v0.2.4: tweaked signs further

This commit is contained in:
Evan Debenham 2015-02-15 04:28:41 -05:00
parent 907bf6c439
commit 1e5a6663be

View File

@ -34,10 +34,6 @@ public class Sign {
private static final String TXT_DEAD_END = private static final String TXT_DEAD_END =
"What are you doing here?!"; "What are you doing here?!";
private static final String TXT_DEMON =
"The text is written in demonic language. As you stare, the symbols morph into letters and the sign bursts "
+ "into flame!\n\n Before the sign burns to ash, you can make out some cryptic words:\n\n";
private static final String[] TIPS = { private static final String[] TIPS = {
"Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't " + "Almost all equipment has a strength requirement. Don't overestimate your strength, using equipment you can't " +
"handle has big penalties!\n\nRaising your strength is not the only way to access better equipment, " + "handle has big penalties!\n\nRaising your strength is not the only way to access better equipment, " +
@ -86,9 +82,9 @@ public class Sign {
"Pixel-Mart. Special prices for demon hunters!", "Pixel-Mart. Special prices for demon hunters!",
//hmm.. I wonder what this is? //hmm.. I wonder what this is?
TXT_DEMON + "standOfF roW", "standOfF roW",
TXT_DEMON + "fraCtion doWnpOur", "fraCtion doWnpOur",
TXT_DEMON + "gaffe MaSts" "gaffe MaSts"
}; };
private static final String TXT_BURN = private static final String TXT_BURN =
@ -112,6 +108,8 @@ public class Sign {
Level.set( pos, Terrain.EMBERS ); Level.set( pos, Terrain.EMBERS );
GameScene.updateMap( pos ); GameScene.updateMap( pos );
GameScene.discoverTile( pos, Terrain.SIGN ); GameScene.discoverTile( pos, Terrain.SIGN );
GLog.w( TXT_BURN );
CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 ); CellEmitter.get( pos ).burst( ElmoParticle.FACTORY, 6 );
Sample.INSTANCE.play( Assets.SND_BURNING ); Sample.INSTANCE.play( Assets.SND_BURNING );