v0.2.4: tweaked signs further
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@ -34,10 +34,6 @@ public class Sign {
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private static final String TXT_DEAD_END =
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"What are you doing here?!";
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private static final String TXT_DEMON =
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"The text is written in demonic language. As you stare, the symbols morph into letters and the sign bursts "
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+ "into flame!\n\n Before the sign burns to ash, you can make out some cryptic words:\n\n";
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private static final String[] TIPS = {
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"Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't " +
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"handle has big penalties!\n\nRaising your strength is not the only way to access better equipment, " +
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@ -86,9 +82,9 @@ public class Sign {
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"Pixel-Mart. Special prices for demon hunters!",
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//hmm.. I wonder what this is?
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TXT_DEMON + "standOfF roW",
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TXT_DEMON + "fraCtion doWnpOur",
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TXT_DEMON + "gaffe MaSts"
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"standOfF roW",
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"fraCtion doWnpOur",
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"gaffe MaSts"
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};
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private static final String TXT_BURN =
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@ -112,6 +108,8 @@ public class Sign {
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Level.set( pos, Terrain.EMBERS );
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GameScene.updateMap( pos );
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GameScene.discoverTile( pos, Terrain.SIGN );
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GLog.w( TXT_BURN );
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CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
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Sample.INSTANCE.play( Assets.SND_BURNING );
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