v0.7.2: adjusted stones of aggression to no longer allow use on bosses
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@ -62,6 +62,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.Potential;
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import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfElements;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRetribution;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfAggression;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfFireblast;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLightning;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazing;
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@ -595,7 +596,7 @@ public abstract class Char extends Actor {
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public enum Property{
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BOSS ( new HashSet<Class>( Arrays.asList(Grim.class, ScrollOfRetribution.class, ScrollOfPsionicBlast.class)),
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new HashSet<Class>( Arrays.asList(Corruption.class) )),
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new HashSet<Class>( Arrays.asList(Corruption.class, StoneOfAggression.Aggression.class) )),
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MINIBOSS ( new HashSet<Class>(),
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new HashSet<Class>( Arrays.asList(Corruption.class) )),
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UNDEAD,
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@ -997,7 +997,7 @@ items.stones.inventorystone.ac_use=USE
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items.stones.runestone$placeholder.name=runestone
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items.stones.stoneofaggression.name=stone of aggression
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items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nWhen used on enemies, the magic will only last for a few moments, but when used on yourself or allies it will last significantly longer.
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items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will be forced to attack that character for a short time.\n\nWhen used on enemies, the magic will only last for a few moments, but when used on yourself or allies it will last significantly longer. Powerful enemies will resist the effect as well.
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items.stones.stoneofaggression$aggression.name=Targeted
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items.stones.stoneofaugmentation.name=stone of augmentation
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