v0.6.2a: further improvements to the changes scene
This commit is contained in:
parent
e9b8bc3490
commit
149c355b74
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@ -236,7 +236,7 @@ public class ChangesScene extends PixelScene {
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"_-_ Fixed a typo in dirk description\n" +
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"\n" +
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"_-_ Translation Updates\n\n" +
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"_-_ Added turkish language"));
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"_-_ Added new language: _Turkish_"));
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changes = new ChangeInfo(Messages.get(this, "buffs"), false, null);
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changes.hardlight( CharSprite.POSITIVE );
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@ -315,6 +315,12 @@ public class ChangesScene extends PixelScene {
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"_-_ Ascending stairs, descending stairs, and mining no longer increase hunger."));
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changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_TOPAZ, null), new RingOfEnergy().trueName(),
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"_-_ Added the ring of energy."));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.CHEST, null), "Sprites",
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"New sprites for the following:\n" +
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"_-_ Chests & Mimics\n" +
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"_-_ Darts\n" +
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"_-_ Javelins\n" +
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"_-_ Tomahawks"));
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changes = new ChangeInfo(Messages.get(this, "changes"), false, null);
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changes.hardlight( CharSprite.WARNING );
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@ -350,7 +356,7 @@ public class ChangesScene extends PixelScene {
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"Fixed:\n" +
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"_-_ Issues with Android 7.0+ multi-window\n" +
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"_-_ Rare stability issues on certain devices\n" +
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"_-_ Rare crashes caused by falling into pits\n" +
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"_-_ Numerous rare crash and freeze bugs\n" +
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"_-_ Chasm death not showing in rankings\n" +
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"_-_ Resting icon sometimes not appearing\n" +
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"_-_ Various minor graphical bugs\n" +
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@ -359,18 +365,22 @@ public class ChangesScene extends PixelScene {
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"_-_ Mind vision not updating while waiting\n" +
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"_-_ Troll blacksmith destroying broken seal\n" +
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"_-_ Wands always being uncursed by upgrades\n" +
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"_-_ Evil Eyes not visually dying in rare cases\n" +
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"_-_ Evil Eyes shooting through walls in rare cases\n" +
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"_-_ Evil Eyes behaving oddly when charmed\n" +
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"_-_ Various bugs with Evil Eyes\n" +
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"_-_ Thieves being able to escape while visible\n" +
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"_-_ Enemies not visually dying in rare cases\n" +
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"_-_ Visuals flickering while zooming on low resolution devices.\n" +
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"_-_ Various minor bugs with the buff indicator\n" +
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"_-_ Sleep-immune enemies being affected by magical sleep\n" +
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"_-_ Sad Ghost being affected by corruption\n" +
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"_-_ Switching places with the Sad Ghost over chasms causing the hero to fall"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ Completely overhauled the changes scene (which you're currently reading!)\n\n" +
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"_-_ Item and enemy spawn RNG is now more consistent. Should prevent things like finding 4 crabs on floor 3.\n\n" +
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"_-_ The compass marker now points toward entrances after the amulet has been acquired.\n\n" +
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"_-_ Improved quickslot behaviour when items are removed by monks or thieves.\n\n" +
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"_-_ Allies are now better able to follow you through bosses.\n\n" +
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"_-_ Performance tweaks on phones with 2+ cpu cores\n\n" +
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"_-_ Completely overhauled the changes scene (which you're currently reading!)\n" +
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"_-_ Item and enemy spawn RNG is now more consistent. Should prevent things like finding 4 crabs on floor 3.\n" +
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"_-_ The compass marker now points toward entrances after the amulet has been acquired.\n" +
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"_-_ Improved quickslot behaviour when items are removed by monks or thieves.\n" +
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"_-_ Allies are now better able to follow you through bosses.\n" +
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"_-_ Lloyd's Beacon's return function is no longer blocked by none-hostile creatures.\n" +
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"_-_ Performance tweaks on devices with 2+ cpu cores\n" +
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"_-_ Stepping on plants now interrupts the hero\n" +
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"_-_ Improved potion and scroll inventory icons\n" +
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"_-_ Increased landscape width of some windows\n" +
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@ -378,9 +388,10 @@ public class ChangesScene extends PixelScene {
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Fixed in English:\n" +
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"_-_ Missing capitalization in Prison Guard text\n" +
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"_-_ Typo when trying a locked chest with no key\n\n" +
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"Added new Language: _Catalan_\n\n" +
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"Various translation updates"));
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"_-_ Typo when trying a locked chest with no key\n" +
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"_-_ Missing period in alarm trap description\n\n" +
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"_-_ Added new Language: _Catalan_\n\n" +
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"_-_ Various translation updates"));
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changes = new ChangeInfo(Messages.get(this, "buffs"), false, null);
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changes.hardlight( CharSprite.POSITIVE );
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@ -424,53 +435,6 @@ public class ChangesScene extends PixelScene {
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"_-_ Ethereal chains now cannot reach locations the player cannot reach by walking or flying. e.g. the chains can no longer reach into a locked room.\n\n" +
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"_-_ Ethereal chains can now reach through walls on boss floors, but the above limitation still applies."));
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changes = new ChangeInfo("v0.6.1a", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.1):\n" +
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"_-_ About page flare visuals not appearing\n" +
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"_-_ Sleep & alert indicators not disappearing\n" +
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"_-_ Hero automatically finding secrets more often than intended\n\n" +
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"Fixed (existed prior to 0.6.1):\n" +
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"_-_ Various crash bugs\n" +
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"_-_ Thieves being able to escape while visible\n" +
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"_-_ Enemies not visually dying in rare cases\n" +
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"_-_ Visuals flickering while zooming on low resolution devices."));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"_-_ As a result of the flickering bugfix, camera zooming will be a bit more rigid on low resolution devices.\n\n" +
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"_-_ Lloyd's Beacon's return function is no longer blocked by none-hostile creatures."));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Various translation updates"));
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changes = new ChangeInfo("v0.6.1b", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.CHEST, null), "Sprites",
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"Improved sprites for the following:\n" +
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"_-_ Chests & Mimics\n" +
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"_-_ Darts\n" +
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"_-_ Javelins\n" +
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"_-_ Tomahawks"));
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changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
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"Fixed (caused by 0.6.1):\n" +
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"_-_ Hero automatically searching in cases when they shouldn't\n\n" +
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"_-_ Transmuted items not being added to the journal items list\n\n" +
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"_-_ Doors on floor 2 being hidden more often than they should be\n\n" +
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"_-_ Frequent crashes for a tiny number of unlucky players (sorry!)\n\n" +
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"Fixed (existed prior to 0.6.1):\n" +
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"_-_ Numerous rare crash and freeze bugs\n" +
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"_-_ Various minor bugs with the buff indicator\n" +
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"_-_ Sleep-immune enemies being affected by magical sleep"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(this, "misc"),
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"Fixed an exploit where players could examine never-seen areas to determine the shape of a level. Examining any never-seen region will now always show nothing. Previously only examining outside of the level would show nothing."));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
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"Fixed in English:\n" +
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"_-_ Missing period in alarm trap description\n\n" +
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"Various translation updates"));
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//**********************
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// v0.6.0
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//**********************
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@ -550,10 +514,10 @@ public class ChangesScene extends PixelScene {
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"_-_ Added new Language: Indonesian\n"));
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//**********************
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// Previous Updates
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// v0.4.X
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//**********************
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changes = new ChangeInfo( Messages.get(this, "older"), true, "More Info will be added to these soon.");
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changes = new ChangeInfo( "v0.4.X", true, "More Info will be added here soon.");
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changes.hardlight( Window.TITLE_COLOR);
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infos.add(changes);
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@ -561,6 +525,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released October 16th, 2016\n" +
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"_-_ 37 days after Shattered v0.4.2"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Update Changes",
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"Various utility features and improvements"));
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@ -568,6 +536,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released September 9th, 2016\n" +
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"_-_ 46 days after Shattered v0.4.1"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Update Changes",
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"Performance and game engine improvements"));
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@ -575,6 +547,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released July 25th, 2016\n" +
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"_-_ 35 days after Shattered v0.4.0"));
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changes.addButton( new ChangeButton(new ItemSprite(new PlateArmor()), "Update Changes",
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"Balance adjustments to enemies & armor"));
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@ -582,13 +558,30 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released June 20th, 2016\n" +
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"_-_ 391 days after Shattered v0.3.0\n" +
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"_-_ 50 days after Shattered v0.3.5"));
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changes.addButton( new ChangeButton(new ItemSprite(new Longsword()), "Update Changes",
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"Reworked equips, enchants & curses"));
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//**********************
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// v0.3.X
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//**********************
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changes = new ChangeInfo( "v0.3.X", true, "More Info will be added here soon.");
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changes.hardlight( Window.TITLE_COLOR);
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infos.add(changes);
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changes = new ChangeInfo("v0.3.5", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released May 1st, 2016\n" +
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"_-_ 81 days after Shattered v0.3.4"));
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changes.addButton( new ChangeButton(new Image(Assets.WARRIOR, 0, 15, 12, 15), "Update Changes",
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"Reworked Warrior & subclasses"));
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@ -596,6 +589,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released February 10th, 2016\n" +
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"_-_ 54 days after Shattered v0.3.3"));
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changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), "Update Changes",
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"Multiple language support"));
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@ -603,6 +600,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released December 18th, 2015\n" +
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"_-_ 44 days after Shattered v0.3.2"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Update Changes",
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"Support for Google Play Games"));
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@ -610,6 +611,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released November 4th, 2015\n" +
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"_-_ 79 days after Shattered v0.3.1"));
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changes.addButton( new ChangeButton(new Image(Assets.TENGU, 0, 0, 14, 16), "Update Changes",
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"Prison Rework & Balance Changes"));
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@ -617,6 +622,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released August 17th, 2015\n" +
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"_-_ 83 days after Shattered v0.3.0"));
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changes.addButton( new ChangeButton(new Image(Assets.TERRAIN_FEATURES, 16, 0, 16, 16), "Update Changes",
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"Traps reworked & UI upgrades"));
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@ -624,13 +633,30 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released May 26th, 2015\n" +
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"_-_ 253 days after Shattered v0.2.0\n" +
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"_-_ 92 days after Shattered v0.2.4"));
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changes.addButton( new ChangeButton(new Image(Assets.MAGE, 0, 15, 12, 15), "Update Changes",
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"Wands & Mage completely reworked"));
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//**********************
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// v0.2.X
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//**********************
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changes = new ChangeInfo( "v0.2.X", true, "More Info will be added here soon.");
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changes.hardlight( Window.TITLE_COLOR);
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infos.add(changes);
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changes = new ChangeInfo("v0.2.4", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released February 23rd, 2015\n" +
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"_-_ 48 days after Shattered v0.2.3"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Update Changes",
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"Small improvements and tweaks"));
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@ -638,6 +664,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released January 6th, 2015\n" +
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"_-_ 64 days after Shattered v0.2.2"));
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changes.addButton( new ChangeButton(new ItemSprite(new TimekeepersHourglass()), "Update Changes",
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"Artifact additions & improvements"));
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@ -645,6 +675,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released November 3rd, 2014\n" +
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"_-_ 21 days after Shattered v0.2.1"));
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changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), "Update Changes",
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"Small improvements and tweaks"));
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@ -652,6 +686,10 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released October 13th, 2014\n" +
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"_-_ 28 days after Shattered v0.2.0"));
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changes.addButton( new ChangeButton(new Image(Assets.RAT, 0, 30, 16, 15), "Update Changes",
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"Sewer improvements\n\n" +
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"More Info to be added here soon."));
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@ -660,27 +698,63 @@ public class ChangesScene extends PixelScene {
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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""));
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changes.addButton( new ChangeButton(new ItemSprite(new HornOfPlenty()), "Update Changes",
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"Added artifacts, reworked rings"));
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changes = new ChangeInfo(" ", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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//**********************
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// v0.1.X
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//**********************
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changes = new ChangeInfo( "v0.1.X", true, "More Info will be added here soon.");
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changes.hardlight( Window.TITLE_COLOR);
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infos.add(changes);
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changes = new ChangeInfo("v0.1.1", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(new Blandfruit()), "Update Changes",
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"Added blandfruit, reworked dew vial"));
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released August 15th, 2014\n" +
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"_-_ 10 days after Shattered v0.1.0"));
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changes.addButton( new ChangeButton(new Blandfruit(),
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"Added blandfruit"));
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changes.addButton( new ChangeButton(new DewVial(),
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"Reworked dew vial and ankh"));
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//changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SCROLL_BERKANAN, null), "Item Changes",
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// ""));
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changes = new ChangeInfo("v0.1.0", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.POTION_SILVER, null), "Update Changes",
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"Improvements to potions/scrolls"));
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changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary",
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"_-_ Released August 5th, 2014\n" +
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"_-_ 69 days after Pixel Dungeon v1.7.1\n" +
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"_-_ 9 days after v1.7.1 source release"));
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changes = new ChangeInfo(" ", false, "");
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changes.hardlight(Window.TITLE_COLOR);
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infos.add(changes);
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SEED_EARTHROOT, null), "Seed Changes",
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"_-_ Blindweed buffed, now cripples as well as blinds\n\n" +
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"_-_ Sungrass nerfed, heal scales up over time, total heal reduced by combat\n\n" +
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"_-_ Earthroot nerfed, damage absorb down to 50% from 100%, total shield unchanged\n\n" +
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"_-_ Icecap buffed, freeze effect is now much stronger in water"));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.POTION_SILVER, null), "Potion Changes",
|
||||
"_-_ Potion of Purity buffed, immunity duration increased to 10 turns from 5, clear effect radius increased\n\n" +
|
||||
"_-_ Potion of Frost buffed, freeze effect is now much stronger in water."));
|
||||
|
||||
changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.SCROLL_BERKANAN, null), "Scroll Changes",
|
||||
"_-_ Scroll of Psionic blast reworked, now rarer and much stronger, but deals damage to the hero\n\n" +
|
||||
"_-_ Scroll of Challenge renamed to Scroll of Rage, now amoks nearby enemies"));
|
||||
|
||||
Component content = list.content();
|
||||
content.clear();
|
||||
|
@ -907,5 +981,3 @@ public class ChangesScene extends PixelScene {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@ scenes.changesscene.nerfs=Nerfs
|
|||
scenes.changesscene.bugfixes=Bug Fixes
|
||||
scenes.changesscene.misc=Miscellaneous Changes
|
||||
scenes.changesscene.language=Language Improvements
|
||||
scenes.changesscene.older=Older Updates
|
||||
|
||||
scenes.gamescene.descend=You descend to floor %d of the dungeon.
|
||||
scenes.gamescene.warp=The walls warp and shift around you!
|
||||
|
|
Loading…
Reference in New Issue
Block a user