update firegirl

This commit is contained in:
LingASDJ 2023-08-19 00:51:15 +08:00
parent 4334d6d847
commit 1d87f6b16a
4 changed files with 38 additions and 12 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.2 KiB

View File

@ -317,8 +317,11 @@ public class Assets {
public static final String DICT = "sprites/boss/DictFish.png"; public static final String DICT = "sprites/boss/DictFish.png";
public static final String ROOMSTONE = "sprites/boss/RoomStone.png"; public static final String ROOMSTONE = "sprites/boss/RoomStone.png";
public static final String VSGR = "sprites/boss/SeaVastGirl.png"; public static final String VSGR = "sprites/boss/SeaVastGirl.png";
public static final String FSGR = "sprites/boss/FireWitch.png";
public static final String SXGR = "sprites/boss/IceSlowGirl.png"; public static final String SXGR = "sprites/boss/IceSlowGirl.png";
public static final String SKFS = "sprites/boss/SakaFishBoss.png"; public static final String SKFS = "sprites/boss/SakaFishBoss.png";

View File

@ -10,18 +10,10 @@ import java.util.Arrays;
public class Conducts { public class Conducts {
public enum Conduct { public enum Conduct {
NULL, NULL,
BOSSRUSH(1.2f), BOSSRUSH,
MONEYLETGO(1.5f); MONEYLETGO;
/**深海副本*/
public float scoreMod; //SEADLC
Conduct(){
scoreMod = 1f;
}
Conduct(float scoreMod){
this.scoreMod = scoreMod;
}
@Override @Override
public String toString() { public String toString() {

View File

@ -0,0 +1,31 @@
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.TextureFilm;
public class FireWitchGirlSprites extends MobSprite {
public FireWitchGirlSprites() {
super();
texture( Assets.Sprites.FSGR );
TextureFilm frames = new TextureFilm( texture, 24, 24 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1,1,1 );
run = new Animation( 8, true );
run.frames( frames, 2,3, 4, 5 );
attack = new Animation( 15, false );
attack.frames( frames, 6,7, 8,0 );
die = new Animation( 7, false );
die.frames( frames, 9,10,11);
play( idle );
}
}