From 1d36642068f85370f1209a656900f9bee7c70d8a Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan@ShatteredPixel.com>
Date: Sun, 13 Sep 2020 11:43:04 -0400
Subject: [PATCH] v0.9.0: fixed mimic sprites staying hiding when they
 shouldn't

---
 .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java  | 1 +
 1 file changed, 1 insertion(+)

diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
index c280ab920..2d6a205a6 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mimic.java
@@ -177,6 +177,7 @@ public class Mimic extends Mob {
 
 	public void stopHiding(){
 		state = HUNTING;
+		if (sprite != null) sprite.idle();
 		if (Actor.chars().contains(this) && Dungeon.level.heroFOV[pos]) {
 			enemy = Dungeon.hero;
 			target = Dungeon.hero.pos;