v0.2.3: Master thieves armband now loses some charge when unequipped.
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@ -1,10 +1,7 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Shopkeeper;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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@ -55,6 +52,12 @@ public class MasterThievesArmband extends Artifact {
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charge += gold/2;
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charge += gold/2;
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}
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}
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@Override
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public void detach() {
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charge /= 0.80;
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super.detach();
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}
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public boolean steal(int value){
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public boolean steal(int value){
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if (value <= charge){
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if (value <= charge){
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charge -= value;
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charge -= value;
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