v0.2.3: more NPCs now use hero's given name.

This commit is contained in:
Evan Debenham 2015-01-03 22:31:22 -05:00
parent 872199b43e
commit 1b97a95892
4 changed files with 11 additions and 10 deletions

View File

@ -143,7 +143,7 @@ public class King extends Mob {
Badges.validateBossSlain(); Badges.validateBossSlain();
yell( "You cannot kill me, " + Dungeon.hero.heroClass.title() + "... I am... immortal..." ); yell( "You cannot kill me, " + Dungeon.hero.givenName() + "... I am... immortal..." );
} }
private int maxArmySize() { private int maxArmySize() {

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@ -168,7 +168,7 @@ public class Tengu extends Mob {
@Override @Override
public void notice() { public void notice() {
super.notice(); super.notice();
yell( "Gotcha, " + Dungeon.hero.heroClass.title() + "!" ); yell( "Gotcha, " + Dungeon.hero.givenName() + "!" );
} }
@Override @Override

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@ -56,6 +56,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.GhostSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollTricksterSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.GnollTricksterSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GreatCrabSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.GreatCrabSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest; import com.shatteredpixel.shatteredpixeldungeon.windows.WndQuest;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndSadGhost; import com.shatteredpixel.shatteredpixeldungeon.windows.WndSadGhost;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
@ -76,7 +77,7 @@ public class Ghost extends NPC {
} }
private static final String TXT_RAT1 = private static final String TXT_RAT1 =
"Hello adventurer... Once I was like you - strong and confident... " + "Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " + "But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... " +
"Slay the _fetid rat_, that has taken my life...\n\n" + "Slay the _fetid rat_, that has taken my life...\n\n" +
"It stalks this floor... Spreading filth everywhere... " + "It stalks this floor... Spreading filth everywhere... " +
@ -87,7 +88,7 @@ public class Ghost extends NPC {
"_Fight it near water... Avoid the stench..._"; "_Fight it near water... Avoid the stench..._";
private static final String TXT_GNOLL1 = private static final String TXT_GNOLL1 =
"Hello adventurer... Once I was like you - strong and confident... " + "Hello %s... Once I was like you - strong and confident... " +
"But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " + "But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... " +
"Slay the _gnoll trickster_, that has taken my life...\n\n" + "Slay the _gnoll trickster_, that has taken my life...\n\n" +
"It is not like the other gnolls... It hides and uses thrown weapons... " + "It is not like the other gnolls... It hides and uses thrown weapons... " +
@ -98,7 +99,7 @@ public class Ghost extends NPC {
"_Don't let it hit you... Get near to it..._"; "_Don't let it hit you... Get near to it..._";
private static final String TXT_CRAB1 = private static final String TXT_CRAB1 =
"Hello adventurer... Once I was like you - strong and confident... " + "Hello %s... Once I was like you - strong and confident... " +
"But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " + "But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... " +
"Slay the _great crab_, that has taken my life...\n\n" + "Slay the _great crab_, that has taken my life...\n\n" +
"It is unnaturally old... With a massive single claw and a thick shell... " + "It is unnaturally old... With a massive single claw and a thick shell... " +
@ -196,13 +197,13 @@ public class Ghost extends NPC {
switch (Quest.type){ switch (Quest.type){
case 1: default: case 1: default:
questBoss = new FetidRat(); questBoss = new FetidRat();
txt_quest = TXT_RAT1; break; txt_quest = Utils.format(TXT_RAT1, Dungeon.hero.givenName()); break;
case 2: case 2:
questBoss = new GnollTrickster(); questBoss = new GnollTrickster();
txt_quest = TXT_GNOLL1; break; txt_quest = Utils.format(TXT_GNOLL1, Dungeon.hero.givenName()); break;
case 3: case 3:
questBoss = new GreatCrab(); questBoss = new GreatCrab();
txt_quest = TXT_CRAB1; break; txt_quest = Utils.format(TXT_CRAB1, Dungeon.hero.givenName()); break;
} }
questBoss.pos = Dungeon.level.randomRespawnCell(); questBoss.pos = Dungeon.level.randomRespawnCell();

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@ -27,7 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
public class ImpShopkeeper extends Shopkeeper { public class ImpShopkeeper extends Shopkeeper {
private static final String TXT_GREETINGS = "Hello, friend!"; private static final String TXT_GREETINGS = "Hello, %s!";
public static final String TXT_THIEF = "I thought I could trust you!"; public static final String TXT_THIEF = "I thought I could trust you!";
@ -42,7 +42,7 @@ public class ImpShopkeeper extends Shopkeeper {
protected boolean act() { protected boolean act() {
if (!seenBefore && Dungeon.visible[pos]) { if (!seenBefore && Dungeon.visible[pos]) {
yell( Utils.format( TXT_GREETINGS ) ); yell( Utils.format( TXT_GREETINGS, Dungeon.hero.givenName() ) );
seenBefore = true; seenBefore = true;
} }