update firegirl
This commit is contained in:
parent
4334d6d847
commit
1d87f6b16a
BIN
core/src/main/assets/sprites/boss/FireWitch.png
Normal file
BIN
core/src/main/assets/sprites/boss/FireWitch.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.2 KiB |
|
@ -317,8 +317,11 @@ public class Assets {
|
|||
public static final String DICT = "sprites/boss/DictFish.png";
|
||||
|
||||
public static final String ROOMSTONE = "sprites/boss/RoomStone.png";
|
||||
|
||||
public static final String VSGR = "sprites/boss/SeaVastGirl.png";
|
||||
|
||||
public static final String FSGR = "sprites/boss/FireWitch.png";
|
||||
|
||||
public static final String SXGR = "sprites/boss/IceSlowGirl.png";
|
||||
|
||||
public static final String SKFS = "sprites/boss/SakaFishBoss.png";
|
||||
|
|
|
@ -10,18 +10,10 @@ import java.util.Arrays;
|
|||
public class Conducts {
|
||||
public enum Conduct {
|
||||
NULL,
|
||||
BOSSRUSH(1.2f),
|
||||
MONEYLETGO(1.5f);
|
||||
|
||||
public float scoreMod;
|
||||
|
||||
Conduct(){
|
||||
scoreMod = 1f;
|
||||
}
|
||||
|
||||
Conduct(float scoreMod){
|
||||
this.scoreMod = scoreMod;
|
||||
}
|
||||
BOSSRUSH,
|
||||
MONEYLETGO;
|
||||
/**深海副本*/
|
||||
//SEADLC
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
package com.shatteredpixel.shatteredpixeldungeon.sprites;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Assets;
|
||||
import com.watabou.noosa.TextureFilm;
|
||||
|
||||
public class FireWitchGirlSprites extends MobSprite {
|
||||
|
||||
public FireWitchGirlSprites() {
|
||||
super();
|
||||
|
||||
texture( Assets.Sprites.FSGR );
|
||||
|
||||
TextureFilm frames = new TextureFilm( texture, 24, 24 );
|
||||
|
||||
idle = new Animation( 2, true );
|
||||
idle.frames( frames, 0, 0, 0, 1,1,1 );
|
||||
|
||||
run = new Animation( 8, true );
|
||||
run.frames( frames, 2,3, 4, 5 );
|
||||
|
||||
attack = new Animation( 15, false );
|
||||
attack.frames( frames, 6,7, 8,0 );
|
||||
|
||||
die = new Animation( 7, false );
|
||||
die.frames( frames, 9,10,11);
|
||||
|
||||
play( idle );
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user