v0.7.1: adjusted ring of force, no longer works with thrown weapons
This commit is contained in:
parent
bc5372a4ca
commit
1ace437283
|
@ -373,7 +373,8 @@ public class Hero extends Char {
|
|||
int dmg;
|
||||
|
||||
if (wep != null) {
|
||||
dmg = wep.damageRoll( this ) + RingOfForce.armedDamageBonus(this);
|
||||
dmg = wep.damageRoll( this );
|
||||
if (!(wep instanceof MissileWeapon)) dmg += RingOfForce.armedDamageBonus(this);
|
||||
} else {
|
||||
dmg = RingOfForce.damageRoll(this);
|
||||
}
|
||||
|
|
|
@ -81,9 +81,9 @@ public class RingOfForce extends Ring {
|
|||
public String statsInfo() {
|
||||
float tier = tier(Dungeon.hero.STR());
|
||||
if (isIdentified()) {
|
||||
return Messages.get(this, "stats", min(soloBonus(), tier), max(soloBonus(), tier));
|
||||
return Messages.get(this, "stats", min(soloBonus(), tier), max(soloBonus(), tier), soloBonus());
|
||||
} else {
|
||||
return Messages.get(this, "typical_stats", min(1, tier), max(1, tier));
|
||||
return Messages.get(this, "typical_stats", min(1, tier), max(1, tier), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -749,9 +749,9 @@ items.rings.ringofevasion.typical_stats=When worn, this ring will typically incr
|
|||
items.rings.ringofevasion.desc=This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike.
|
||||
|
||||
items.rings.ringofforce.name=ring of force
|
||||
items.rings.ringofforce.stats=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._
|
||||
items.rings.ringofforce.typical_stats=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._
|
||||
items.rings.ringofforce.desc=This ring enhances the force of the wearer's blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A cursed ring will instead weaken the wearer's blows.
|
||||
items.rings.ringofforce.stats=When unarmed, at your current strength, this ring will deal _%1$d-%2$d damage._ With a weapon equipped, this ring will increase damage by _%3$d._
|
||||
items.rings.ringofforce.typical_stats=When unarmed, at your current strength, typically this ring will deal _%1$d-%2$d damage._ With a weapon equipped, typically this ring will increase damage by _%3$d._
|
||||
items.rings.ringofforce.desc=This ring enhances the force of the wearer's melee blows. This extra power is fairly weak when wielding weapons, but an unarmed attack will be made much stronger. A cursed ring will instead weaken the wearer's blows.
|
||||
|
||||
items.rings.ringoffuror.name=ring of furor
|
||||
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
|
||||
|
|
Loading…
Reference in New Issue
Block a user