v1.2.0: improved logic for swapping misc items and light cloak talent
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bac328c531
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@ -96,8 +96,11 @@ public abstract class KindofMisc extends EquipableItem {
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protected void onSelect(int index) {
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protected void onSelect(int index) {
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KindofMisc equipped = miscs[index];
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KindofMisc equipped = miscs[index];
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//we directly remove the item because we want to have inventory capacity
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// to unequip the equipped one, but don't want to trigger any other
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// item detaching logic
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int slot = Dungeon.quickslot.getSlot(KindofMisc.this);
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int slot = Dungeon.quickslot.getSlot(KindofMisc.this);
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detach(hero.belongings.backpack);
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Dungeon.hero.belongings.backpack.items.remove(KindofMisc.this);
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if (equipped.doUnequip(hero, true, false)) {
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if (equipped.doUnequip(hero, true, false)) {
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//swap out equip in misc slot if needed
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//swap out equip in misc slot if needed
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if (index == 0 && KindofMisc.this instanceof Ring){
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if (index == 0 && KindofMisc.this instanceof Ring){
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@ -107,9 +110,10 @@ public abstract class KindofMisc extends EquipableItem {
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hero.belongings.ring = (Ring) hero.belongings.misc;
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hero.belongings.ring = (Ring) hero.belongings.misc;
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hero.belongings.misc = null;
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hero.belongings.misc = null;
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}
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}
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Dungeon.hero.belongings.backpack.items.add(KindofMisc.this);
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doEquip(hero);
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doEquip(hero);
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} else {
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} else {
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collect();
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Dungeon.hero.belongings.backpack.items.add(KindofMisc.this);
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}
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}
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if (slot != -1) Dungeon.quickslot.setSlot(slot, KindofMisc.this);
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if (slot != -1) Dungeon.quickslot.setSlot(slot, KindofMisc.this);
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updateQuickslot();
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updateQuickslot();
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