V0.2.1 : Initial Improvements to Goo's sprite
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assets/goo.png
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assets/goo.png
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@ -109,7 +109,20 @@ public class Goo extends Mob {
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protected boolean doAttack( Char enemy ) {
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protected boolean doAttack( Char enemy ) {
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if (pumpedUp || Random.Int( 3 ) > 0) {
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if (pumpedUp || Random.Int( 3 ) > 0) {
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return super.doAttack( enemy );
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boolean visible = Dungeon.visible[pos];
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if (visible) {
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if (pumpedUp)
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((GooSprite)sprite).pumpAttack();
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else
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sprite.attack( enemy.pos );
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} else {
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attack( enemy );
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}
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spend( attackDelay() );
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return !visible;
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} else {
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} else {
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@ -23,6 +23,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Assets;
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public class GooSprite extends MobSprite {
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public class GooSprite extends MobSprite {
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private Animation pump;
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private Animation pump;
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private Animation pumpAttack;
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public GooSprite() {
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public GooSprite() {
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super();
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super();
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@ -32,19 +33,22 @@ public class GooSprite extends MobSprite {
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TextureFilm frames = new TextureFilm( texture, 20, 14 );
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TextureFilm frames = new TextureFilm( texture, 20, 14 );
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idle = new Animation( 10, true );
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idle = new Animation( 10, true );
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idle.frames( frames, 0, 1 );
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idle.frames( frames, 2, 1, 0, 0, 1 );
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run = new Animation( 10, true );
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run = new Animation( 15, true );
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run.frames( frames, 0, 1 );
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run.frames( frames, 3, 2, 1, 2 );
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pump = new Animation( 20, true );
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pump = new Animation( 20, true );
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pump.frames( frames, 0, 1 );
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pump.frames( frames, 4, 3, 2, 1, 0 );
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pumpAttack = new Animation ( 20, false );
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pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7);
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attack = new Animation( 10, false );
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attack = new Animation( 10, false );
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attack.frames( frames, 5, 0, 6 );
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attack.frames( frames, 8, 9, 10 );
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die = new Animation( 10, false );
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die = new Animation( 10, false );
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die.frames( frames, 2, 3, 4 );
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die.frames( frames, 5, 6, 7 );
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play( idle );
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play( idle );
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}
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}
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@ -53,8 +57,21 @@ public class GooSprite extends MobSprite {
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play( pump );
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play( pump );
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}
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}
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public void pumpAttack() { play( pumpAttack ); }
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@Override
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@Override
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public int blood() {
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public int blood() {
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return 0xFF000000;
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return 0xFF000000;
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}
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}
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@Override
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public void onComplete( Animation anim ) {
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super.onComplete(anim);
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if (anim == pumpAttack) {
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idle();
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ch.onAttackComplete();
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}
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}
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}
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}
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