mano.
items.wands.wandoflivingearth.stats_desc=Esta varita envía rayos de roca mágica a los enemigos, haciendo _%1$d-%2$d de daño._ Las rocas se volverán a formar alrededor del usuario, otorgándole armadura en proporción al daño infligido. Si se construye suficiente armadura, se convertirá en un guardián de roca cuando se sacuda la varita.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=Cuando el Mago de batalla golpea con un bastón de tierra viva, parte del daño infligido es regresado como armadura de roca.
items.wands.wandoflivingearth$rockarmor.name=Armadura de Roca
items.wands.wandoflivingearth$rockarmor.desc=Rocas mágicas están rodeando tu cuerpo, cuando eres atacado, intentarán bloquearte y reducirán el daño que recibes en 50 %%. Sin embargo, cada daño bloqueado raspa parte de la roca.\n\nArmadura restante: %1$d.\n\nSi se construye suficiente roca a tu alrededor, el próximo golpe de tu varita de tierra viva hará que las rocas se formen en un guardián que luchará contigo.\n\nArmadura restante para Guradián: %2$d.
items.wands.wandoflivingearth$earthguardian.name=guardián de tierra
@ -1220,12 +1220,12 @@ items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an ene
items.wands.wandofregrowth.name=varita de recrecimiento
items.wands.wandofregrowth.staff_name=bastón de recrecimiento
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.desc=Esta varita está hecha de un trozo delgado de madera hábilmente tallado. De alguna manera todavía está viva y vibrante, verde brillante como el núcleo de un joven árbol. "Cuando una vida perece, una nueva vida comienza a crecer...¡el eterno ciclo siempre prevalece!".
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Atraparocío
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=Las Atraparocío son plantas maravillosas que se llenan de rocío mágico. Intentan camuflarse como hierba para evitar la atención, pero sus protuberancias de rocío recogido las delatan.
items.wands.wandofregrowth$seedpod.name=Vaina de Semilla
items.wands.wandofregrowth$seedpod.desc= Las Vainas de Semillas son plantas mágicas que producen semillas de otros tipos de plantas, en lugar de semillas propias. De alguna manera logran extenderse a pesar de no tener semilla propia.
items.wands.wandofregrowth$lotus.name=Loto Dorado
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Te has suicidado con tu propia Varita de T
items.wands.wandoftransfusion.charged=¡Tu bastón está cargado con la energía vital de tu enemigo!
items.wands.wandoftransfusion.desc=Una varita con una forma no muy especial, se destaca por su color magenta y su gema completamente negra en la punta.
items.wands.wandoftransfusion.stats_desc=Cuando se usa en aliados, esta varita tomará _%1$d de la salud del usuario_ para sanar o proteger al aliado por _%2$d de salud._ Cuando se usa en enemigos, la varita los encantará brevemente mientras aplica _%3$d de blindaje_ al usuario. Los no-muertos hostiles recibirán _%4$d-%5$d de daño_ en lugar de ser encantados.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=varita de protección
items.wands.wandofwarding.staff_name=bastón de protección
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Tu varita no puede sostener más guardas
items.wands.wandofwarding.bad_location=No puedes colocar un guarda allí.
items.wands.wandofwarding.desc=Esta corta varita de metal tiene una gema púrpura brillante que flota sobre su punta.
items.wands.wandofwarding.stats_desc=En lugar de dañar directamente a un enemigo, esta varita convocará a guardias y centinelas estacionarios. Los guardas se pueden invocar en cualquier lugar, incluso a través de las paredes si tienes visión. Esta varita puede sostener _%d de energía_ en valor de guardas a la vez.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=guarda menor
items.wands.wandofwarding$ward.desc_1=Este guarda básico electrocutará automáticamente a cualquier enemigo que entre en su rango de visión, infligiendo _%1$d- %2$dde daño._\n\nElectrocutar a este guarda con tu varita de protección lo mejorará.\n\nEste guarda sólo electrocutará una sola vez antes de disiparse.\n\nTu varita de protección utiliza _%3$d energía_ para sostener a este guarda.
items.wands.wandofwarding$ward.name_2=guarda
@ -1420,7 +1420,7 @@ items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.yes=Sí, estoy seguro.
items.weapon.melee.magesstaff.no=No, he cambiado de idea
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Creado por el Mago mismo, este bastón es una arma mágica única que puede ser imbuida con una varita.
items.weapon.melee.magesstaff.no_wand=El bastón no tiene magia actualmente, debe ser _imbuido con el poder de una varita_ antes de que pueda ser usado para lanzar hechizos.
items.weapon.melee.magesstaff.has_wand=El bastón está imbuido con una _%s._
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=izozte zarta
items.wands.wandoffrost.staff_name=izozte makulua
items.wands.wandoffrost.desc=Zarta hau izotz magikoren batez eginda dagoela dirudi. Punta borobilean distira argiagoa du. Hotz nabaritzen da eustean, baina eskua epel mantentzen da.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=tximista zarta
items.wands.wandoflightning.staff_name=tximista makulua
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=berrazte makulua
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Ihintza harraparia
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Hazi leka
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Zure burua hil duzu zure transfusio zartar
items.wands.wandoftransfusion.charged=Zure makulua zure etsaien bizitza energiarekin kargatzen da!
items.wands.wandoftransfusion.desc=Forma arrunteko zarta bat, bere kolore magenta eta puntan duen harribitxi beltzak bihurtzen dute deigarri.
items.wands.wandoftransfusion.stats_desc=Aliatuekin erabiltzean zarta honek _heroiaren bizitza-energiatik %1$dpuntu_ hartuko ditu jomuga _%2$d osasun puntuekin_ sendatu edo babesteko. Etsaietan erabiltzean zartak une batez liluratzen ditu eta _%3$d babes puntu_ gehitzen dizkizu. Ez-hil erasokorrek liluratu ordez _%4$d-%5$d kalte puntu_ jasoko dituzte.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=guarda-zarta
items.wands.wandofwarding.staff_name=guarda makulua
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Zure zartan ezin ditu guarda gehiago man
items.wands.wandofwarding.bad_location=Ezin duzu guarda bat hemen kokatu.
items.wands.wandofwarding.desc=Metalezko zarta labur hau harribitxi more distiratsu bat du punta gainean egonean.
items.wands.wandofwarding.stats_desc=Etsaia zuzenean kaltetu ordez zarta honek guarda eta zentinela higiezinak araokatuko ditu. Guardak zure ikusmen eremuan non nahi kokatu daitezke, hormak zeharkatuz ere. Zarta honek _%d energia puntu_ pilatu ditzake guardak sortzeko.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=guarda txikia
items.wands.wandofwarding$ward.desc_1=Oinarrizko guarda honek hurbiltzen zaion edozeri tirokatuko dio, eta _%1$d-%2$d kalte puntu_ eragingo ditu.\n\nZartarekin guardari tiro eginez hau hobetu daiteke.\n\nGuarda honek behin tirokatuko du desagertu aurretik.\n\nZure guarda-zartak _%3$d energia puntu_ darabiltza guarda hau mantentzeko.
items.wands.wandofwarding$ward.name_2=guarda

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=kuuran sauva
items.wands.wandoffrost.staff_name=kuuran sauva
items.wands.wandoffrost.desc=Tämä sauva näyttäisi olevan valmistettu jonkinlaisesta maagisesta jäästä. Sen pyöreässä päässä jää on kirkkaampaa. Se tuntuu jäätävän kylmältä kädessäsi, mutta kätesi pysyy jotenkin lämpimänä.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=salamaniskun sauva
items.wands.wandoflightning.staff_name=salamaniskun sauva
@ -1220,12 +1220,12 @@ items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an ene
items.wands.wandofregrowth.name=uudelleenkasvun sauva
items.wands.wandofregrowth.staff_name=uudelleenkasvun sauva
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.desc=Tämä mestarillisella ammattitaidolla muotoiltu ohut taikasauva on todella kaunista puuta. Tuntuu kuin se olisi yhä elossa ja voimissaan, loistaen vihreänä kuin nuoren puun ydin. "Yhden elon päättyessä alkaa uuden kasvu... Elämä jatkuu - iäti!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Kastesieppari
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=Kastesiepparit ovat ihmeellisiä kasveja, jotka täyttyvät loihditulla kasteella. Ne yrittävät tekeytyä ruohoksi välttääkseen huomiota, mutta kerätystä kasteesta johtuvat pullistumat paljastavat ne.
items.wands.wandofregrowth$seedpod.name=Siemenpalko
items.wands.wandofregrowth$seedpod.desc=Siemenpalko on taikakasvi, joka kasvattaa muiden kasvien siemeniä sen sijaan, että tuottaisi omia siemeniään. Jotenkin siemenpalot kuitenkin onnistuvat leviämään ilman niitä.
items.wands.wandofregrowth$lotus.name=Kultainen lootus
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Tapoit itsesi omalla elinvoimasiirron sauv
items.wands.wandoftransfusion.charged=Sauvasi on latautunut vihollisesi elinvoimalla!
items.wands.wandoftransfusion.desc=Vaikka se onkin melko yksinkertaisesti muotoiltu sauva, se erottuu muista magentan sävynsä ja sen päässä olevan sysimustan jalokiven ansiosta.
items.wands.wandoftransfusion.stats_desc=Liittolaiseen käytettynä tämä taikasauva siirtää _käyttäjänsä elinvoimasta %1$d_ liittolaisen parantamiseen tai suojaamiseen _%2$d elinvoiman verran_. Viholliseen käytettynä sauva lumoaa tämän, antaen samalla käyttäjälleen _suojausta %3$d:n pisteen verran_. Vihamieliset epäkuolleet olennot kärsivät lumoutumisen sijaan _%4$d-%5$d vahinkoa_.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=vartioinnin sauva
items.wands.wandofwarding.staff_name=vartioinnin sauva
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Sauvasi ei kykene ylläpitämään enemp
items.wands.wandofwarding.bad_location=Et voi asettaa vartiotaikaa sinne.
items.wands.wandofwarding.desc=Tämän lyhyen metallisen sauvan pään yläpuolella leijuu kirkkaan violetti jalokivi.
items.wands.wandofwarding.stats_desc=Vihollisten suoran vahingoittamisen sijaan tämä sauva luo paikallaan pysyviä vartiotaikoja ja vartiokristalleja. Vartiotaikoja voi luoda mihin tahansa näkökentässäsi olevaan ruutuun, jopa seinien taakse. Tämä sauva kykenee ylläpitämään yhtäaikaisesti _%d:n_ energian edestä vartiotaikoja.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=yksinkertainen vartiotaika
items.wands.wandofwarding$ward.desc_1=Yksinkertainen vartiotaika ampuu jokaista näkökenttäänsä tulevaa vihollista, aiheuttaen _%1$d-%2$d vahinkoa_.\n\nVartiotaian ampuminen vartion sauvalla tekee siitä vahvemman.\n\nTämä vartiotaika katoaa ammuttuaan kerran.\n\nVartioinnin sauvaltasi kuluu _%3$d energiaa_ tämän vartiotaian ylläpitämiseen.
items.wands.wandofwarding$ward.name_2=vartiotaika
@ -1420,7 +1420,7 @@ items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.yes=Kyllä, olen varma.
items.weapon.melee.magesstaff.no=Ei, muutin mieleni
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=Tämä maagin omin käsin valmistama sauva on ainutlaatuinen maaginen ase, johon voidaan sitoa jokin toinen sauva.
items.weapon.melee.magesstaff.no_wand=Sauvassa ei ole tällä hetkellä voimaa, se _täytyy yhdistää sauvan voiman kanssa_ ennen kuin sillä voidaan langettaa loitsuja.
items.weapon.melee.magesstaff.has_wand=Sauvaasi on tällä hetkellä yhdistetty _%s_.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
@ -1638,7 +1638,7 @@ items.brokenseal.choose_desc=Sekä panssariin että sinettiin on sidottu glyyfi.
items.dewdrop.name=kastepisara
items.dewdrop.heal=%+dEV
items.dewdrop.shield=%+dSHLD
items.dewdrop.shield=%+d SUOJ
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.already_full=Elinvoimasi on jo täysi.
items.dewdrop.desc=Kristallinkirkas kastepisara.\n\nTämän paikan maagisuuden vuoksi vedellä on pieniä palauttavia vaikutuksia.

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@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=baguette de gel
items.wands.wandoffrost.staff_name=baguette de gel
items.wands.wandoffrost.desc=Cette baguette semble être faite d'une sorte de glace magique. Elle devient plus brillante vers son bout arrondi. Elle semble très froide lorsqu'elle est tenue, mais d'une manière ou d'une autre votre main reste chaude.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=baguette de foudre
items.wands.wandoflightning.staff_name=baguette de foudre
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=baguette de repousse
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Piégeuse de rosée
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Cosse de graines
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Vous vous êtes suicidé avec votre Baguet
items.wands.wandoftransfusion.charged=Votre bâton s'est chargé d'énergie vitale de l'ennemi !
items.wands.wandoftransfusion.desc=Une baguette de belle forme, elle se remarque par sa teinte magenta et la gemme d'un noir profond à son bout.
items.wands.wandoftransfusion.stats_desc=Quand utilisé sur des alliés, cette baguette va puiser _%1$d points de vie de l'utilisateur_ pour soigner ou protéger la cible de _%2$d points de vie_. Sur des ennemis, la baguette va brièvement les charmer et leur aspirer de l'énergie pour appliquer _%3$d points de bouclier à l'utilisateur_. Les mort-vivants hostiles prendront _%4$d à %5$d dégâts_ au lieu d'être charmés.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=baguette de balisage
items.wands.wandofwarding.staff_name=bâton de balise
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Votre baguette ne peut pas produire plus
items.wands.wandofwarding.bad_location=Vous ne pouvez pas placer de balise ici.
items.wands.wandofwarding.desc=Cette courte baguette de métal possède une gemme lumineuse violette qui flotte en son bout.
items.wands.wandofwarding.stats_desc=Plutôt que d'endommager directement un ennemi, cette baguette invoquera des protecteurs et des sentinelles stationnaires. Les protections peuvent être invoquées n'importe où, même à travers les murs tant que vous en avez la vision. cette baguette peut contenir _%d energie
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=balise faible
items.wands.wandofwarding$ward.desc_1=Cette balise simple va envoyer une décharge aux ennemis qui rentrent dans son champs de vision, infligeant _%1$d-%2$d dégâts._\n\nUtiliser votre baguette de balisage sur une balise améliorera la balise.\n\nCette balise enverra une seule décharge avant dissipation.\n\nVotre baguette de balisage utilise _%3$d énergie_ pour alimenter cette balise.
items.wands.wandofwarding$ward.name_2=balise

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=fagyasztó varázspálca
items.wands.wandoffrost.staff_name=fagyasztó varázsbot
items.wands.wandoffrost.desc=A pálca valamilyen mágikus jégből készülhetett. A kerekített végéhez érve a színe egyre világosabb. Kézben tartva nagyon hideg érzést kelt, de a kezed mégis meleg marad.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=villámló varázspálca
items.wands.wandoflightning.staff_name=villámló varázsbot
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=kertész varázsbot
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Harmatgyűjtő
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Maghüvely
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Megölted magad a saját átömlesztő var
items.wands.wandoftransfusion.charged=A varázsbotod töltődött az ellenséged életerejétől!
items.wands.wandoftransfusion.desc=Elég egyszerűen formázott varázspálca, amely kitűnik a bíbor színárnyalata valamint a hegyén lévő koromsötét ékkő miatt.
items.wands.wandoftransfusion.stats_desc=A szövetségeseiden használva ez a varázspálca _%1$d életerőt szív tőled,_ hogy gyógyítsa vagy védje őket _%2$d energiával._ Az ellenségeket rögtön elbájolja és egyúttal _%3$d energiát_ ad vissza számodra. Az ellenséges élőholtak a bűbáj helyett elvesztenek _%4$d-%5$d energiát_.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=oltalmazó varázspálca
items.wands.wandofwarding.staff_name=oltalmazó varázsbot
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Nem tudsz több oltalmazót életben tar
items.wands.wandofwarding.bad_location=Nem tudsz ide őrt állítani.
items.wands.wandofwarding.desc=Ennek a rövid fém varázspálcának fényes bíbor ékkő borítja a hegyét.
items.wands.wandofwarding.stats_desc=Ahelyett, hogy sérülést okozna az ellenfélnek, ez a pálca mozdulatlan oltalmazókat és őrszemeket idéz meg. Az oltalmazók bárhol megidézhetők, akár falakon keresztül is ha átlátsz. Ez a pálca _%d energia_ értékű oltalmazót tud életben tartani egyszerre.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=kisebb oltalmazó
items.wands.wandofwarding$ward.desc_1=Ez az alap oltalmazó önállóan tüzel minden ellenfélre ami a látóterébe kerül, és _%1$d-%2$d sérülést okoz._\n\nAz oltalmazó erősödik, ha rálősz az oltalmazó pálcáddal.\n\nEz az oltalmazó csak egyszer tüzel mielőtt eloszlik.\n\nAz oltalmazó varázspálcád _%3$d energiát_ használ hogy éltesse ezt az oltalmazót.
items.wands.wandofwarding$ward.name_2=oltalmazó

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=tongkat sihir es
items.wands.wandoffrost.staff_name=tongkat es
items.wands.wandoffrost.desc=Tongkat sihir ini sepertinya terbuat dari semacam es ajaib. Semakin ujung warnanya semakin terang. Tongkat ini sangat dingin saat dipegang, namun entah mengapa tanganmu tetap hangat.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=tongkat sihir listrik
items.wands.wandoflightning.staff_name=tongkat listrik
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=tongkat pertumbuhan
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Penangkap Embun
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Tanaman Benih
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Kau membunuh dirimu sendiri oleh Tongkat S
items.wands.wandoftransfusion.charged=Tongkatmu mengisiulang dengan energi kehidupan dari musuhmu!
items.wands.wandoftransfusion.desc=Tongkat sihir yang cukup polos, hanya warnanya yang keunguan dan permata hitam di ujungnya.
items.wands.wandoftransfusion.stats_desc=Saat digunakan pada sekutu, tongkat ini akan menyerap _%1$d darah pengguna_ untuk menyembuhkan atau melindungi sekutu sebesar _%2$d darah._ Saat digunakan pada musuh, tongkat sihir secara singkat memikat mereka dan memberi _%3$d shield_ ke pengguna. Musuh sejenis iblis tidak akan terpikat, namun akan menerima _%4$d-%5$d damage_.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=tongkat warding
items.wands.wandofwarding.staff_name=tongkat warding
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Tongkatmu tidak dapat menopang ward lagi
items.wands.wandofwarding.bad_location=Kau tidak bisa menempatkan ward di sana.
items.wands.wandofwarding.desc=Tongkat logam pendek ini memiliki permata ungu cerah yang mengambang di atas ujungnya.
items.wands.wandofwarding.stats_desc=Daripada memberi damage kepada musuh, tongkat ini akan memanggil ward dan penjaga yang tidak bergerak. Ward bisa dipanggil di mana saja, bahkan melalui dinding jika kau memiliki penglihatan. Tongkat ini dapat menopang ward senilai _%d energi_ pada satu waktu.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=ward rendah
items.wands.wandofwarding$ward.desc_1=Ward biasa biasanya menyerang semua musuh yang berada pada jarak pandangnya, memberikan _%1$d-%2$d damage_,\n\nMenembak ward ini dengan tongkatmu akan meningkatkannya.\n\nWard ini hanya menembak satu kali sebelum menghilang,\n\nTongkat warding-mu menggunakan _%3$d energi_ untuk menopang ward ini.
items.wands.wandofwarding$ward.name_2=ward

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=bacchetta del congelamento
items.wands.wandoffrost.staff_name=bastone del congelamento
items.wands.wandoffrost.desc=Questa bacchetta sembra essere ricavata da un qualche tipo di ghiaccio magico. Acquista luminosità alla volta della sua punta arrotondata. È molto fredda al tatto quando impugnata, ma in qualche modo la tua mano resta calda.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=bacchetta del fulmine
items.wands.wandoflightning.staff_name=bastone del fulmine
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=bastone della ricrescita
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Catturarugiada
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Baccello
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Ti sei ucciso con la tua stessa bacchetta
items.wands.wandoftransfusion.charged=Il tuo bastone si è ricaricato con l'energia vitale del tuo nemico!
items.wands.wandoftransfusion.desc=Una bacchetta dalla forma piuttosto semplice, si distingue grazie alla sua tonalità magenta e alla gemma nerissima sulla punta.
items.wands.wandoftransfusion.stats_desc=Quando usata sugli alleati, questa bacchetta preleverà _%1$d della salute dell'utilizzatore_ per curare o proteggere gli alleati per _%2$d punti salute._ Quando usata sui nemici la bacchetta li ammalierà brevemente, al contempo applicando _%3$d punti scudo_ all'utilizzatore. I non-morti ostili riceveranno _%4$d-%5$d punti danno_ anziché divenire ammaliati.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=bacchetta della sentinella
items.wands.wandofwarding.staff_name=bastone della sentinella
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=La tua bacchetta non può sostenere ulte
items.wands.wandofwarding.bad_location=Non puoi piazzare una sentinella qui.
items.wands.wandofwarding.desc=Questa corta bacchetta metallica ha una brillante gemma purpurea fluttuante sulla sua punta.
items.wands.wandofwarding.stats_desc=Anziché danneggiare direttamente un nemico, questa bacchetta evocherà delle sentinelle stazionarie. Le sentinelle possono venire evocate ovunque, anche attraverso i muri se ne possiedi visione Questa bacchetta può sostenere _%d punti energia_ in sentinelle al massimo.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=sentinella minore
items.wands.wandofwarding$ward.desc_1=Questa semplice sentinella colpirà automaticamente ogni nemico entri nel suo raggio di visione, infliggendo _%1$d-%2$d punti danno._\n\nColpire questa sentinella con la tua bacchetta la migliorerà.\n\nQuesta sentinella colpirà solamente una volta prima di dissiparsi.\n\nLa tua bacchetta della sentinella sta usando _%3$d punti energia_ per sostenere questa sentinella.
items.wands.wandofwarding$ward.name_2=sentinella

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=凍結の杖
items.wands.wandoffrost.staff_name=凍結の長杖
items.wands.wandoffrost.desc=この杖はある種の魔法の氷で出来ているようだ。丸みを帯びたその先端は明るく輝いている。手に持つと冷たさを感じるが、握る手のひらが温かさを保てる程度だ。
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=稲妻の杖
items.wands.wandoflightning.staff_name=稲妻の長杖
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=成長の長杖
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=集露花
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=集種鞘
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=あなたは自分の杖が体力を吸い
items.wands.wandoftransfusion.charged=あなたの杖は敵の生命エネルギーで一杯だ!
items.wands.wandoftransfusion.desc=ありふれた形状の杖だが、持ち手の赤紫の色彩と先端の漆黒の宝石が際立っている。
items.wands.wandoftransfusion.stats_desc=When used on allies, this wand will sap _%1$d of the user's health_ to heal or shield the ally for _%2$d health._ When used on enemies, the wand briefly charms them while applying _%3$d shielding_ to the user. Hostile undead will take _%4$d-%5$d damage_ instead of being charmed.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=護衛の杖
items.wands.wandofwarding.staff_name=護衛の長杖
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=杖はこれ以上護衛を維持でき
items.wands.wandofwarding.bad_location=護衛を配備するのに十分な場所がない。
items.wands.wandofwarding.desc=この短い金属の杖の先端には紫色に輝く宝石が浮かんでいる。
items.wands.wandofwarding.stats_desc=Rather than directly damaging an enemy, this wand will summon stationary wards and sentries. Wards can be summoned anywhere, even through walls if you have vision. This wand can sustain _%d energy_ worth of wards at a time.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=小型砲塔
items.wands.wandofwarding$ward.desc_1=This basic ward will automatically zap any enemy which comes into its range of vision, dealing _%1$d-%2$d damage._\n\nZapping this ward with your wand of warding will upgrade it.\n\nThis ward will only zap a single time before dissipating.\n\nYour wand of warding is using _%3$d energy_ to sustain this ward.
items.wands.wandofwarding$ward.name_2=砲塔

View File

@ -78,8 +78,8 @@ items.armor.armor.detach_seal=갑옷에서 인장을 떼어냈다.
items.armor.armor.equip_cursed=갑옷이 당신을 고통스럽게 옥죄입니다.
items.armor.armor.identify=당신은 현재 입고 있는 갑옷이 무엇인지 알 만큼 충분히 익숙해졌습니다.
items.armor.armor.incompatible=서로 다른 마법의 상호 작용으로 인해 이 갑옷에 적힌 상형 문자가 사라졌습니다!
items.armor.armor.curr_absorb=이 갑옷은 _피해를 %1$d-%2$d까지 흡수 _ 할 수 있으며 제대로 다루기 위해 _%3$d 이상의 힘_ 이 필요합니다.
items.armor.armor.avg_absorb=보통 이 종류의 갑옷은 _피해를 %1$d-%2$d까지 흡수 _ 할 수 있으며 제대로 다루기 위해 _%3$d 이상의 힘_ 이 필요합니다.
items.armor.armor.curr_absorb=이 갑옷은 _피해를 %1$d-%2$d까지 흡수_ 할 수 있으며 제대로 다루기 위해 _%3$d 이상의 힘_ 이 필요합니다.
items.armor.armor.avg_absorb=보통 이 종류의 갑옷은 _피해를 %1$d-%2$d까지 흡수_ 할 수 있으며 제대로 다루기 위해 _%3$d 이상의 힘_ 이 필요합니다.
items.armor.armor.too_heavy=이 갑옷을 입기 위한 힘이 부족하기 때문에 당신의 이동 속도, 회피 능력, 그리고 방어력이 저하될 것입니다.
items.armor.armor.probably_too_heavy=아마도 이 갑옷은 당신에게 너무 무거울 것입니다.
items.armor.armor.excess_str=힘이 더 강한 덕분에, 이 갑옷을 입었을 때 _추가 회피_ 를 얻습니다.
@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=허약해 보이는 인간 모양의
##back to artifacts
items.artifacts.etherealchains.name=에테르 사슬
items.artifacts.etherealchains.ac_cast=시전
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=속박되어 있는 동안은 사슬로 움직일 수 없다.
items.artifacts.etherealchains.no_charge=사슬의 충전량이 부족하다.
items.artifacts.etherealchains.cursed=저주받은 사슬은 사용할 수 없다.
items.artifacts.etherealchains.does_nothing=아무것도 일어나지 않았다.
@ -831,7 +831,7 @@ items.rings.ringofevasion.desc=이 반지는 착용자의 반사신경을 강화
items.rings.ringofforce.name=완력의 반지
items.rings.ringofforce.stats=현재 힘에 따라 맨손인 상태에서 이 반지는 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 _%3$d_ 의 피해를 증가시킬 것입니다.
items.rings.ringofforce.typical_stats=현재 힘에 따라 맨손인 상태에서 이 반지는 일반적으로 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 일반적으로 _%3$d_ 의 피해를 증가시킬 것입니다.
items.rings.ringofforce.typical_stats=이 반지는 맨손인 상태에서 현재 힘에 따라 일반적으로 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다. 무기를 장착한 상태에서는 이 반지가 일반적으로 _%3$d_ 의 피해를 증가시킬 것입니다.
items.rings.ringofforce.desc=이 반지는 착용자의 근접 공격을 강화시킵니다. 이 반지가 주는 완력은 무기를 들때 비교적 덜하지만, 무기를 들지 않고 공격하면 더 강한 피해를 줄 수 있습니다. 저주받은 반지는 착용자의 공격력을 약화시킵니다.
items.rings.ringoffuror.name=분노의 반지
@ -1153,62 +1153,62 @@ items.wands.wandofblastwave.name=충격파의 마법 막대
items.wands.wandofblastwave.staff_name=충격파의 지팡이
items.wands.wandofblastwave.ondeath=당신은 당신이 발사한 충격파에 맞아 죽었다...
items.wands.wandofblastwave.desc=이 막대는 대리석의 일종으로 만들어졌으며, 금색의 테두리와 끝 부분의 둥글고 검은 보석으로 장식되어 있습니다. 손에 쥐었을때 매우 무겁게 느껴집니다.
items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 _%1$d-%2$d 의 피해를_ 입히며 해당 지점의 대부분의 적들을 날려보낼 만큼 강력합니다.
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.stats_desc=이 막대는 해당 지점에 착탄해 공간을 사납게 폭발시키는 화살을 발사합니다. 충격파는 _%1$d-%2$d 의 피해_ 를 입히며 해당 지점에 있는 대부분의 적들을 날려보낼 만큼 강력합니다.
items.wands.wandofblastwave.bmage_desc=_전투 마법사_ 가 충격파의 지팡이로 적을 공격하면, 탄성의 마법 무기로 공격한 것처럼 대상을 밀쳐낼 수 있습니다.
items.wands.wandofcorrosion.name=부식의 마법 막대
items.wands.wandofcorrosion.staff_name=부식의 지팡이
items.wands.wandofcorrosion.desc=이 막대는 잿빛 몸체에 끝은 밝은 주황색 보석으로 장식되어 있습니다.
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=이 막대는 목표 지점에 강력한 부식 가스를 발생시키는 화살을 발사합니다. 이 구름 속에 갇힌 적들은 _%d 피해_ 부터 시작해 점차 강해지는 지속 피해를 입습니다.
items.wands.wandofcorrosion.bmage_desc=_전투 마법사_ 가 부식의 지팡이로 적을 공격하면, 대상에게 일정 확률로 산성 점액을 부여합니다.
items.wands.wandofcorruption.name=타락의 마법 막대
items.wands.wandofcorruption.staff_name=타락의 지팡이
items.wands.wandofcorruption.already_corrupted=그 대상에게 더 영향을 줄 수 없다.
items.wands.wandofcorruption.desc=이 막대는 끝 부분에 달린 해골 모양 장식에서 알 수 있듯이 혼란스럽고 어두운 에너지를 발하고 있습니다.
items.wands.wandofcorruption.stats_desc=이 막대는 타락의 에너지를 발사하여, 적을 약화시키다가 끝내는 정신을 조종할 수 있게 합니다. 적들은 타락에 저항할 수 있지만, 약화된 적들은 훨씬 더 쉽게 타락시킬 수 있습니다.
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=_전투 마법사_ 가 타락의 지팡이로 적을 공격하면, 대상에게 일정 확률로 광란을 부여합니다.
items.wands.wandofdisintegration.name=붕괴의 마법 막대
items.wands.wandofdisintegration.staff_name=붕괴의 지팡이
items.wands.wandofdisintegration.desc=이 막대는 매끈한 흑요석 덩어리로 만들어졌으며, 진보라색 빛이 옆 부분을 타고 끝부분까지 이어져 있습니다. 파괴적인 에너지를 내뿜으고 있으며 그 에너지가 발사되길 기다리고 있습니다.
items.wands.wandofdisintegration.stats_desc=이 막대는 모든 장애물을 관통하는 광선을 발사합니다. 막대가 강화될수록 광선이 더 멀리까지 나갑니다. 이 막대가 발사하는 광선은 _%1$d-%2$d의 피해를_ 입히며, 적과 지형을 관통할수록 더 강력해집니다.
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=_전투 마법사_ 가 붕괴의 지팡이를 휘두를 때, 도달의 마법 무기로 공격한 것처럼 공격 범위가 증가합니다.
items.wands.wandoffireblast.name=화염 폭발의 마법 막대
items.wands.wandoffireblast.staff_name=화염 폭발의 지팡이
items.wands.wandoffireblast.desc=이 막대는 붉은 색으로 옻칠한 나뭇가지를 금색 잎으로 대강 말아서 만들었습니다. 끝 부분이 떨리고 있어 강력한 마법을 발사하길 원하는 것 같습니다.
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=이 막대를 사용하면 방사형으로 화염 폭발을 일으킵니다. 다음 공격은 _충전량을 %1$d_ 소모하고 _%2$d-%3$d 피해_ 를 입힙니다. 충전량을 더 소모할수록 효과가 강력해집니다.
items.wands.wandoffireblast.bmage_desc=_전투 마법사_ 가 화염 폭발의 지팡이로 적을 공격하면, 화염의 마법 무기로 공격한 것처럼 대상을 불태울 수 있습니다.
items.wands.wandoffrost.name=서리의 마법 막대
items.wands.wandoffrost.staff_name=서리의 지팡이
items.wands.wandoffrost.desc=이 막대는 일종의 마법 얼음으로 만들어진 것 같습니다. 둥근 끝 부분으로 갈수록 밝게 빛이 납니다. 잡고 있으면 매우 차갑지만, 손이 얼어버리지는 않습니다.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.stats_desc=이 막대는 적에게 얼어붙은 에너지를 쏘아내어, _%1$d - %2$d의 피해_ 를 입히고 한기를 부여합니다. 이 효과는 물에서 더 강력해집니다. 이미 한기를 느끼거나 얼어붙은 적들은 이 막대의 피해를 적게 입습니다.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=번개의 마법 막대
items.wands.wandoflightning.staff_name=번개의 지팡이
items.wands.wandoflightning.ondeath=당신은 당신이 발사한 번개에 맞아 죽었다...
items.wands.wandoflightning.desc=이 막대는 쇳덩어리로 만들어져 생각보다 엄청 무겁습니다. 두 개의 지침이 끝 부분에 함께 휘어져 있으며 전류가 둘 사이에 흐르고 있습니다.
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=이 막대는 대상에게 강력한 번개를 발사하여 _%1$d-%2$d의 피해_ 를 입힙니다. 번개는 주변의 적들에게 튕겨나가며, 물에 서 있는 대상에게 더 잘 튕겨나갑니다. 번개는 당신에게 피해를 줄 수 있지만, 아군에게 피해를 주지 않습니다.
items.wands.wandoflightning.bmage_desc=_전투 마법사_ 가 번개의 지팡이로 적을 공격하면, 짜릿한 마법 무기로 공격한 것처럼 주변 적들에게 연쇄 번개로 피해를 줄 수 있습니다.
items.wands.wandoflivingearth.name=대지의 마법 막대
items.wands.wandoflivingearth.staff_name=대지의 지팡이
items.wands.wandoflivingearth.desc=이 마법 막대는 기이한 암석과 그를 감싸며 에너지를 내뿜는 노란 띠로 이루어져 있습니다. 당신이 이 마법 막대를 쥐자 암석이 약간 움직인 것처럼 보입니다. 마치 당신의 손을 느낄 수 있는 것처럼 말이죠.
items.wands.wandoflivingearth.stats_desc=이 마법 막대는 적에게 마법의 돌을 날려보내, _%1$d-%2$d_ 의 피해를 줍니다. 그 직후 암석이 사용자의 주변에서 다시 결합되어, 준 피해의 일부만큼 피해를 막아내는 장갑을 형성합니다. 만약 충분한 양의 장갑이 만들어졌다면, 다음 마법 막대를 사용할 때 장갑이 암석 수호자 형태로 변할 것입니다.
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=_전투 마법사_ 가 대지의 지팡이로 적을 공격하면, 입힌 피해량의 일부가 암석 장갑으로 전환되어 돌아옵니다.
items.wands.wandoflivingearth$rockarmor.name=암석 장갑
items.wands.wandoflivingearth$rockarmor.desc=마법의 돌이 당신의 몸 주위를 떠돌고 있으며, 당신이 공격받을 때 이들은 당신을 보호하려 할 것이고 당신이 받는 피해의 50%%를 경감합니다. 그러나 피해를 막아낼 때마다 암석의 일부가 긁혀 나갈 것입니다.\n\n남아 있는 장갑의 양: %1$d.\n\n만약 충분한 양의 장갑이 쌓였다면, 다음에 대지의 마법 막대를 사용할 때 암석이 수호자의 형상으로 재결합하여 당신과 함께 전투에 참여할 것입니다.\n\n수호자를 소환하기 위해 필요한 장갑의 양: %2$d.
items.wands.wandoflivingearth$earthguardian.name=대지의 수호자
items.wands.wandoflivingearth$earthguardian.desc=당신의 대지의 마법 막대로부터 생성된 암석이 뭉쳐 대지의 수호자의 형태를 이루었습니다! 이 단단한 수호자는 주변의 적들을 공격할 것이며, 이는 적들이 당신 대신 이 수호자를 공격할 수밖에 없게 만들 것입니다. 주변의 위협 요소들이 사라지면, 수호자는 당신 주위에서 재결합하여 다음 번에 마법 막대를 사용할 때 다시 돌아올 것입니다.\n\n수호자의 방어력은 당신의 마법 막대의 강화 수치에 비례합니다. 수호자는 현재 _%1$d-%2$d까지의 피해_를 막아낼 수 있습니다.
items.wands.wandoflivingearth$earthguardian.desc=당신의 대지의 마법 막대로부터 생성된 암석이 뭉쳐 대지의 수호자의 형태를 이루었습니다! 이 단단한 수호자는 주변의 적들을 공격할 것이며, 이는 적들이 당신 대신 이 수호자를 공격할 수밖에 없게 만들 것입니다. 주변의 위협 요소들이 사라지면, 수호자는 당신 주위에서 재결합하여 다음 번에 마법 막대를 사용할 때 다시 돌아올 것입니다.\n\n수호자의 방어력은 당신의 마법 막대의 강화 수치에 비례합니다. 수호자는 현재 _%1$d-%2$d까지의 피해_ 를 막아낼 수 있습니다.
items.wands.wandofmagicmissile.name=마탄의 마법 막대
items.wands.wandofmagicmissile.staff_name=마탄의 지팡이
items.wands.wandofmagicmissile.desc=이 평범해 보이는 막대는 순수한 마법 에너지를 발사합니다. 이 막대 자체는 특별한 효과를 가지진 않지만, 다른 막대에 비해 더 많은 충전량을 가지며 강화되었을 때 다른 막대들의 위력을 잠시동안 증가시킬 수 있습니다.
items.wands.wandofmagicmissile.stats_desc=이 마법 막대가 발사하는 에너지는 _%1$d-%2$d의 피해_ 를 입히고, 강화되어 있을 경우 다른 마법 막대의 위력을 약간 증가시킵니다.
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=_전투 마법사_ 가 마탄의 지팡이로 적을 공격하면, 가지고 있는 모든 마법 막대와 지팡이가 추가 충전량을 얻습니다.
items.wands.wandofmagicmissile$magiccharge.name=마력 충전
items.wands.wandofmagicmissile$magiccharge.desc=당신의 마탄의 마법 막대가 다른 막대들에게 힘을 주어, 다음 에 시전하는 주문의 강화 레벨을 증가시킵니다.\n\n마법 막대가 +%d만큼 강화되었습니다.\n\n남은 턴: %s.
@ -1216,16 +1216,16 @@ items.wands.wandofprismaticlight.name=굴절광의 마법 막대
items.wands.wandofprismaticlight.staff_name=굴절광의 지팡이
items.wands.wandofprismaticlight.desc=이 막대는 투명한 수정 덩어리로 만들어져서 마치 기다랗고 매끈한 유리처럼 보입니다. 끝부분에는 형형색색의 빛이 춤추고 있으며, 발사되기를 원하는 것 같습니다.
items.wands.wandofprismaticlight.stats_desc=이 막대는 맞은 적들에게 _%1$d-%2$d의 피해와_ 실명을 주며, 던전의 어둠을 밝혀 숨겨진 지역과 함정을 드러내 주는 광선을 발사합니다. 악마와 언데드는 막대에서 발사된 빛에 태워지며 추가 피해를 입습니다.
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=_전투 마법사_ 가 굴절광의 지팡이로 적을 공격하면, 대상에게 지팡이 강화 수치에 비례한 양의 불구 효과를 부여합니다.
items.wands.wandofregrowth.name=재성장의 마법 막대
items.wands.wandofregrowth.staff_name=재성장의 지팡이
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.desc=이 막대는 전문적인 솜씨로 조각된 얇은 나무 줄기로 만들어졌습니다. 어린 나무처럼 밝고 생기있는 초록색이 마치 진짜 살아있는 나무 같습니다. "한 생명이 죽으면 또 다른 생명이 태어나는 법... 그리고 영원한 순환은 언제나 계속될지니!"
items.wands.wandofregrowth.stats_desc=이 막대를 사용하면 방사형으로 마법의 재성장 에너지를 발사합니다. 에너지가 지나간 곳에 잔디, 뿌리, 그리고 희귀 식물이 자라납니다. 다음 발사할 때 _충전량을 %1$d 소모_ 합니다. 충전량을 더 소모할수록 범위와 효과가 증가합니다.
items.wands.wandofregrowth.degradation=이 마법 막대는 충전량을 _%d_ 소모한 후에는 식물을 만드는 데 실패할 수 있습니다. 레벨을 올리거나 마법 막대를 강화해 상한을 늘릴 수 있습니다.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=이슬잡이풀
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=이슬잡이풀은 속이 마법의 이슬로 채워진 신비한 식물입니다. 이슬잡이풀은 잘 보이지 않게 하려고 주변의 잡초로 위장하지만, 이슬을 머금은 주머니로 구분이 가능합니다.
items.wands.wandofregrowth$seedpod.name=씨앗주머니풀
items.wands.wandofregrowth$seedpod.desc=씨앗주머니풀은 자신의 씨앗보다는 다른 종류의 식물들의 씨앗을 생성하는 마법의 식물입니다. 이들은 자신의 씨앗이 없음에도 불구하고 어떻게든 그럭저럭 번식해 나갑니다.
items.wands.wandofregrowth$lotus.name=금빛 연꽃
@ -1237,15 +1237,15 @@ items.wands.wandoftransfusion.ondeath=당신은 당신이 가진 이식의 마
items.wands.wandoftransfusion.charged=당신의 지팡이는 적들의 생명력으로 충전되었다!
items.wands.wandoftransfusion.desc=꽤나 평범하게 생긴 막대로써, 자주색 몸통 끝에 달린 칠흑색 보석이 돋보입니다.
items.wands.wandoftransfusion.stats_desc=아군에게 사용되는 경우, 이 마법 막대는 _%1$d만큼의 사용자의 체력_을 흡수하여 아군에게 _%2$d만큼의 체력_을 회복시키거나 보호막을 씌웁니다. 적들에게 사용되는 경우, 이 마법 막대는 대상을 잠시동안 매혹시키고 사용자에게 _%3$d만큼의 보호막_을 씌웁니다. 언데드 적들은 매혹되는 대신 _%4$d-%5$d만큼의 피해_를 입을 것입니다.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=수호의 마법 막대
items.wands.wandofwarding.staff_name=수호의 지팡이
items.wands.wandofwarding.no_more_wards=당신의 마법 막대는 더 이상의 수호석을 유지할 수 없다.
items.wands.wandofwarding.bad_location=그곳에 수호석을 소환할 수 없다.
items.wands.wandofwarding.desc=이 짧은 금속질의 마법 막대의 끝 부분 위에는 밝은 보라색 보석이 떠 있습니다.
items.wands.wandofwarding.stats_desc=적에게 직접 피해를 입히는 대신, 이 마법 막대는 고정된 수호석과 감시탑을 소환합니다. 감시탑은 벽 너머를 포함한 시야가 닿는 모든 곳에 설치가 가능합니다. 이 마법 막대는 한 번에 _%d만큼의 수호석 에너지_를 유지할 수 있습니다.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.stats_desc=적에게 직접 피해를 입히는 대신, 이 마법 막대는 고정된 수호석과 감시탑을 소환합니다. 감시탑은 벽 너머를 포함한 시야가 닿는 모든 곳에 설치가 가능합니다. 이 마법 막대는 한 번에 _%d만큼의 수호석 에너지_ 를 유지할 수 있습니다.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=하급 수호석
items.wands.wandofwarding$ward.desc_1=이 기본적인 수호석은 시야 내에 들어온 적에게 자동으로 공격을 가하여, _%1$d-%2$d_ 의 피해를 줍니다.\n\n이 수호석을 대상으로 수호의 마법 막대를 사용하면 수호석을 강화합니다.\n\n이 수호석은 사라지기 전까지 적을 단 한 번만 공격할 수 있습니다.\n\n당신의 수호의 마법 막대가 이 수호석을 유지하기 위해 _%3$d 만큼의 수호석 에너지_ 를 사용하고 있습니다.
items.wands.wandofwarding$ward.name_2=수호석
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=혼잡한 무기는 사용자의 집중을 아
###enchantments
items.weapon.enchantments.blazing.name=불타는 %s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=이 마법은 무기에서 화염을 내뿜어 적을 불태우고, 이미 불타는 적에게 추가 피해를 줍니다.
items.weapon.enchantments.blocking.name=방어의 %s
items.weapon.enchantments.blocking.desc=이 마법은 공격 이후 당신의 방어 능력을 늘려줍니다.
@ -1410,20 +1410,20 @@ items.weapon.melee.magesstaff.name=마법사의 지팡이
items.weapon.melee.magesstaff.ac_imbue=융합한다
items.weapon.melee.magesstaff.ac_zap=발사한다
items.weapon.melee.magesstaff.prompt=마법 막대를 선택하세요
items.weapon.melee.magesstaff.imbue=당신은 당신의 지팡이와 %s를 합쳤다.
items.weapon.melee.magesstaff.imbue=당신은 지팡이에 %s를 융합했다.
items.weapon.melee.magesstaff.preserved=이전에 융합했던 마법 막대가 보존되었다!
items.weapon.melee.magesstaff.conflict=상반되는 마법이 당신의 지팡이에 깃든 마법을 지워 버렸다.
items.weapon.melee.magesstaff.id_first=먼저 마법 막대를 감정해야 합니다.
items.weapon.melee.magesstaff.cursed=저주받은 마법 막대를 사용할 수 없습니다.
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=정말로 이 마법 막대를 융합하시겠습니까?\n\n융합될 마법 막대의 강화 수치가 지팡이의 강화 수치와 같거나 높으면, 마법 막대의 강화 수치에 지팡이의 강화 수치를 1 만큼 더합니다.\n\n이 융합으로 +%d 강화된 지팡이를 얻게 됩니다.
items.weapon.melee.magesstaff.imbue_lost=현재 지팡이와 융합한 마법 막대가 소멸할 것입니다.
items.weapon.melee.magesstaff.imbue_talent=현재 지팡이에 융합된 마법 막대는 %1$d%% 확률로 +0 강화 상태로 반환될 수 있습니다. 남은 완드 반환 횟수: %2$d.
items.weapon.melee.magesstaff.yes=네, 그렇게 하겠습니다.
items.weapon.melee.magesstaff.no=아니오, 생각을 바꾸었습니다.
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=마법사가 스스로 만든 지팡이는 다른 마법 막대를 융합할 수 있는 독특한 마법 무기입니다.
items.weapon.melee.magesstaff.no_wand=이 지팡이에는 현재 아무런 마법이 깃들어 있지 않습니다. _다른 마법 막대의 힘을 흡수_ 해야 마법을 사용할 수 있습니다.
items.weapon.melee.magesstaff.has_wand=이 지팡이는 현재 _%s와_ 융합했습니다.
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=이 마법 막대는 저주받았습니다. 혼란스러운 무작위 주문이 발동됩니다.
items.weapon.melee.meleeweapon.stats_known=이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_ 를 입히며 _힘이 %4$d이상_ 이어야 제대로 다룰 수 있습니다.
items.weapon.melee.meleeweapon.stats_unknown=보통 이 _%1$d단계_ 무기는 _%2$d-%3$d의 피해_ 를 입히며 _힘이 %4$d이상_ 이어야 제대로 다룰 수 있습니다.
@ -1561,7 +1561,7 @@ items.weapon.missiles.missileweapon.stats=이 _%1$d단계_ 투척 무기는 _%2
items.weapon.missiles.missileweapon.distance=이 무기는 원거리 투척용으로 만들어졌으며, 먼 거리의 적에게는 더 정확하고, 가까운 거리에서는 훨씬 덜 정확해집니다.
items.weapon.missiles.missileweapon.durability=투척 무기는 사용할 수록 내구도가 닳다가 마침내 부서집니다.
items.weapon.missiles.missileweapon.uses_left=이 무기들은 부서지기까지 _%d/%d_ 번 사용할 수 있습니다.
items.weapon.missiles.missileweapon.unlimited_uses=_그러나 이것들은 효율적으로 영원히 지속되는 고품질의 것입니다._
items.weapon.missiles.missileweapon.unlimited_uses=_그러나 이 무기는 매우 고품질이라 사실상 영구히 사용할 수 있습니다._
items.weapon.missiles.missileweapon.about_to_break=당신의 투척 무기가 거의 다 부서졌다.
items.weapon.missiles.shuriken.name=수리검
@ -1638,8 +1638,8 @@ items.brokenseal.choose_desc=해당 갑옷과 부러진 인장에 모두 상형
items.dewdrop.name=이슬
items.dewdrop.heal=%+dHP
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.shield=%+d 방어막
items.dewdrop.both=%1$+d HP, %2$+d 방어막
items.dewdrop.already_full=당신은 이미 최대 체력입니다.
items.dewdrop.desc=수정같이 깨끗한 이슬입니다.\n\n이 장소의 마법의 영향으로 인해, 순수한 물은 약한 회복 효과를 가집니다.

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@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=różdżka mrozu
items.wands.wandoffrost.staff_name=kostur lodu
items.wands.wandoffrost.desc=Ta różdżka została najwyraźniej zrobiona z jakiegoś magicznego lodu. Jest jaśniejsza przy swoim zaokrąglonym wykończeniu. Czujesz, że jest bardzo zimna w dotyku, ale mimo to twoje ręce pozostają ciepłe.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=różdżka błyskawic
items.wands.wandoflightning.staff_name=kostur piorunu
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=kostur odrośnięcia
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Łapacz Rosy
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Strąk Nasion
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Zabiłeś się własną Różdżką Transf
items.wands.wandoftransfusion.charged=Twoja różdżka jest naładowana energią życiową twojego przeciwnika!
items.wands.wandoftransfusion.desc=Dość wyraźnie ukształtowana różdżka, wyróżnia się karmazynowym odcieniem i intensywnie czarnym kryształem na końcu.
items.wands.wandoftransfusion.stats_desc=Jeśli zostanie użyta na sojusznikach, różdżka ta zabierze _użytkownikowi %1$d punktów zdrowia_, ale cele zostaną uleczone lub osłonięte o _%2$d punktów życia_. Jeżeli użyta będzie na przeciwnikach, zostaną oni tymczasowo zauroczeni, a użytkownik dostanie _%3$d punktów osłony_. Nieumarli, zamiast być zauroczonymi, stracą _%4$d-%5$dpunktów życia_.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=różdżka wartownika
items.wands.wandofwarding.staff_name=kostur wartownika
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Twoja różdżka nie podtrzyma więcej w
items.wands.wandofwarding.bad_location=Nie możesz postawić tam wartownika.
items.wands.wandofwarding.desc=Ta krótka metalowa różdżka ma jasny, fioletowy kryształ unoszący się tuż nad jej końcem.
items.wands.wandofwarding.stats_desc=Zamiast bezpośrednio krzywdzić wrogów, ta różdżka przywoła stacjonarnych wartowników i protektorów. Wartownicy mogą być postawieni w każdym wolnym miejscu nawet przez ściany, jeśli teren za nimi jest w zasięgu wzroku . Ta różdżka jest w stanie utrzymać wartowników do wartości _%d jednostek energii_ naraz.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=pomniejszy wartownik
items.wands.wandofwarding$ward.desc_1=Ten podstawowy wartownik będzie automatycznie ostrzeliwać przeciwników w zasięgu, zadając _%1$d-%2$d punktów obrażeń._\n\nMożesz ulepszyć tego wartownika używając na nim swojej różdżki.\n\nTen wartownik może oddać tylko 1 strzał przed rozproszeniem.\n\nTwoja różdżka wartownika używa _%3$d jednostki energii_ aby utrzymać tego wartownika.
items.wands.wandofwarding$ward.name_2=wartownik

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@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=varinha da geada
items.wands.wandoffrost.staff_name=cajado da geada
items.wands.wandoffrost.desc=Esta varinha parece ser feita de algum tipo de gelo mágico. Ela brilha mais intensamente na direção de sua ponta redonda. Ela passa uma sensação muito fria quando empunhada, mas de algum jeito sua mão permanece quente.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=varinha do relâmpago
items.wands.wandoflightning.staff_name=cajado do relâmpago
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=cajado da maturação
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Orvalheira
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Vagem de Sementes
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Você se matou com sua própria Varinha de
items.wands.wandoftransfusion.charged=O seu cajado está carregado com energia vital de seu inimigo!
items.wands.wandoftransfusion.desc=Uma varinha de formato simples. Ela se destaca por seu tom magenta e uma joia bem escura na ponta.
items.wands.wandoftransfusion.stats_desc=Quando usada em aliados, esta varinha absorve _%1$d da vida do usuário_ para curar ou proteger o aliado por _%2$d de vida._ Quando usada em inimigos, a varinha os encanta brevemente ao aplicar _%3$d de proteção_ ao usuário. Mortos-vivos hostis sofrerão _%4$d - %5$d de dano_ em vez de serem encantados.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=varinha da proteção
items.wands.wandofwarding.staff_name=cajado da proteção
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=A sua varinha não suporta mais guardas.
items.wands.wandofwarding.bad_location=Você não pode colocar uma guarda lá.
items.wands.wandofwarding.desc=Esta curta varinha de metal tem uma gema roxa brilhante flutuando acima da sua ponta.
items.wands.wandofwarding.stats_desc=Ao invés de causar danos diretos a um inimigo, esta varinha irá convocar proteções temporárias. As proteções podem ser convocadas em qualquer lugar, mesmo através de paredes, se você tiver visão. Esta varinha pode suportar energia equivalente a _ %d proteções de cada vez._
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=guarda pequena
items.wands.wandofwarding$ward.desc_1=Esta guarda básica irá automaticamente atacar qualquer inimigo que entre em seu alcance de visão, causando _%1$d-%2$d danos._\n\nAtirar nesta guarda com sua varinha fará com que ela seja melhorada.\n\nEsta guarda só fará um único disparo antes de se dissipar.\n\nSua varinha da proteção está usando _%3$d de energia_ para manter esta guarda.
items.wands.wandofwarding$ward.name_2=guarda

View File

@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=Бесплотная фигура, оч
##back to artifacts
items.artifacts.etherealchains.name=призрачные цепи
items.artifacts.etherealchains.ac_cast=КИНУТЬ
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=Цепи не могут вас перенести, пока вы оплетены
items.artifacts.etherealchains.no_charge=Ваши цепи слишком короткие для этого.
items.artifacts.etherealchains.cursed=Вы не можете использовать проклятые цепи.
items.artifacts.etherealchains.does_nothing=Это бесполезно.
@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=палочка Холода
items.wands.wandoffrost.staff_name=посох Холода
items.wands.wandoffrost.desc=Кажется, эта палочка сделана из какого-то волшебного льда. Она становится ярче около навершия. На ощупь довольно холодная, но ваша рука почему-то остается тёплой.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=палочка Молний
items.wands.wandoflightning.staff_name=посох Молний
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=посох Восстановления
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Ловец росы
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Семяловка
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Вы убились собственной
items.wands.wandoftransfusion.charged=Ваш посох заряжен жизненной энергией вашего противника!
items.wands.wandoftransfusion.desc=Хотя эта палочка довольно проста на вид, она выделяется за счёт пурпурного оттенка и угольно-чёрного камня на ее навершии.
items.wands.wandoftransfusion.stats_desc=Если использовать эту палочку на союзниках, она отнимет _%1$d здоровья у того, кто ее использует_ чтобы вылечить или защитить союзника на _%2$d здоровья._ Если использовать ее на враге, она ненадолго очаровывает его, в то же время даёт _тому, кто ее использует, %3$d защиты_. Враждебная нечисть получит _%4$d-%5$d урона вместо того, чтобы быть очарованной.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=палочка Стражей
items.wands.wandofwarding.staff_name=посох Стражей
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Ваша палочка не может
items.wands.wandofwarding.bad_location=Вы не можете разместить здесь стража.
items.wands.wandofwarding.desc=Это короткая металлическая палочка с ярко-фиолетовым драгоценным камнем, парящим возле ее наконечника.
items.wands.wandofwarding.stats_desc=Вместо того, чтобы наносить прямой урон, эта палочка будет призывать стражей и часовых. Стражи могут быть размещены в любом видимом для вас месте, даже через стены. Эта палочка имеет только _%d ед. энергии _ на поддержку стражей.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=малый страж
items.wands.wandofwarding$ward.desc_1=Этот стандартный страж будет автоматически атаковать любого врага, что попадет в его поле зрения, нанося _%1$d-%2$d урона._\n\nИспользование палочки Стражей на вашего стража улучшит его.\n\nЭтот страж атакует лишь раз, а затем исчезнет.\n\nПалочка Стражей использует _%3$d ед. энергии_ для поддержания этого стража.
items.wands.wandofwarding$ward.name_2=средний страж

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=dondurma asası
items.wands.wandoffrost.staff_name=dondurma değneği
items.wands.wandoffrost.desc=Bu asa bir çeşit büyülü buzdan yapılmış gibi görünüyor. Yuvarlak ucuna doğru daha da parlıyor. Elinde çok soğuk hissettiriyor, ama nasıl oluyorsa elin ılık kalıyor.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=yıldırım asası
items.wands.wandoflightning.staff_name=yıldırım değneği
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=yeniden büyüme değneği
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Çiytoplayıcı
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Tohum Zarfı
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Kendini kendi Aktarım Asan ile öldürdü
items.wands.wandoftransfusion.charged=Değneğin düşmanının yaşam enerjisi ile şarj oldu!
items.wands.wandoftransfusion.desc=Gayet basit şekilli bir asa, pembemsi rengi ve ucundaki simsiyah mücevheri ile göze çarpıyor.
items.wands.wandoftransfusion.stats_desc=Bu asa dostlar üzerinde kullanıldığında kullanıcının canının _%1$d'ini_ kullanarak o dostu ya iyileştirir ya da _%2$d'sini _ kullanarak dosta kalkan verir. Düşmanlarda kullanıldığında ise onları kısa bir süreliğine kullanıcıya aşık eder ve _%3$dkalkan verir_ Hortlaklar size aşık olmak yerine _%4$d%5$d hasar alır._
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=koğuş değnek
items.wands.wandofwarding.staff_name=koğuş kadrosu
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Asanız artık daha fazla koğuşta kala
items.wands.wandofwarding.bad_location=Buraya bir totem koyamazsın
items.wands.wandofwarding.desc=Bu kısa metal asanın ucunda parlak mor bir kristal var
items.wands.wandofwarding.stats_desc=Rakibe direk olarak hasar vermek yerine bu asa sabit totemler ve muhafızlar yaratır. Totemler her yerden yaratılabilir, görüşünüz varsa duvarların ötesine bile koyulabilir. Bu asa sadece _%d totem yaratabilir.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=Beta totem
items.wands.wandofwarding$ward.desc_1=Bu basit totem otomatik olarak görüşüne giren ilk düşmanı vurur ve onlara _%1$d-%2$d hasar verir._\nBu totemi Totem asanızla vurmanız totemi güçlendirir.\nBu totem yok olmadan önce tek bir kere saldırabilir\nTotem asanız bu totemi var etmek için _%3$d enerji harcar. _
items.wands.wandofwarding$ward.name_2=Totem

View File

@ -1185,7 +1185,7 @@ items.wands.wandoffrost.name=Жезл Морозу
items.wands.wandoffrost.staff_name=Патериця Морозу
items.wands.wandoffrost.desc=Цей жезл, судячи з усього, зроблений з якогось магіічного льоду. Його верхівка світиться яскравіше. Жезл дуже холодний, але ваші руки чомусь лишаються теплими.
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=Жезл Блискавок
items.wands.wandoflightning.staff_name=Патериця Блискавок
@ -1223,7 +1223,7 @@ items.wands.wandofregrowth.staff_name=Патериця Відродження
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=Росянка
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$seedpod.name=Насінник
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=Ви загинули від викори
items.wands.wandoftransfusion.charged=Ваша патериця заряджена життєвою енергією ворога!
items.wands.wandoftransfusion.desc=Хоч і будучи доволі просто зробленим, цей жезл вирізняється пурпуровим руків'ям та вугільно-чорним каменем на верхівці.
items.wands.wandoftransfusion.stats_desc=Будучи застосованим на союзників, цей жезл поглине _%1$d здоров'я героя_ щоб вилікувати союзника на _%2$d здоров'я_ або накласти на нього щит. При застосуванні на ворогів, жезл тимчасово причарує їх, а герой отримає _%3$d щита_. Ворожа нежить отримає _%4$d - %5$d шкоди_ замість причарування.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=Жезл Охорони
items.wands.wandofwarding.staff_name=Патериця Охорони
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=Ваш жезл не може прикл
items.wands.wandofwarding.bad_location=Ви не можете розмістити тут Охоронця.
items.wands.wandofwarding.desc=Цей короткий металевий жезл має яскравий фіолетовий кристал, що левітує навколо верхівки.
items.wands.wandofwarding.stats_desc=Замість нанесення прямої шкоди ворогам, цей жезл прикликатиме нерухомих охоронців та вартових. Вони можуть бути прикликані всюди, навіть за стінами, якщо ви мажте там огляд. Цей жезл може витримати _%d енергії_ підтримки охоронців одночасно.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=Менший Охоронець
items.wands.wandofwarding$ward.desc_1=Цей базовий охоронець буде автоматично посилати заряди у ворогів, що зайдуть у його радіус огляду, наносячи _%1$d - %2$d шкоди._\n\nВикористання вашого Жезлу Охорони покращить його.\n\nЦей Охоронець може атакувати лише один раз перед зникненням.\n\nВаш Жезл Охорони використовує _%3$d енергії для підтримки цього Охоронця.
items.wands.wandofwarding$ward.name_2=Охоронець

View File

@ -304,7 +304,7 @@ items.artifacts.driedrose$ghosthero.desc=看起来很脆弱的人型幻影,身
##back to artifacts
items.artifacts.etherealchains.name=虚空锁链
items.artifacts.etherealchains.ac_cast=施放
items.artifacts.etherealchains.rooted=Your chains cannot pull you while you are rooted.
items.artifacts.etherealchains.rooted=锁链无法拉动被缠绕的你。
items.artifacts.etherealchains.no_charge=你的锁链充能不足。
items.artifacts.etherealchains.cursed=你不能使用受诅咒的锁链。
items.artifacts.etherealchains.does_nothing=这样并没有用。
@ -1154,51 +1154,51 @@ items.wands.wandofblastwave.staff_name=震波之杖
items.wands.wandofblastwave.ondeath=你用冲击波法杖炸碎了自己……
items.wands.wandofblastwave.desc=这根法杖由一种大理石石材制成,嵌有金饰并在顶部镶着一个浑圆的黑宝石。它在你手中的感觉非常沉重。
items.wands.wandofblastwave.stats_desc=该法杖能射出一股能量在目标位置引发强烈的爆炸。爆炸的力量会造成_%1$d~%2$d点伤害_并强到足以击飞大多数敌人。
items.wands.wandofblastwave.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of blast wave, the enemy has a chance to be knocked back, as if the staff had an elastic enchantment.
items.wands.wandofblastwave.bmage_desc=当_战斗法师_以震波之杖近战攻击目标时能像弹性附魔一样有概率将其击退。
items.wands.wandofcorrosion.name=酸蚀法杖
items.wands.wandofcorrosion.staff_name=酸蚀之杖
items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一颗明亮的橙色宝石。
items.wands.wandofcorrosion.stats_desc=This wand shoots a bolt which explodes into a cloud of highly corrosive gas at a targeted location. Anything caught inside this cloud will take increasing damage over time, starting at _%d damage._
items.wands.wandofcorrosion.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corrosion, the enemy has a chance to become oozed.
items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团强酸性雾气的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。
items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀之杖近战攻击目标时有概率使其沾染腐蚀污泥。
items.wands.wandofcorruption.name=腐化法杖
items.wands.wandofcorruption.staff_name=腐化之杖
items.wands.wandofcorruption.already_corrupted=这个角色已经被你腐化。
items.wands.wandofcorruption.desc=这根法杖能发射混乱的黑暗能量,法杖尖端的那个小头骨装饰很是应景。
items.wands.wandofcorruption.stats_desc=该法杖会释放腐坏的能量,能削弱敌人并最终将他们扭曲为你的奴仆。敌人能抵抗腐化,但虚弱的敌人明显地更容易被腐化。
items.wands.wandofcorruption.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of corruption, the enemy has a chance to become amoked.
items.wands.wandofcorruption.bmage_desc=当_战斗法师_以腐化之杖近战攻击目标时 有概率使其陷入狂乱。
items.wands.wandofdisintegration.name=解离法杖
items.wands.wandofdisintegration.staff_name=解离之杖
items.wands.wandofdisintegration.desc=这根法杖由一整块光滑的黑曜石制成,深紫色的光自其边缘流向法杖顶端。它闪烁着破坏性能量,准备着向前迸射。
items.wands.wandofdisintegration.stats_desc=这根法杖射出的光束能穿透任何障碍物并将随着法杖等级的提升而射得更远。光束会造成_%1$d~%2$d点伤害_并且会根据穿透的地形和敌人数量造成额外伤害。
items.wands.wandofdisintegration.bmage_desc=When wielded by _the Battlemage_, a staff of disintegration has increased attack range, as if it had a projecting enchantment.
items.wands.wandofdisintegration.bmage_desc=当_战斗法师_以解离之杖作为近战武器时魔杖会像索敌附魔一样获得额外的攻击距离。
items.wands.wandoffireblast.name=焰浪法杖
items.wands.wandoffireblast.staff_name=焰浪之杖
items.wands.wandoffireblast.desc=这根法杖由红漆木制成,饰以金叶,这使它看起来相当庄严。它的顶端噼啪作响嘶嘶而鸣,渴望着释放其强大的魔法。
items.wands.wandoffireblast.stats_desc=This wand blasts out a cone of fire when used. Its next attack will consume _%1$d charges_ and deal _%2$d-%3$d damage._ The more charges the wand uses, the larger and stronger the effect.
items.wands.wandoffireblast.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of fireblast, the enemy has a chance to burst into flames, as if the staff had a blazing enchantment.
items.wands.wandoffireblast.stats_desc=该法杖在使用时会产生一股强大的焰浪延伸出一个锥形区域。下一次使用它将消耗_%1$d发充能_并造成_%2$d~%3$d点伤害_。法杖消耗的充能数越多其范围与威力就越大或越强。
items.wands.wandoffireblast.bmage_desc=当_战斗法师_以焰浪之杖近战攻击目标时能像烈焰附魔一样有概率将其点燃。
items.wands.wandoffrost.name=冰霜法杖
items.wands.wandoffrost.staff_name=霜冻之杖
items.wands.wandoffrost.desc=这根法杖似乎由某种魔法冰块制成。它的圆顶闪着亮光。握起来很冰,但不知为何你的手仍保持着温暖。
items.wands.wandoffrost.stats_desc=This wand shoots blasts of icy energy toward your foes, dealing _%1$d-%2$d damage_ and chilling. The effect seems stronger in water. Enemies that are already chilled or frozen enemies take less damage from this wand.
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance become greater the more chilled they are.
items.wands.wandoffrost.stats_desc=该法杖能向你的敌人射击冰霜能量造成_%1$d~%2$d点伤害_并冷冻目标降低其行动速度。在水中的作用似乎更强。正被冻伤和冻结的敌人将受到更少该法杖的伤害。
items.wands.wandoffrost.bmage_desc=When _the Battlemage_ strikes a chilled enemy with a staff of frost, they have a chance to instantly freeze. This chance becomes greater the more chilled they are.
items.wands.wandoflightning.name=雷霆法杖
items.wands.wandoflightning.staff_name=雷霆之杖
items.wands.wandoflightning.ondeath=你用雷霆法杖杀死了自己…
items.wands.wandoflightning.desc=这根法杖由实心金属制成,这使它惊人地沉重。电弧在顶端两个内弯的叉齿间跳跃。
items.wands.wandoflightning.stats_desc=This wand sends powerful lightning arcing through whatever it is shot at, dealing _%1$d-%2$d damage._ This electricity will arc to nearby characters, and spreads more easily in water. The arcs from this wand can damage you, but won't hurt your allies.
items.wands.wandoflightning.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of lightning, the staff has a chance to arc lightning to other nearby enemies, as if it had a shocking enchantment.
items.wands.wandoflightning.stats_desc=这根法杖能向任何目标放出强大的电弧造成_%1$d~%2$d点伤害_。这种电能在附近多个敌人间跳跃在水里会更强力。要是太接近你自己同样可能被电到还好同伴不会被波及到。
items.wands.wandoflightning.bmage_desc=当_战斗法师_以雷霆之杖近战攻击目标时能像电击附魔一样有概率释放电弧攻击附近的目标。
items.wands.wandoflivingearth.name=灵壤法杖
items.wands.wandoflivingearth.staff_name=灵壤魔杖
items.wands.wandoflivingearth.desc=这根法杖由一种奇妙的石头组成,你能从几道微微发光的黄色条纹中感受到能量波动。握住法杖时石头好像会稍稍转动,仿佛在迎合你的手。
items.wands.wandoflivingearth.stats_desc=这根法杖能向敌人发射魔法泥石造成_ %1$d~%2$d 点伤害。_泥石随后会回归使用者身边根据造成的伤害重组成灵壤护甲。灵壤护甲积累到一定程度后下次使用法杖时会成型为一尊灵壤守护者。
items.wands.wandoflivingearth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of living earth, some of the damage dealt is returned as rock armor.
items.wands.wandoflivingearth.bmage_desc=当_战斗法师_以灵壤魔杖近战攻击目标时能将部分近战伤害转化为灵壤护甲。
items.wands.wandoflivingearth$rockarmor.name=灵壤护甲
items.wands.wandoflivingearth$rockarmor.desc=魔法泥石环绕在你身边,当你被攻击时它们会努力帮你格挡,格挡成功能抵消 50%% 所受伤害。抵消伤害会消除一定量的泥石。\n\n剩余护甲量%1$d。\n\n当积攒的泥石达到一定程度时下一次发动灵壤法杖会使泥石成型为一尊灵壤守护者为你而战。\n\n守护者成型所需护甲量%2$d
items.wands.wandoflivingearth$earthguardian.name=灵壤守护者
@ -1208,7 +1208,7 @@ items.wands.wandofmagicmissile.name=魔弹法杖
items.wands.wandofmagicmissile.staff_name=魔弹之杖
items.wands.wandofmagicmissile.desc=这根十分普通的法杖能发射由纯魔法能量构成的飞弹。尽管法杖本身没有什么花哨的特效,它有更多的充能数,而且在被升级后能暂时强化其他法杖。
items.wands.wandofmagicmissile.stats_desc=从法杖中发出的魔法飞弹会对单个目标造成_%1$d~%2$d点伤害_如果被升级则会暂时强化其他法杖。
items.wands.wandofmagicmissile.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of magic missile, all of his wands will gain charge in addition to his staff.
items.wands.wandofmagicmissile.bmage_desc=当_战斗法师_以魔弹之杖近战攻击目标时所有的法杖与魔杖都会恢复一定的充能。
items.wands.wandofmagicmissile$magiccharge.name=魔力强化
items.wands.wandofmagicmissile$magiccharge.desc=你的魔弹法杖向其他法杖回馈了一股能量,提升着下一次施法的有效等级。\n\n其他法杖被强化至+ %d\n\n剩余的魔力强化时长%s 回合
@ -1216,16 +1216,16 @@ items.wands.wandofprismaticlight.name=棱光法杖
items.wands.wandofprismaticlight.staff_name=棱光之杖
items.wands.wandofprismaticlight.desc=这根法杖由一块实心半透明水晶构成,就像一块厚长光滑的玻璃。一粒粒彩色的光点在法杖顶端跳跃,随时准备迸射而出。
items.wands.wandofprismaticlight.stats_desc=该法杖射出的光线能刺破地牢的黑暗揭露隐藏的区域和陷阱。光线能致盲敌人并造成_%1$d~%2$d点伤害_。恶魔与亡灵生物会在法杖的强光下燃烧受到额外伤害。
items.wands.wandofprismaticlight.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of prismatic light, they will be crippled for a duration that scales with staff level.
items.wands.wandofprismaticlight.bmage_desc=当_战斗法师_以棱光之杖近战攻击目标时能使目标陷入随魔杖等级提升而延长的残废效果。
items.wands.wandofregrowth.name=再生法杖
items.wands.wandofregrowth.staff_name=再生之杖
items.wands.wandofregrowth.desc=This wand is made from a thin shaft of expertly carved wood. Somehow it is still alive and vibrant, bright green like a young tree's core. "When life ceases new life always begins to grow... The eternal cycle always remains!"
items.wands.wandofregrowth.stats_desc=When used, this wand will blast magical regrowth energy outward in a cone, causing grass, roots, and rare plants to spring to life. Its next zap will consume _%1$d charges_. The more charges the wand uses, the larger and stronger the effect.
items.wands.wandofregrowth.degradation=After another _%d charges_ this wand will start failing to produce plants and fresh grass. This limit is increased by levelling up or upgrading the wand.
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, the Battlemage will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth.desc=这柄法杖由一根细长木枝巧琢而成。不知为何,它还活着而且生机盎然,像一株树苗的嫩芽般艳绿。“春兰兮秋菊… 长无绝兮终古!”
items.wands.wandofregrowth.stats_desc=在施放时法杖将向一个扇形区域倾洒出再生的能量。这种魔法会让草、根系甚至稀有的植物重获生命破土而出。下一次使用它将消耗_%1$d发充能_。法杖消耗的充能越多再生魔法的范围与效力就越大或越强。
items.wands.wandofregrowth.degradation=法杖的再生魔力将在释放_%d 点充能_后开始枯萎获取经验或是升级法杖能延后这种限制。
items.wands.wandofregrowth.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of regrowth, and either are standing on grass, he will gain herbal healing in proportion with the damage dealt.
items.wands.wandofregrowth$dewcatcher.name=结露草
items.wands.wandofregrowth$dewcatcher.desc=Dewcatchers are wondrous plants that fill themselves with magical dew. They attempt to camouflage as grass to avoid attention, but their bulges of collected dew give them away.
items.wands.wandofregrowth$dewcatcher.desc=露珠草是一种蓄满了魔法露水的奇妙植物。它们想将自己伪装成杂草来避开注意,但其鼓胀的集露苞却出卖了它们。
items.wands.wandofregrowth$seedpod.name=种子荚
items.wands.wandofregrowth$seedpod.desc=种子荚是一种会结出其他各类植物种子的魔法植物。它们没有自己的种子,却还是以某种方式传播扩散开了。
items.wands.wandofregrowth$lotus.name=黄金莲
@ -1237,7 +1237,7 @@ items.wands.wandoftransfusion.ondeath=你用注魂法杖耗尽了自己的生命
items.wands.wandoftransfusion.charged=敌人的生命能量流进了你的魔杖!
items.wands.wandoftransfusion.desc=这根法杖形状很普通,是那暗红的色泽和镶在顶端的漆黑宝石让它显眼起来。
items.wands.wandoftransfusion.stats_desc=这支法杖对盟友释放时会消耗你_%1$d点生命_并赋予盟友_%2$d点生命或护盾_对敌人释放时会短暂魅惑敌人并回馈给你_%3$d点护盾_。敌对亡灵生物会受到_%4$d~%5$d点伤害_而不是被魅惑。
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, the battlemage will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandoftransfusion.bmage_desc=When _the Battlemage_ strikes a charmed enemy with a staff of transfusion, he will gain shielding and his next zap with the staff will not cost any health.
items.wands.wandofwarding.name=哨卫法杖
items.wands.wandofwarding.staff_name=哨卫魔杖
@ -1245,7 +1245,7 @@ items.wands.wandofwarding.no_more_wards=你的法杖无法维持更多的哨卫
items.wands.wandofwarding.bad_location=你不能在那里设置一个哨卫。
items.wands.wandofwarding.desc=这个短小的金属法杖尖端上有一颗亮紫色宝石悬空浮动。
items.wands.wandofwarding.stats_desc=这根法杖并不能直接攻击敌人但可以召唤出哨卫元素与哨卫结晶。你可以在视野中的任何地方召唤哨卫即使是隔着一堵墙。这根法杖最多能提供_ %d 点能量_以维持哨卫。
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a change to be healed.
items.wands.wandofwarding.bmage_desc=When _the Battlemage_ strikes an enemy with a staff of warding, all active sentries have a chance to be healed.
items.wands.wandofwarding$ward.name_1=小哨卫元素
items.wands.wandofwarding$ward.desc_1=这个最基本的哨卫元素会自动攻击进入视野的目标造成_ %1$d~%2$d 点伤害。_\n\n使用哨卫法杖向该哨卫施法能使其升级。\n\n这个哨卫在仅发动 1 次攻击之后就会消散。\n\n你的哨卫法杖在使用_ %3$d 点能量_维持这个哨卫。
items.wands.wandofwarding$ward.name_2=哨卫元素
@ -1296,7 +1296,7 @@ items.weapon.curses.wayward.desc=妄为诅咒的武器很难找到它的目标
###enchantments
items.weapon.enchantments.blazing.name=烈焰%s
items.weapon.enchantments.blazing.desc=This enchantment causes flames to spit forth from a weapon, igniting enemies and dealing bonus damage to enemies that are already aflame.
items.weapon.enchantments.blazing.desc=这个附魔会使火焰从武器中喷薄而出,能够点燃敌人并对正在燃烧的敌人造成额外伤害。
items.weapon.enchantments.blocking.name=招架%s
items.weapon.enchantments.blocking.desc=这个附魔能够增强你在攻击后的防御能力。
@ -1415,15 +1415,15 @@ items.weapon.melee.magesstaff.preserved=你保留了之前灌注的法杖!
items.weapon.melee.magesstaff.conflict=相互冲突的魔法抹去了你魔杖上的附魔。
items.weapon.melee.magesstaff.id_first=你需要先鉴定这根法杖。
items.weapon.melee.magesstaff.cursed=你不能注入一根受诅咒的法杖。
items.weapon.melee.magesstaff.imbue_desc=Are you sure you want to imbue your staff with this wand?\n\nIf the wand being imbued is the same or higher level than the staff, the staff will inherit the level of that wand plus a single one of its own upgrades.\n\nThis imbue will result in a level %d staff.
items.weapon.melee.magesstaff.imbue_lost=The wand currently imbued in your staff will be lost.
items.weapon.melee.magesstaff.imbue_talent=The wand currently imbued in your staff has a %1$d%% chance to be returned at +0. Wand returns remaining: %2$d.
items.weapon.melee.magesstaff.imbue_desc=你确定要让你的魔杖吸收这根法杖?\n\n如果被吸收法杖的等级大于等于魔杖的等级魔杖会继承法杖的等级再加上自身的一级。\n\n这次吸收后魔杖会变为%d级。
items.weapon.melee.magesstaff.imbue_lost=魔杖之前吸收的魔力都会消散。
items.weapon.melee.magesstaff.imbue_talent=之前灌注的法杖有%1$d%%的概率回收为0级法杖。还能回收 %2$d 根法杖。
items.weapon.melee.magesstaff.yes=是的,我确定
items.weapon.melee.magesstaff.no=不,我改主意了
items.weapon.melee.magesstaff.desc=Crafted by the Mage himself, this staff is a unique magical weapon which can be imbued with a wand.
items.weapon.melee.magesstaff.desc=这支魔杖是件独一无二的魔法武器,由法师亲自雕琢而成,能注入其它法杖的魔力以获取新的力量。
items.weapon.melee.magesstaff.no_wand=这支法杖并没有任何魔力, 它必须先被_注入进另一支法杖的魔力_才能用于施放法术。
items.weapon.melee.magesstaff.has_wand=魔杖目前被灌注了_%s_的力量。
items.weapon.melee.magesstaff.cursed_wand=The staff is cursed, making its magic chaotic and random.
items.weapon.melee.magesstaff.cursed_wand=这根魔杖受到了诅咒,导致它的魔法混乱而随机。
items.weapon.melee.meleeweapon.stats_known=这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
items.weapon.melee.meleeweapon.stats_unknown=一般情况下这件_%1$d阶_近战武器可以造成_%2$d~%3$d点伤害_并且需要_%4$d点力量_来正常使用。
@ -1638,8 +1638,8 @@ items.brokenseal.choose_desc=这件护甲与破损纹章都携带着一个刻印
items.dewdrop.name=露珠
items.dewdrop.heal=%+d点生命
items.dewdrop.shield=%+dSHLD
items.dewdrop.both=%1$+dHP, %2$+dSHLD
items.dewdrop.shield=%+d护盾
items.dewdrop.both=%1$+d生命,%2$+d护盾
items.dewdrop.already_full=你的生命值已满。
items.dewdrop.desc=一颗晶莹剔透的露珠。\n\n受这片区域的魔力影响净水有着少量的治疗效果。

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@ -84,6 +84,6 @@ challenges.darkness_desc=¡Es una mazmorra después de todo!\n\n- Distancia de v
challenges.no_scrolls=Runas prohibidas
challenges.no_scrolls_desc=Una cierta runa es más difícil de encontrar. Desafortunadamente, siempre es la más útil.\n\n- La mitad de los pergaminos de mejora son eliminados en la mazmorra
challenges.champion_enemies=Campeones hostiles
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=¡No eres el único que puede subir de nivel!\n\n-Los enemigos regulares tienen 1/8 posibilidades de aparecer con un efecto especial de campeón.\n-Los campeones se despertarán si aparecen dormidos.\n-El héroe sabe cuando un campeón aparece.\n-Los campeones son inmunes a la corrupción.\n\nHay seis tipos de campeones enemigos:\n_Flameante (Naranja):_ +25% de daño cuerpo a cuerpo, enciende fuego al golpear, inmune al fuego, esparce flamas al morir.\n_Proyectivo (Purpura):_ +25% de daño cuerpo a cuerpo, pueden atacar cualquier cosa que vean.\n_Anti Mágico (Verde):_ -25% daño recibido, inmune a los efectos mágicos.\n_Gigante (Azul):_ -75% daño recibido, +1 rango cuerpo a cuerpo, no puede moverse por los túneles\n_Bendecido (Amarillo):_ +200% precisión, +200% evasión.\n_Creciente (Rojo):_ +20% de precisión, evasión, daño, y PS efectivo, Aumenta en 1% cada 3 turnos.
rankings$record.something=Asesinado por Algo

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@ -49,7 +49,7 @@ badges$badge.item_level_3=Tason 9 esine saatu
badges$badge.item_level_4=Tason 12 esine saatu
badges$badge.victory=Yendorin Amuletti saatu
badges$badge.victory_all_classes=Yendorin Amuletti saatu soturilla, maagilla, roistolla ja metsästäjällä
badges$badge.mastery_combo=10:n osuman combo
badges$badge.mastery_combo=10:n osuman kombo
badges$badge.potions_cooked_1=3 taikajuomaa keitetty
badges$badge.potions_cooked_2=6 taikajuomaa keitetty
badges$badge.potions_cooked_3=9 taikajuomaa keitetty
@ -84,6 +84,6 @@ challenges.darkness_desc=Ollaanhan sitä kuitenkin luolastossa!\n\n- Tavallinen
challenges.no_scrolls=Kielletyt riimut
challenges.no_scrolls_desc=Eräs riimu on hankalampi löytää. Valitettavasti se sattuu olemaan kaikkein hyödyllisin niistä.\n\n- Puolet luolaston parannuksen kääröistä on poistettu
challenges.champion_enemies=Riivatut viholliset
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=Et ole ainoa joka voi kehittyä!\n\n- Tavallisilla vihollisilla on 1/8 mahdollisuus ilmestyä erityisen vaikutuksen alaisena.\n- Riivatut hirviöt heräävät välittömästi jos ne ilmestyvät nukkuvina\n- Sankari ilmoittaa riivatun hirviön ilmestyessä tasolle\n- Riivatut hirviöt ovat immuuneja turmelukselle\n\nRiivattuja hirviöitä on kuutta eri tyyppiä:\n_Roihuava (oranssi):_ +25% lyömävahinko, sytyttää tuleen osuessaan, immuuni tulelle, levittää tulta kuollessaan\n_Kantava (violetti):_ +25% lyömävahinko, yltää lyömään mitä tahansa näkemäänsä\n_Vastamagia (vihreä):_ -25% otettu vahinko, immuuni taikuudelle\n_Jättiläismäinen (sininen):_ -75% otettu vahinko, +1 lyömäkantama, ei voi liikkua kapeisiin tunneleihin\n_Siunattu (keltainen):_ +200% osumatarkkuus, +200% väistely\n_Kasvava (punainen):_ +20% osumatarkkuus, väistely, vahinko ja elinvoima. Kasvaa 1% joka kolmas vuoro.
rankings$record.something=Kuolema jostain

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@ -84,6 +84,6 @@ challenges.darkness_desc=던전이 어두워야 던전이라 할 수 있겠지
challenges.no_scrolls=금지된 룬
challenges.no_scrolls_desc=몇몇 주문서가 희귀해졌습니다. 네, 당신이 가장 필요로 하는 그 주문서입니다.\n\n- 던전에서 생성되는 강화의 주문서가 절반으로 줄어듭니다.
challenges.champion_enemies=적대적인 강화 개체들
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=당신만 레벨 업을 할 수 있는 게 아닙니다!\n\n- 보통 적들이 1/8확률로 특별한 강화 개체 버프를 얻은 채 등장합니다.\n- 강화 개체는 깨어 있는 상태로 등장합니다.\n- 영웅은 강화 개체의 등장을 알 수 있습니다.\n- 강화 개체는 타락에 면역입니다.\n\n강화 개체에는 6가지의 종류가 있습니다.\n_불타는 (주황색):_ 근접 공격 데미지 +25%, 공격 시 발화, 불에 면역, 죽을 때 주변에 불을 흩뿌림\n_도달의 (보라색):_ 근접 공격 데미지 +25%, 시야 내 적을 사거리 관계없이 공격할 수 있음\n_항마의 (초록색):_ 받는 데미지 -25%, 모든 마법 효과에 대해 면역\n_거대한 (파란색):_ 받는 데미지-75%, 근접 공격 범위 +1 타일, 좁은 통로를 지날 수 없음\n_축복받은 (노란색):_ 정확성 +200%, 회피 +200%\n_성장하는 (붉은색):_ 정확성, 회피, 공격력, 최대 체력 +20%, 3턴 마다 효과 1%씩 증가
rankings$record.something=어쨌든 무언가에 의해 사망

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@ -84,6 +84,6 @@ challenges.darkness_desc=地牢毕竟是在地下嘛!\n\n- 视野范围显著
challenges.no_scrolls=禁忌咒文
challenges.no_scrolls_desc=其中一种卷轴符文会变得更稀有。只不过,每次都是最有用的那种。\n\n- 移除地牢中半数的升级卷轴
challenges.champion_enemies=精英强敌
challenges.champion_enemies_desc=You're not the only one who can level up!\n\n- Regular enemies have a 1/8 chance to spawn with a special champion buff.\n- Champions wake up if they spawn asleep\n- The hero knows when a champion spawns\n- Champions are immune to corruption\n\nThere are six types of champion enemy:\n_Blazing (orange):_ +25% melee damage, ignites on hit, immune to fire, spreads flames on death\n_Projecting (purple):_ +25% melee damage, can attack anything they see\n_Antimagic (green):_ -25% damage taken, immune to magical effects\n_Giant (blue):_ -75% damage taken, +1 melee range, cannot move into tunnels\n_Blessed (yellow):_ +200% accuracy, +200% evasion\n_Growing (red):_ +20% accuracy, evasion, damage, and effective HP. Increases by 1% every 3 turns.
challenges.champion_enemies_desc=会升级的不止你一个!\n\n・普通敌人刷出时有 1/8 的机率拥有特殊的精英属性。\n・精英敌人刷出时会立即醒来。\n・有精英敌人出现时英雄会知道。\n・精英敌人免疫腐化效果。\n\n精英敌人有六种\n_烈焰橙色_ 近战伤害 +25% 且带有点燃效果,免疫火焰,死亡时引燃周围。\n_索敌紫色_ 近战伤害 +25%,近战范围 +8。\n_敌法绿色_ 受到伤害 -25%,拥有魔法免疫。\n_巨型蓝色_ 受到伤害 -75%,近战范围 +1无法进入门与过道。\n_祝福黄色_ 精准与躲避 +200%。\n_成长红色_ 精准、躲避、攻击伤害与有效生命值 +20%。每过 3 回合会再增长 1%。
rankings$record.something=在黑暗中被击杀

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=seed of fadeleaf
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Un tipus d'armadura natural i immòbil et protegeix.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=llavor de escapafulla
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Ochraňuje tě nějaká přírodní nepohyblivá zbr
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Semínko Zmizolistu
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Eine natürliche, aber bewegungseinschränkende Rüs
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Blassblatt-Samen
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Speco de natura, senmova defendaĵo, kiu protektas v
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=semo de perefolio
plants.firebloom.name=firebloom

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=fruta insípida
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Prima lejana de la Putrebaya, el fruto en forma de pera de los arbustos de Fruta Insípida sabe a ceniza apelmazada. La fruta es asquerosa e insustancial, pero no es venenosa. Tal vez podría cocinarse.
plants.blandfruitbush$seed.name=semilla de fruta insípida
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=Ciegahierba
plants.blindweed.desc=Al ser tocada, la Ciegahierba perece en un brillante destello de luz. El destello es lo suficientemente fuerte como para desorientar durante varios segundos.
plants.blindweed.warden_desc=La Guardabosques canalizara la energía de la Ciegahierba en una momentánea nube de invisibilidad, en lugar de desorientarse.
plants.blindweed$seed.name=semilla de ciegahierba
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=Hojasueño
plants.dreamfoil.refreshed=Te sientes refrescado.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=Las flores espinosas de la Hojasueño contienen una sustancia química que es conocida por sus propiedades como un fuerte agente neutralizante. Las criaturas más débiles son abrumadas y caen inconscientes, lo que le da a la planta su nombre.
plants.dreamfoil.warden_desc=Además de su efecto neutralizante, la Guardabosques se volverá inmune a todos los efectos de área mientras este pisando la Hojasueño.
plants.dreamfoil$seed.name=semilla de hojasueño
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=Raizterránea
plants.earthroot.desc=Cuando una criatura toca una Raizterránea, sus raíces crean una especie de armadura natural inamovible a su alrededor.
plants.earthroot.warden_desc=Las raíces de una planta Raizterránea se moverán junto a la Guardabosques, proporcionándole una armadura de piel de roble móvil.
plants.earthroot$seed.name=semilla de raizterránea
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Armadura vegetal
plants.earthroot$armor.desc=Una clase de armadura natural inamovible te está protegiendo. La armadura forma placas de corteza y raíz, cubriendo tu cuerpo.\n\nEsta armadura de hierbas bloqueará %d puntos de cualquier daño físico que recibas, hasta que pierda durabilidad y colapse.\n\nComo la armadura es inamovible, si intentas moverte la armadura se romperá y se perderá.\n\nArmadura restante: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=Esfumahoja
plants.fadeleaf.desc=Tocar una Esfumahoja teletransportará a cualquier criatura a un lugar aleatorio del nivel actual.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=semilla de esfumahoja
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=Florígnea
plants.firebloom.desc=Cuando algo toca una Florígnea, esta estalla en llamas.
plants.firebloom.warden_desc=Cuando pisa la Florígnea, la Guardabosques será brevemente imbuida con llamas en lugar de ser dañada.
plants.firebloom$seed.name=semilla de florígnea
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.name=Hongohielo
plants.icecap.desc=Al ser tocado, un Hongohielo libera una ráfaga de polen congelante. El efecto de congelación es mucho más fuerte si el ambiente es húmedo.
plants.icecap.warden_desc=Cuando pisa un Hongohielo, la Guardabosques será brevemente imbuida con escarcha en lugar de ser dañada.
plants.icecap$seed.name=semilla de hongohielo
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=Esta planta no tiene ningún efecto especial al ser usada por la Guardabosques.
plants.plant$seed.seed_of=semilla de %s
plants.plant$seed.ac_plant=PLANTAR
plants.plant$seed.info=Lanza esta semilla al lugar donde quieras que crezca una planta.\n\n%s
plants.plant$seed$placeholder.name=semilla
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=Putrebaya
plants.rotberry.desc=Las bayas de un joven arbusto de Putrebaya saben a dulce, dulce muerte.\n\nEn unos años, este arbusto de Putrebaya crecerá en otro corazón putrefacto.
plants.rotberry.warden_desc=Normalmente un arbusto de Putrebaya no tiene ningún efecto al ser pisado, pero la Guardabosques es capaz de aprovechar su energía para aumentar temporalmente su fuerza.
plants.rotberry$seed.name=semilla de putrebaya
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=Musgopena
plants.sorrowmoss.desc=La Musgopena es una flor (no un musgo) con pétalos tan afilados como cuchillas, recubierta por un veneno letal.
plants.sorrowmoss.warden_desc=Cuando pisa el Musgopena, la Guardabosques será brevemente imbuida con veneno en lugar de ser dañada.
plants.sorrowmoss$seed.name=semilla de musgopena
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.name=Florestelar
plants.starflower.desc=Una planta extremadamente rara, se dice que la Florestelar otorga poder divino a quien la toque.
plants.starflower.warden_desc=Además de ser bendecida, la Guardabosques ganará una cantidad significativa de recarga de varitas al pisar una Florestelar.
plants.starflower$seed.name=semilla de florestelar
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.name=Parratormenta
plants.stormvine.desc=La gravedad afecta a la planta Parratormenta de forma extraña, permitiendo que sus zarcillos azules 'cuelguen' en el aire. Cualquier cosa atrapada en la parra es afectada por esta, y queda desorientada.
plants.stormvine.warden_desc=La Guardabosques es capaz de controlar el efecto gravitacional de la Parratormenta, y levitará brevemente cuando la pise.
plants.stormvine$seed.name=semilla de parratormenta
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.name=Hierbasol
plants.sungrass.desc=La Hierbasol es famosa por las lentas pero efectivas propiedades curativas de su savia.
plants.sungrass.warden_desc=La Guardabosques recibirá curación de la Hierbasol incluso al moverse después de pisarla.
plants.sungrass$seed.name=semilla de hierbasol
plants.sungrass$health.name=Curación Vegetal
plants.sungrass$health.desc=La Hierbasol posee excelentes propiedades curativas, pero es mucho más lenta que una poción de curación.\n\nAhora mismo estás regenerando salud lentamente de la planta de Hierbasol. Moverse romperá el efecto curativo \n\nCuración restante: %d.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=Cardoimpulso
plants.swiftthistle.desc=Cuando es pisoteado, el cardoimpulso acelerará brevemente el flujo del tiempo a su alrededor, permitiendo al usuario realizar varias acciones instantáneamente.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=Además de poder realizar acciones instantáneas, la Guardabosques ganará un pequeño incremento de velocidad al pisar el cardoimpulso.
plants.swiftthistle$seed.name=semilla de cardoimpulso
plants.swiftthistle$timebubble.name=Burbuja de Tiempo
plants.swiftthistle$timebubble.desc=Estás en una pequeña burbuja de tiempo acelerado, permitiéndote realizar acciones de manera instantánea. Sin embargo, atacar o usar magia romperá este efecto.\n\nTurnos restantes: %s.

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Armadura natural eta higiezin batek babesten zaitu.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=desagertorri hazia
plants.firebloom.name=firebloom

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@ -1,62 +1,62 @@
plants.blandfruitbush.name=mietohedelmä
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Mietohedelmäpensaan päärynänmuotoinen hedelmä on pieni, iljettävä ja maistuu pölyltä. Vaikka se on lahomarjan kaukainen sukulainen, se ei ole myrkyllinen. Sen voisi ehkä keittää.
plants.blandfruitbush$seed.name=mietohedelmän siemen
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=sokauslevä
plants.blindweed.desc=Sokeuslevä katoaa kirkkaana valonvälähdyksenä kun siihen kosketaan. Välkähdyksen voimakkuus riittää sokaisemaan ja sekoittamaan muutamiksi sekunneiksi.
plants.blindweed.warden_desc=_Vartija_ kanavoi sokauslevän energian väliaikaiseksi näkymättömyyden verhoksi kasvista sekoittumisen sijaan.
plants.blindweed$seed.name=sokauslevän siemen
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=unisiipi
plants.dreamfoil.refreshed=Tunnet olosi palautuneeksi.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=Unisiiven piikikkäät kukat sisältävät kemikaalia, joka tunnetaan sen rauhoittavista ominaisuuksista. Suurin osa heikemmistä olennoista joutuu sen vaikutuksen valtaan ja menettää tajuntansa, mistä kasvin nimi juontaa juurensa.
plants.dreamfoil.warden_desc=Neutraloivien vaikutustensa lisäksi unisiipi tekee päälle astuttaessa _vartijasta_ hetkellisesti immuunin kaikille aluetta peittäville vaikutuksille.
plants.dreamfoil$seed.name=unisiiven siemen
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.name=maajuuri
plants.earthroot.desc=Maajuuren juuret kasvattavat jonkinlaisen liikuntakyvyttömän panssarin sitä koskevan ympärille.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=maajuuren siemen
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=Luonnon panssari
plants.earthroot$armor.desc=Jonkinlainen luonnollinen, liikuntakyvytön panssari suojelee sinua. Panssari muodostuu vartalosi ympäröivistä kaarna- ja köynnöslevyistä.\n\nLuonnon panssari suodattaa %d vahinkoa jokaisesta ottamastasi fyysisestä osumasta kunnes lopulta hajoaa ja kuolee. \n\nPanssari on liikuntakyvytön, joten jos yrität liikkua, se murtuu ja katoaa.\n\nPanssaria jäljellä: %d.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=hämylehti
plants.fadeleaf.desc=Hämylehteen koskeminen siirtää minkä tahansa siihen koskevan olennon satunnaiseen paikkaan tällä tasolla.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=hämylehden siemen
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=tulikukka
plants.firebloom.desc=Tulikukka leimahtaa liekkeihin kosketuksesta.
plants.firebloom.warden_desc=Polkiessaan tulikukan _vartija_ saa joksikin aikaa käyttöönsä tulen voiman sen sijaan, että vahingoittuisi siitä.
plants.firebloom$seed.name=tulikukan siemen
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.name=jääkruunu
plants.icecap.desc=Jääkruunu vapauttaa koskettaessa pilven jäätävää höyryä. Jäätymisen vaikutus on paljon voimakkaampi ympäristön ollessa märkä.
plants.icecap.warden_desc=Polkiessaan jääkruunun _vartija_ saa joksikin aikaa käyttöönsä jään voiman sen sijaan, että vahingoittuisi siitä.
plants.icecap$seed.name=jääkruunun siemen
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=_Vartija_ ei saa tästä kasvista mitään erityisvaikutusta.
plants.plant$seed.seed_of=%skasvin siemen
plants.plant$seed.ac_plant=ISTUTA
plants.plant$seed.info=Heitä tämä siemen ruutuun, johon haluat kasvattaa kasvin.\n\n%s
plants.plant$seed$placeholder.name=siemen
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=lahomarja
plants.rotberry.desc=Nuoren lahomarjapensaan marjat maistuvat makealta kuin kuolema. Jos lahomarjan varvulle annetaan muutama vuosi aikaa, se kasvaa uudeksi lahosydämeksi.
plants.rotberry.warden_desc=Tavallisesti lahomarjapensaan polkemisesta ei aiheudu mitään, mutta _vartija_ osaa hyödyntää sen energian vahvistaakseen itseään joksikin aikaa.
plants.rotberry$seed.name=lahomarjan siemen
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=surusammal
plants.sorrowmoss.desc=Surusammal on kukka (ei sammal), jossa on tappavan myrkylliset veitsenterävät lehdet.
plants.sorrowmoss.warden_desc=Polkiessaan surusammaleen _vartija_ saa joksikin aikaa käyttöönsä myrkyn voiman sen sijaan, että vahingoittuisi siitä.
plants.sorrowmoss$seed.name=surusammalen siemen
plants.starflower.name=starflower
plants.starflower.name=tähtikukka
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower$seed.name=tähtikukan siemen
plants.stormvine.name=stormvine
plants.stormvine.name=myrskyköynnös
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine$seed.name=myrskyköynnöksen siemen

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Une sorte d'armure naturelle totalement immobile vou
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=graine de roséclipse
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=A természet merev páncéllal véd téged. A pánc
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=fakólevél magja
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Sejenis armor natural yang tidak dapat digerakkan me
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=benih daun hilang
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi proteg
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=seme di fiocafoglia
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=動かせない天然鎧の類があなたを守っ
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=雲散霧四葉の種
plants.firebloom.name=firebloom

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=단백과
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=썩은열매의 먼 친척뻘 식물로, 단백과 덤불에서 난 배 모양 열매는 뭉친 먼지 맛이 난다고 합니다. 맛도 없고 포만감도 없지만 독이 있진 않습니다. 다른 재료와 함께 요리할 수 있을 것 같습니다.
plants.blandfruitbush$seed.name=단백과의 씨앗
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=실명초
plants.blindweed.desc=실명초는 건드리는 순간 밝은 섬광을 일으키며 사라집니다. 이 섬광은 잠깐 동안 주변의 방향 감각을 상실시키기 충분할 정도로 강력합니다.
plants.blindweed.warden_desc=실명초를 밟은 _숲지기_ 는 눈이 머는 대신 잠시 투명 상태가 됩니다.
plants.blindweed$seed.name=실명초의 씨앗
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=꿈풀
plants.dreamfoil.refreshed=당신은 생기를 되찾았다.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=꿈풀의 가시 돋친 꽃은 강력한 중화 작용을 일으키는 화학 물질을 포함하고 있습니다. 대부분의 유약한 생물체들은 이 작용을 이겨내지 못하고 꽃의 이름 그대로 의식을 잃고 기절해버립니다.
plants.dreamfoil.warden_desc=꿈풀을 밟은 _숲지기_ 는 기존의 중화 효과에 더하여, 잠시 동안 모든 범위 효과에 면역이 됩니다.
plants.dreamfoil$seed.name=꿈풀의 씨앗
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=뱀뿌리
plants.earthroot.desc=생물체가 뱀뿌리를 건드리면, 그 뿌리는 생물체를 고정된 자연의 갑옷으로 감쌀 것입니다.
plants.earthroot.warden_desc=뱀뿌리의 뿌리는 _숲지기_ 를 따라 움직이며, 자연의 갑옷 효과가 움직여도 해결되지 않습니다.
plants.earthroot$seed.name=뱀뿌리의 씨앗
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=자연의 갑옷
plants.earthroot$armor.desc=자연적인 갑옷이 당신을 감싸 보호하지만 움직일 수 없게 되었습니다. 이 갑옷은 나무껍질과 덩굴로 만들어진 판들로 이루어져 있으며, 당신의 온몸을 감싸고 있습니다.\n\n이 자연의 갑옷은 내구도가 다 하여 사라질 때 까지 %d의 피해를 흡수합니다.\n\n이 갑옷은 움직일 수 없으므로, 강제로 움직이려고 하면 갑옷이 부서져 사라져 버립니다.\n\n이 자연의 갑옷은 부서지기 전 까지 %d의 피해량을 흡수할 수 있습니다.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=미명초
plants.fadeleaf.desc=미명초를 건드리는 생물체는 현재 층의 무작위 위치로 공간이동됩니다.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=미명초의 씨앗
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=화염초
plants.firebloom.desc=무언가가 화염초를 건드리면, 꽃이 폭발하여 주변을 불꽃으로 뒤덮습니다.
plants.firebloom.warden_desc=화염송이를 밟은 _숲지기_ 는 불이 붙는 대신 잠시 화염과 동화합니다.
plants.firebloom$seed.name=화염초의 씨앗
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.name=얼음송이
plants.icecap.desc=얼음송이를 건드리면 주변에 차가운 포자를 흩뿌립니다. 포자의 냉각 효과는 주변 환경이 습할 때 더 강력해집니다.
plants.icecap.warden_desc=얼음송이를 밟은 _숲지기_ 는 얼어붙는 대신 잠시 냉기와 동화합니다.
plants.icecap$seed.name=눈꽃송이의 씨앗
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=이 식물은 숲지기가 사용할 때의 추가 효과가 없습니다.
plants.plant$seed.seed_of=%s의 씨앗
plants.plant$seed.ac_plant=심는다
plants.plant$seed.info=이 씨앗을 원하는 곳에다 던져 식물을 자라게 할 수 있습니다.\n\n%s
plants.plant$seed$placeholder.name=씨앗
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=썩은열매
plants.rotberry.desc=어린 썩은열매 덤불에서 난 과일은 아주 달콤한 죽음의 맛을 낸다고 합니다.\n\n썩은열매 덤불은 몇 년에 걸쳐 또 다른 썩은열매 심장으로 자라나게 된다고 합니다.
plants.rotberry.warden_desc=보통 썩은열매는 밟았을 때 효과가 없지만, _숲지기_ 는 에너지를 끌어 내어 잠시 동안 힘이 증가할 것입니다!
plants.rotberry$seed.name=썩은열매의 씨앗
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=슬픔이끼
plants.sorrowmoss.desc=슬픔이끼(사실 진짜 이끼류는 아닙니다)의 칼날 같은 꽃잎에는 치명적인 독이 발라져 있습니다.
plants.sorrowmoss.warden_desc=슬픔이끼를 밟은 _숲지기_ 는 중독되는 대신 잠시 맹독과 동화합니다.
plants.sorrowmoss$seed.name=슬픔이끼의 씨앗
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.name=별꽃
plants.starflower.desc=매우 진귀한 식물로, 별꽃을 건드리는 자에겐 신성한 힘을 내려준다는 말이 있습니다.
plants.starflower.warden_desc=별꽃을 밟은 _숲지기_ 는 축복받음과 동시에 상당한 양의 마법 막대 충전 효과를 얻습니다.
plants.starflower$seed.name=별꽃의 씨앗
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.name=폭풍덩굴
plants.stormvine.desc=폭풍덩굴은 주변의 중력에 이상하게 작용하여 하늘하늘한 푸른 덩굴손이 마치 '공중에 떠' 있는 것처럼 보입니다. 덩굴에 걸려든 대상 역시 이 작용을 받아 방향 감각을 상실하게 됩니다.
plants.stormvine.warden_desc=폭풍덩굴의 중력 작용에 통달한 _숲지기_ 는 폭풍덩굴을 밟으면 잠깐 부유 상태가 됩니다.
plants.stormvine$seed.name=폭풍덩굴의 씨앗
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.name=태양초
plants.sungrass.desc=태양초의 수액은 느리지만 확실한 치료 효과로 잘 알려져 있습니다.
plants.sungrass.warden_desc=태양초를 밟은 _숲지기_ 그 지역에서 벗어나도 치료 효과를 받을 수 있습니다.
plants.sungrass$seed.name=태양초의 씨앗
plants.sungrass$health.name=자연의 치료
plants.sungrass$health.desc=태양초는 굉장한 치료 효과를 담고 있지만, 회복의 물약보다는 느리게 회복시킵니다. \n\n당신은 지금 태양초의 느린 체력 재생 효과를 받고 있습니다. 식물에서 떨어지면 효과가 중단됩니다.\n\n앞으로 %d의 체력을 더 회복할 수 있습니다.
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=신속엉겅퀴
plants.swiftthistle.desc=이것이 밟힐 때, 신속엉겅퀴는 주변의 시간 흐름을 짧게 가속화하여 밟은 사람이 여러가지 행동을 즉시 할 수 있게 합니다.
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=신속엉겅퀴를 밟은 _숲지기_ 는 기존의 즉시 행동 효과에 더하여 짧은 시간 신속 효과를 부여합니다.
plants.swiftthistle$seed.name=신속엉겅퀴의 씨앗
plants.swiftthistle$timebubble.name=시간 방울
plants.swiftthistle$timebubble.desc=당신은 가속된 시간의 작은 방울 안에 있어 행동을 즉시 수행할 수 있습니다. 하지만 공격하거나 마법을 사용하면 이 효과가 끝납니다.\n\n남은 턴: %s.

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Nasiono Gasnącego Liścia
plants.firebloom.name=firebloom

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Uma espécie de armadura natural e imóvel protege v
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=Semente de folha-fantasma
plants.firebloom.name=firebloom

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@ -1,20 +1,20 @@
plants.blandfruitbush.name=пустофрукт
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Дальний родственник Гнилоягоды, грушеобразный плод куста Пустофрукта на вкус как слипшаяся пыль. Фрукт довольно мерзкий и плохо утоляет голод, однако он не ядовит. Возможно, если его приготовить, он станет более съедобным.
plants.blandfruitbush$seed.name=семя пустофрукта
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.name=слепняк
plants.blindweed.desc=При прикосновении к Слепняку, он испускает яркую вспышку света и погибает. Вспышка достаточно сильна для того, чтобы вывести взрослого человека из строя на несколько секунд.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=семя слепняка
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=Дрёмолист
plants.dreamfoil.refreshed=Вы чувствуете себя взбодрённым.
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.desc=Колючие цветы Дрёмолиста содержат химический состав, который знаменит за его очень сильные нейтрализующие свойства. Но неподготовленных этот эффект может ошеломить и даже лишить сознания, что и дало имя этому растению.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil$seed.name=семя дрёмолиста
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.name=земляной корень
plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot$seed.name=семя земляного корня
plants.earthroot$armor.name=Herbal Armor
@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Нечто вроде живой брони, обр
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=семя ведьминого стебля
plants.firebloom.name=firebloom

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@ -1,9 +1,9 @@
plants.blandfruitbush.name=tatsız meyve
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=Kokuşkançileğin uzaktan akrabası, armut şekilli Tatsızmeyve çalısı kabuk tutmuş toz tadında. Ne kadar iğrenç olsa da besin değeri olmayan bu meyve zehirli değil. Pişince bir şeye benzeyebilir.
plants.blandfruitbush$seed.name=tatsızmeyve tohumu
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.name=Körotu
plants.blindweed.desc=Körotuna dokunulduğunda bır ışık patlmasıyla kaybolur. Bu ışık patlaması etrafındakilerin birkaç saniye yolunu kaybetmesine sebep olur.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed$seed.name=köryosun tohumu
@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Bir çeşit doğal, taşınamaz zırh seni koruyor.
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=solukyaprak tohumu
plants.firebloom.name=firebloom
@ -41,8 +41,8 @@ plants.plant$seed.ac_plant=DİK
plants.plant$seed.info=Bu tohumu ekmek istediğin yere at.\n\n%s
plants.plant$seed$placeholder.name=tohum
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.name=Kokuşukançilek
plants.rotberry.desc=Genç kokuşkançilek meyveleri ölüm kadar tatlı. Bu çalı birkaç sene içinde kokuşkankalbe dönüşecek.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry$seed.name=çürükdut tohumu

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@ -22,7 +22,7 @@ plants.earthroot$armor.desc=Вас захищає щось схоже на пр
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=насінина портальця
plants.firebloom.name=firebloom

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@ -1,76 +1,76 @@
plants.blandfruitbush.name=无味果
plants.blandfruitbush.desc=Distant cousin of the rotberry, the pear-shaped produce of the blandfruit bush tastes like caked dust. The fruit is gross and unsubstantial but isn't poisonous. Perhaps it could be cooked.
plants.blandfruitbush.desc=腐莓的远亲,来自无味果树丛的梨状产物,尝起来犹如一团泥巴。果实粗糙且松软,但并没有毒性。也许可以煮食。
plants.blandfruitbush$seed.name=无味果之种
plants.blindweed.name=blindweed
plants.blindweed.desc=Upon being touched a blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
plants.blindweed.warden_desc=_The Warden_ will channel a blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
plants.blindweed.name=致盲草
plants.blindweed.desc=在被碰到后,致盲草会瞬间枯萎并释放一道强光。这道光足以刺伤受害者双眼,使其暂时失明。
plants.blindweed.warden_desc=_守望者_能将致盲草的能量化为暂时的隐形屏障而不会被致盲。
plants.blindweed$seed.name=致盲草之种
plants.dreamfoil.name=dreamfoil
plants.dreamfoil.name=梦夜花
plants.dreamfoil.refreshed=你感觉浑身清爽。
plants.dreamfoil.desc=The dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
plants.dreamfoil.warden_desc=In addition to the neutralizing effect, _the Warden_ will become temporarily immune to all area-bound effects when stepping on dreamfoil.
plants.dreamfoil.desc=梦夜花带刺的花瓣含有一种净化性极强的化学物质。这种花也因其能够致使多数接触它的生物立刻昏迷而得名。
plants.dreamfoil.warden_desc=_守望者_不仅可以获得净化效果还能在踩踏梦夜花的短时间内免疫环境的负面效果。
plants.dreamfoil$seed.name=梦夜花之种
plants.earthroot.name=earthroot
plants.earthroot.desc=When a creature touches an earthroot, its roots create a kind of immobile natural armor around it.
plants.earthroot.warden_desc=The roots of an earthroot plant will move with _the Warden_, providing her mobile barkskin armor.
plants.earthroot.name=地缚根
plants.earthroot.desc=碰到地缚种后,它的根系会在踩踏着周边形成某种无法移动的天然护甲。
plants.earthroot.warden_desc=_守望者_能将这种护甲转化为可移动的树肤护甲。
plants.earthroot$seed.name=地缚根之种
plants.earthroot$armor.name=Herbal Armor
plants.earthroot$armor.name=植被护甲
plants.earthroot$armor.desc=一种不可移动的天然护甲正在保护你。这个护甲由层层树皮和藤蔓盘结而成,紧密地缠绕住你的身体。\n\n每当你受到物理伤害时植物护甲都会吸收%d点伤害直到护甲被耗尽耐久而瓦解。\n\n护甲是不可移动的所以你走开后护甲会被破坏消失不见。\n\n剩余护甲量%d点。
plants.fadeleaf.name=fadeleaf
plants.fadeleaf.desc=Touching a fadeleaf will teleport any creature to a random place on the current level.
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf.name=消逝草
plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。
plants.fadeleaf.warden_desc=The teleportation effect of fadeleaf is more potent for _the Warden_, teleporting her back to the end of the previous dungeon level.
plants.fadeleaf$seed.name=消逝草之种
plants.firebloom.name=firebloom
plants.firebloom.desc=When something touches a firebloom, it bursts into flames.
plants.firebloom.warden_desc=When she tramples a firebloom, _the Warden_ will be briefly imbued with flame instead of being harmed.
plants.firebloom.name=烈焰花
plants.firebloom.desc=烈焰花被任何物品触碰到时,都会化为一团火焰。
plants.firebloom.warden_desc=_守望者_能将有害的火焰转化为短时的火焰之力。
plants.firebloom$seed.name=烈焰花之种
plants.icecap.name=icecap
plants.icecap.desc=Upon being touched, an icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
plants.icecap.warden_desc=When she tramples an icecap, _the Warden_ will be briefly imbued with frost instead of being harmed.
plants.icecap.name=冰冠花
plants.icecap.desc=冰冠花在被接触到时会喷射出一团能冰冻周遭的花粉。潮湿环境下花粉的冰冻能力会大幅增强。
plants.icecap.warden_desc=_守望者_能将有害的冰冻转化为短时的霜冻之力。
plants.icecap$seed.name=冰冠花之种
plants.plant.warden_desc=This plant has no special effect when used by the warden.
plants.plant.warden_desc=守望者踩踏这株植物无任何额外效果。
plants.plant$seed.seed_of=%s之种
plants.plant$seed.ac_plant=种植
plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s
plants.plant$seed$placeholder.name=种子
plants.rotberry.name=rotberry
plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
plants.rotberry.warden_desc=Normally a rotberry bush has no effect when trampled, but _the Warden_ is able to harness energy from it to temporarily boost her strength!
plants.rotberry.name=腐莓丛
plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n经过成年累月的生长这棵灌木最终成熟为另一棵腐败之心。
plants.rotberry.warden_desc=腐梅丛本身没有任何特殊效果但_守望者_利用其中的魔力在短时间内提升力量
plants.rotberry$seed.name=腐败果之种
plants.sorrowmoss.name=sorrowmoss
plants.sorrowmoss.desc=A sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
plants.sorrowmoss.warden_desc=When she tramples a sorrowmoss, _the Warden_ will be briefly imbued with toxin instead of being harmed.
plants.sorrowmoss.name=断肠苔
plants.sorrowmoss.desc=断肠苔并不是一种苔藓,而是一种有极强毒性,花瓣利如刀片的花。
plants.sorrowmoss.warden_desc=_守望者_能将有害的毒素转化为短时的毒性之力。
plants.sorrowmoss$seed.name=断肠苔之种
plants.starflower.name=starflower
plants.starflower.desc=A rare plant, starflower is said to grant holy power to whomever touches it.
plants.starflower.warden_desc=In addition to being blessed, _the Warden_ will gain a significant amount of wand recharging when she tramples a starflower.
plants.starflower.name=星陨花
plants.starflower.desc=星陨花较为罕见,据说其能够为任何接触它的人赋予神圣之力。
plants.starflower.warden_desc=_守望者_在踩踏星陨花时不仅能受到祝福还能获得较长时间的法杖充能。
plants.starflower$seed.name=星陨花之种
plants.stormvine.name=stormvine
plants.stormvine.desc=Gravity affects the stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
plants.stormvine.warden_desc=_The Warden_ is able to control the gravitational effect of stormvine, and will breifly levitate when she tramples one.
plants.stormvine.name=风暴藤
plants.stormvine.desc=引力似乎并不能正常地作用在风暴藤上,它蓝色的藤蔓能够"挂"在空中。任何被风暴藤缠到的生物也被这种奇怪的引力影响,并失去方向感。
plants.stormvine.warden_desc=_守望者_能掌控风暴藤中的重力魔法踩踏后能获得短时间的漂浮。
plants.stormvine$seed.name=风暴藤之种
plants.sungrass.name=sungrass
plants.sungrass.desc=sungrass is renowned for its sap's slow but effective healing properties.
plants.sungrass.warden_desc=_The Warden_ can receive healing from trampled sungrass even if she moves away from it.
plants.sungrass.name=阳春草
plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。
plants.sungrass.warden_desc=_守望者_能将阳春草的治疗魔力随身携带。
plants.sungrass$seed.name=阳春草之种
plants.sungrass$health.name=草药疗养
plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管治疗速率比治疗药水慢很多。 \n\n阳春草正在缓慢地治疗你的伤势。离开这里会打断治疗效果。\n\n剩余治疗量%d。
plants.swiftthistle.name=swiftthistle
plants.swiftthistle.name=速行蓟
plants.swiftthistle.desc=被踩踏后,速行蓟会加速周围的时间流动,让踩踏者可以瞬间行动数次
plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, _the Warden_ will also get a brief haste boost when trampling swiftthistle.
plants.swiftthistle.warden_desc=_守望者_踩踏速行蓟不仅能获得顺时的行动机会还能在短时间内极速奔跑。
plants.swiftthistle$seed.name=速行蓟之种
plants.swiftthistle$timebubble.name=时间气泡
plants.swiftthistle$timebubble.desc=周围加速的时间流动让你可以在一瞬间进行多次行动,但是攻击或施放魔法都会打断这个效果。\n\n剩余时长%s回合。

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@ -76,7 +76,7 @@ scenes.startscene.title=Juegos en Progreso
scenes.startscene.new=Nueva Partida
scenes.supporterscene.title=Apoya el Juego
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Quiero que Shattered Pixel Dungeon esté libre de anuncios y microtransacciones invasivas, que arruinan tantos juegos móviles. ¡En cambio, prefiero pedirles a los jugadores que apoyen el juego directamente!
scenes.supporterscene.patreon_msg=Si disfrutas de Shattered Pixel Dungeon y quieres ayudarme a seguir haciéndolo, ¡considera apoyarme en _Patreon_! Patreon me da una fuente de ingresos constante y me permite dar a los seguidores beneficios exclusivos:\n_- Mini-blogs semanales_, con información sobre en qué estoy trabajando.\n_- Encuestas de contenido_, que afectan directamente el contenido que estoy desarrollando.\n_- Discord de la comunidad_, con un registro de desarrollo y canales de chat.\n_- Más beneficios por venir, a medida que crece la comunidad de Patreon.\n\nPuede visitar la página de Patreon para más información. ¡Gracias por tu tiempo y feliz mazmorra!
scenes.supporterscene.patreon_english=(Tenga en cuenta que las recompensas de Patreon solo están disponibles en inglés).
scenes.supporterscene.supporter_link=Ir a la página de Patreon
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Pagina de Patreon
scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike", con enemigos, niveles, ítems y trampas generados aleatoriamente!\n\nCada partida es una nueva experiencia desafiante, pero ten cuidado, ¡la muerte es permanente!\n\n¡Feliz mazmorreo!
scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.2 introduce el tercer nivel del sistema de talentos, el cual interactúa con las subclases de héroes siendo el nivel de talentos más significativo hasta ahora!\n\nTambién hay un montón de ajustes de balance a las diversas clases/subclases de héroes y a enemigos en la prisión y zonas más profundas.\n\nAsegúrese de consultar la lista de cambios para obtener todos los detalles.
scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado!
scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores.
scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción.

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@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon-sivu
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon on roguelike RPG satunnaisesi generoiduilla vihollisilla, tasoilla, esineillä ja ansoilla!\n\nJokainen pelikerta on uusi haastava kokemus, mutta ole varovainen, sillä kuolema on peruuttamaton!\n\nHauskaa Luolailua!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.2 lisää taitosysteemin kolmannen tason, joka vaikuttaa sankareiden alaluokkiin ja on tähän mennessä lisätyistä tasoista merkittävin!\n\nLisäksi päivitys sisältää paljon muutoksia eri alaluokkien tasapainoon ja vankilan viimeisten tasojen ja sitä syvemmällä olevien alueiden vihollisiin.\n\nKatso muutosloki, jos haluat yksityiskohtaisempia tietoja.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty!
scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia.
scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä.

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@ -76,7 +76,7 @@ scenes.startscene.title=게임 진행 중
scenes.startscene.new=새 게임 시작
scenes.supporterscene.title=게임을 지원하기
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=저는 수많은 모바일 게임을 망치는 광고와 수많은 소액 결제들을 섀터드 픽셀 던전에 넣고 싶지 않습니다. 대신, 여러분들께 게임을 직접 후원해 드릴 것을 부탁드립니다!
scenes.supporterscene.patreon_msg=당신이 섀터드 픽셀 던전을 즐기고 있고, 제가 이 게임을 개발하는 것을 돕고 싶다면, _Patreon_ 에서 저를 지원해 주세요! Patreon은 제게 지속적인 수입원을 제공해 주며, 지원자들에게 특별한 보상을 제공할 수 있게 해 줍니다!:\n_- 주간 미니 블로그_, 제가 진행 중인 것에 대한 정보가 있습니다.\n_- 컨텐츠 여론 조사_, 제가 컨텐츠 개발 도중 직접적으로 영향을 받는 것입니다.\n_- 커뮤니티 디스코드_, 채팅 채널과 개발 일지가 있습니다.\n_- 향후 더 많은 혜택 제공_, Patreon 커뮤니티가 성장함에 따라 더 많은 혜택이 제공될 것입니다.\n\n당신은 Patreon 페이지에서 더 많은 정보를 얻을 수 있습니다. 당신의 시간에 감사드리며, 즐거운 던전 탐험 되세요!
scenes.supporterscene.patreon_english=(Patreon 보상은 영어로만 제공된다는 것에 유의하십시오.)
scenes.supporterscene.supporter_link=Patreon 페이지로 이동
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon 페이지로 이동
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.2에서는 세부 전직과 상호작용하며 가장 핵심적인 효과를 담은 3단계 특성을 도입했습니다!\n\n또한 여러 직업과 세부 전직의 밸런스 변경이 다수 있으며, 감옥 후반 이후의 적들에 대한 밸런스 조정도 진행했습니다.\n\n전체 세부 내용을 확인하기 위해 변경사항을 꼭 확인해보시기 바랍니다.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다!
scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다.
scenes.welcomescene.patch_translations=번역 업데이트가 있습니다.

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@ -76,7 +76,7 @@ scenes.startscene.title=Выберите сохранение
scenes.startscene.new=Новая игра
scenes.supporterscene.title=Поддержать игру
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=Я хочу, чтобы в Shattered Pixel Dungeon не было рекламы и агрессивных микротранзакций, которые разрушают многие мобильные игры. Вместо этого я бы лучше попросил игроков поддержать игру напрямую!
scenes.supporterscene.patreon_msg=Если вам нравится ShatteredPD и вы хотите помочь мне продолжать делать это, рассмотрите возможность поддержки меня в _Patreon!_ Patreon даёт мне стабильный источник дохода и позволяет спонсорам получать исключительные преимущества!:\n_- Еженедельные мини-блоги_, с информацией о том, над чем я работаю.\n_- Контент опросы_, которые напрямую влияют на контент, который я разрабатываю.\n_- Сообщество Discord_, с журналом разработчиков и каналами чата.\n_- Больше преимуществ впереди по мере роста сообщества Patreon.\n\nВы можете посетить страницу Patreon для получения дополнительной информации. Спасибо, что уделили нам время, и счастливого исследования подземелий!
scenes.supporterscene.patreon_english=(Обратите внимание, что награды Patreon доступны только на английском языке.)
scenes.supporterscene.supporter_link=Перейти на страницу Patreon
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Страница Patreon
scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачи вам в этом подземелье!
scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=V0.9.2 добавляет третий уровень талантов, взаимодействующий с подклассами героев и являющийся на данный момент самым значительным уровнем! \n\nПроизведена куча изменений баланса как самих классов/подклассов, так и врагов нижних этажей, начиная с тюрьмы. \n\nДля получения полной информации обязательно посетите экран с изменениями.
scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён!
scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки.
scenes.welcomescene.patch_translations=Обновлён перевод.

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@ -76,7 +76,7 @@ scenes.startscene.title=进行中的游戏
scenes.startscene.new=新游戏
scenes.supporterscene.title=支持游戏开发
scenes.supporterscene.intro=I want Shattered Pixel Dungeon to be free of ads and invasive microtransactions, which ruin so many mobile games. Instead, I'd rather ask players to support the game directly!
scenes.supporterscene.intro=我不希望破碎的像素地牢沾上任何广告或者其它违和的小东西。那些东西毁掉了多少游戏。我希望玩家们能自发直接地支持这款游戏!
scenes.supporterscene.patreon_msg=如果您喜欢玩破碎的像素地牢并且希望帮助我持续地开发它请考虑考虑在Patreon上支持我吧有了Patreon提供的稳定收入我才得以为赞助者们提供独特的好处\n-每周开发小日志,分享我正着力进行的工作。\n-玩家意愿调查,调查的结果会直接影响到我正开发的内容。\n-一份社区活动纪录,包含开发日志以及聊天频道信息。\n-伴随Patreon社区的扩张更多好处还会到来哦~\n\n你可以通过访问在Patreon上的页面获得更多信息。感谢您百忙之中抽空拜访祝地下城探险愉快
scenes.supporterscene.patreon_english=请注意Patreon回报仅提供英文内容
scenes.supporterscene.supporter_link=前往在Patreon上的主页。
@ -104,7 +104,7 @@ scenes.titlescene.patreon_button=Patreon 赞助页面
scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏有着随机生成的敌人、关卡、物品和陷阱\n\n每一轮游戏都是一次全新的挑战注意死亡是永久的\n\n祝你在地牢一路顺风
scenes.welcomescene.update_intro=破碎的像素地牢已经更新!
scenes.welcomescene.update_msg=v0.9.2 add the third tier of the talent system, which interacts with hero subclasses and is the most significant tier yet!\n\nThere are also a bunch of balance changes to the various classes/subclasses, and enemies in the late prison and deeper.\n\nBe sure to check the changes screen for full details.
scenes.welcomescene.update_msg=v0.9.2 引入了天赋树的第三层,并且与职业精通融合,极为重要!\n\n本次更新对许多职业与精通做出了平衡性调整监狱后期以及更深处的敌人也有所微调。\n\n记得在改动界面查看具体细节。
scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装!
scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。
scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Crear acceso directo a un ítem
ui.talentspane.tier=Nivel %d
ui.talentspane.unlock_tier2=Alcanza el nivel 6 para desbloquear más talentos
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Alcanza el nivel 12 y escoge una subclase para desbloquear más talentos
ui.talentspane.coming_soon=¡Más talentos próximamente!
ui.toolbar.examine_prompt=Presiona de nuevo para buscar\nPresiona una casilla para examinar

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Valitse esine pikavalintaruutuun
ui.talentspane.tier=taso %d
ui.talentspane.unlock_tier2=Saavuta taso 6 avataksesi lisää taitoja.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Saavuta taso 12 ja valitse sankarisi alaluokka avataksesi lisää taitoja.
ui.talentspane.coming_soon=Lisää taitoja tulossa pian!
ui.toolbar.examine_prompt=Paina uudestaan tutkiaksesi\nPaina ruutua tarkastellaksesi

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=퀵슬롯에 등록할 아이템 선택
ui.talentspane.tier=등급 %d
ui.talentspane.unlock_tier2=6레벨에 도달하면 2단계 특성을 해금할 수 있습니다.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=12 레벨에 도달하고 보조 직업을 얻으면 더 많은 특성을 해금할수 있습니다.
ui.talentspane.coming_soon=더 많은 특성들이 곧 추가될 것입니다!
ui.toolbar.examine_prompt=다시 눌러서 주변 탐색\n타일을 눌러서 정보 보기

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Выберите предмет
ui.talentspane.tier=уровень %d
ui.talentspane.unlock_tier2=Достигните 6 уровня, что бы разблокировать больше талантов .
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=Достигните 12 уровня и выберите подкласс, что бы разблокировать больше талантов.
ui.talentspane.coming_soon=Скоро появится больше талантов!
ui.toolbar.examine_prompt=Выберите клетку для осмотра\nНажмите ещё раз для поиска

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=Hızlı-seçim eşyası seç
ui.talentspane.tier=rütbe %d
ui.talentspane.unlock_tier2=Daha fazla kabiliyet açmak için seviye 6 olun.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=12. seviyeye ulaş ve alt-sınıfını
ui.talentspane.coming_soon=Yeni kabiliyetler yakında geliyor!
ui.toolbar.examine_prompt=Aramak için tekrar bas\nİncelemek için bir kareye tıkla

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@ -2,7 +2,7 @@ ui.quickslotbutton.select_item=选择放入快捷栏的道具
ui.talentspane.tier=%d层
ui.talentspane.unlock_tier2=升至6级以解锁更多天赋
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.unlock_tier3=升至12级并选择一个精通以解锁更多天赋
ui.talentspane.coming_soon=更多天赋开发中,敬请期待!
ui.toolbar.examine_prompt=再按一遍此按钮以搜索周边;\n点选一个地格以获得其信息。

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Lo decidiré más tarde
windows.wndclass.mastery=Maestría
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=Escoge un combo
windows.wnddocument.missing=Página faltante

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=나중에 결정
windows.wndclass.mastery=마스터리
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=필살기를 선택하세요
windows.wnddocument.missing=해당 페이지 없음

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Я решу позже
windows.wndclass.mastery=Мастерство
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=Выберите комбо
windows.wnddocument.missing=страница вырвана

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=Daha sonra karar vereceğim
windows.wndclass.mastery=Ustalık
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=Kombo hareketi seç
windows.wnddocument.missing=sayfa eksik

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@ -9,7 +9,7 @@ windows.wndchooseway.cancel=稍后决定
windows.wndclass.mastery=专精
windows.wndcombo.title=choose a combo move
windows.wndcombo.title=选择连击技能
windows.wnddocument.missing=缺页