v0.7.3: removed two enchants, replaced them with two new ones!
This commit is contained in:
parent
f08a064812
commit
1434e36725
|
@ -139,8 +139,16 @@ public class ShatteredPixelDungeon extends Game {
|
||||||
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling.class,
|
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling.class,
|
||||||
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Venomous" );
|
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Venomous" );
|
||||||
com.watabou.utils.Bundle.addAlias(
|
com.watabou.utils.Bundle.addAlias(
|
||||||
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise.class,
|
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Kinetic.class,
|
||||||
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vorpal" );
|
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vorpal" );
|
||||||
|
|
||||||
|
//v0.7.3
|
||||||
|
com.watabou.utils.Bundle.addAlias(
|
||||||
|
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Kinetic.class,
|
||||||
|
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise" );
|
||||||
|
com.watabou.utils.Bundle.addAlias(
|
||||||
|
com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Kinetic.class,
|
||||||
|
"com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swift" );
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -96,9 +96,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swift;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.Flail;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
|
import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
|
||||||
|
@ -327,18 +324,6 @@ public class Hero extends Char {
|
||||||
public int attackSkill( Char target ) {
|
public int attackSkill( Char target ) {
|
||||||
KindOfWeapon wep = belongings.weapon;
|
KindOfWeapon wep = belongings.weapon;
|
||||||
|
|
||||||
if (wep instanceof Weapon
|
|
||||||
&& (((Weapon) wep).hasEnchant(Precise.class, this)
|
|
||||||
|| (((Weapon) wep).hasEnchant(Unstable.class, this) && Random.Int(11) == 0))){
|
|
||||||
if (Precise.rollToGuaranteeHit((Weapon) wep)){
|
|
||||||
target.sprite.emitter().start( Speck.factory(Speck.LIGHT), 0.05f, 5 );
|
|
||||||
if (((Weapon) wep).hasEnchant(Unstable.class, this)){
|
|
||||||
Unstable.justRolledPrecise = true;
|
|
||||||
}
|
|
||||||
return Integer.MAX_VALUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
float accuracy = 1;
|
float accuracy = 1;
|
||||||
accuracy *= RingOfAccuracy.accuracyMultiplier( this );
|
accuracy *= RingOfAccuracy.accuracyMultiplier( this );
|
||||||
|
|
||||||
|
@ -470,12 +455,6 @@ public class Hero extends Char {
|
||||||
}
|
}
|
||||||
|
|
||||||
public float attackDelay() {
|
public float attackDelay() {
|
||||||
if (buff(Swift.SwiftAttack.class) != null
|
|
||||||
&& buff(Swift.SwiftAttack.class).boostsMelee()) {
|
|
||||||
buff(Swift.SwiftAttack.class).detach();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (belongings.weapon != null) {
|
if (belongings.weapon != null) {
|
||||||
|
|
||||||
return belongings.weapon.speedFactor( this );
|
return belongings.weapon.speedFactor( this );
|
||||||
|
|
|
@ -23,13 +23,10 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
|
||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon.Enchantment;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
|
import com.shatteredpixel.shatteredpixeldungeon.journal.Notes;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
|
@ -92,16 +89,6 @@ public class Statue extends Mob {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int attackSkill( Char target ) {
|
public int attackSkill( Char target ) {
|
||||||
if (weapon.hasEnchant(Precise.class, this)
|
|
||||||
|| (weapon.hasEnchant(Unstable.class, this) && Random.Int(11) == 0)){
|
|
||||||
if (Precise.rollToGuaranteeHit(weapon)){
|
|
||||||
target.sprite.emitter().start( Speck.factory(Speck.LIGHT), 0.05f, 5 );
|
|
||||||
return Integer.MAX_VALUE;
|
|
||||||
}
|
|
||||||
if (weapon.hasEnchant(Unstable.class, this)){
|
|
||||||
Unstable.justRolledPrecise = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return (int)((9 + Dungeon.depth) * weapon.accuracyFactor(this));
|
return (int)((9 + Dungeon.depth) * weapon.accuracyFactor(this));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -43,8 +43,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.glyphs.AntiMagic;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRetribution;
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRetribution;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPsionicBlast;
|
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.exotic.ScrollOfPsionicBlast;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
|
||||||
|
@ -497,18 +495,6 @@ public class DriedRose extends Artifact {
|
||||||
@Override
|
@Override
|
||||||
public int attackSkill(Char target) {
|
public int attackSkill(Char target) {
|
||||||
|
|
||||||
if (rose != null && rose.weapon != null
|
|
||||||
&& (rose.weapon.hasEnchant(Precise.class, this)
|
|
||||||
|| rose.weapon.hasEnchant(Unstable.class, this) && Random.Int(11) == 0)){
|
|
||||||
if (Precise.rollToGuaranteeHit(rose.weapon)){
|
|
||||||
target.sprite.emitter().start( Speck.factory(Speck.LIGHT), 0.05f, 5 );
|
|
||||||
return Integer.MAX_VALUE;
|
|
||||||
}
|
|
||||||
if (rose.weapon.hasEnchant(Unstable.class, this)){
|
|
||||||
Unstable.justRolledPrecise = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//same accuracy as the hero.
|
//same accuracy as the hero.
|
||||||
int acc = Dungeon.hero.lvl + 9;
|
int acc = Dungeon.hero.lvl + 9;
|
||||||
|
|
||||||
|
|
|
@ -42,13 +42,13 @@ import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blazin
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blocking;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blooming;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Blooming;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Chilling;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Kinetic;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Corrupting;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Elastic;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Elastic;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Grim;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Lucky;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Lucky;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Precise;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projecting;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projecting;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shocking;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Shocking;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swift;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Unstable;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vampiric;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Vampiric;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
|
@ -313,14 +313,14 @@ abstract public class Weapon extends KindOfWeapon {
|
||||||
public static abstract class Enchantment implements Bundlable {
|
public static abstract class Enchantment implements Bundlable {
|
||||||
|
|
||||||
private static final Class<?>[] common = new Class<?>[]{
|
private static final Class<?>[] common = new Class<?>[]{
|
||||||
Blazing.class, Chilling.class, Shocking.class, Blooming.class};
|
Blazing.class, Chilling.class, Kinetic.class, Shocking.class};
|
||||||
|
|
||||||
private static final Class<?>[] uncommon = new Class<?>[]{
|
private static final Class<?>[] uncommon = new Class<?>[]{
|
||||||
Swift.class, Elastic.class, Projecting.class,
|
Blocking.class, Blooming.class, Elastic.class,
|
||||||
Unstable.class, Precise.class, Blocking.class};
|
Lucky.class, Projecting.class, Unstable.class};
|
||||||
|
|
||||||
private static final Class<?>[] rare = new Class<?>[]{
|
private static final Class<?>[] rare = new Class<?>[]{
|
||||||
Grim.class, Vampiric.class, Lucky.class};
|
Corrupting.class, Grim.class, Vampiric.class};
|
||||||
|
|
||||||
private static final float[] typeChances = new float[]{
|
private static final float[] typeChances = new float[]{
|
||||||
50, //12.5% each
|
50, //12.5% each
|
||||||
|
|
|
@ -0,0 +1,95 @@
|
||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2019 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Statistics;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Corruption;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.PinCushion;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||||
|
import com.watabou.utils.Random;
|
||||||
|
|
||||||
|
public class Corrupting extends Weapon.Enchantment {
|
||||||
|
|
||||||
|
private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x440066 );
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int proc(Weapon weapon, Char attacker, Char defender, int damage) {
|
||||||
|
if (defender.buff(Corruption.class) != null || !(defender instanceof Mob)) return damage;
|
||||||
|
|
||||||
|
int level = Math.max( 0, weapon.level() );
|
||||||
|
|
||||||
|
// lvl 0 - 10%
|
||||||
|
// lvl 1 ~ 12%
|
||||||
|
// lvl 2 ~ 14%
|
||||||
|
if (damage >= defender.HP
|
||||||
|
&& !defender.isImmune(Corruption.class)
|
||||||
|
&& Random.Int( level + 40 ) >= 36){
|
||||||
|
|
||||||
|
Mob enemy = (Mob) defender;
|
||||||
|
Hero hero = (attacker instanceof Hero) ? (Hero) attacker : Dungeon.hero;
|
||||||
|
|
||||||
|
enemy.HP = enemy.HT;
|
||||||
|
for (Buff buff : enemy.buffs()) {
|
||||||
|
if (buff.type == Buff.buffType.NEGATIVE
|
||||||
|
&& !(buff instanceof SoulMark)) {
|
||||||
|
buff.detach();
|
||||||
|
} else if (buff instanceof PinCushion){
|
||||||
|
buff.detach();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (enemy.alignment == Char.Alignment.ENEMY){
|
||||||
|
enemy.rollToDropLoot();
|
||||||
|
}
|
||||||
|
|
||||||
|
Buff.affect(enemy, Corruption.class);
|
||||||
|
|
||||||
|
Statistics.enemiesSlain++;
|
||||||
|
Badges.validateMonstersSlain();
|
||||||
|
Statistics.qualifiedForNoKilling = false;
|
||||||
|
if (enemy.EXP > 0 && hero.lvl <= enemy.maxLvl) {
|
||||||
|
hero.sprite.showStatus(CharSprite.POSITIVE, Messages.get(enemy, "exp", enemy.EXP));
|
||||||
|
hero.earnExp(enemy.EXP, enemy.getClass());
|
||||||
|
} else {
|
||||||
|
hero.earnExp(0, enemy.getClass());
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public ItemSprite.Glowing glowing() {
|
||||||
|
return BLACK;
|
||||||
|
}
|
||||||
|
}
|
|
@ -25,30 +25,30 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.FlavourBuff;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||||
import com.watabou.noosa.Image;
|
|
||||||
import com.watabou.utils.Bundle;
|
|
||||||
import com.watabou.utils.Random;
|
|
||||||
|
|
||||||
public class Swift extends Weapon.Enchantment {
|
public class Kinetic extends Weapon.Enchantment {
|
||||||
|
|
||||||
private static ItemSprite.Glowing YELLOW = new ItemSprite.Glowing( 0xFFFF00 );
|
private static ItemSprite.Glowing YELLOW = new ItemSprite.Glowing( 0xFFFF00 );
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int proc(Weapon weapon, Char attacker, Char defender, int damage) {
|
public int proc(Weapon weapon, Char attacker, Char defender, int damage) {
|
||||||
// lvl 0 - 13%
|
|
||||||
// lvl 1 - 22%
|
|
||||||
// lvl 2 - 30%
|
|
||||||
int level = Math.max( 0, weapon.level() );
|
|
||||||
|
|
||||||
if (Random.Int( level + 8 ) >= 7) {
|
int conservedDamage = 0;
|
||||||
Buff.prolong(attacker, SwiftAttack.class, 5).setSourceType(weapon instanceof MeleeWeapon);
|
if (attacker.buff(ConservedDamage.class) != null) {
|
||||||
|
conservedDamage = attacker.buff(ConservedDamage.class).damageBonus();
|
||||||
|
attacker.buff(ConservedDamage.class).detach();
|
||||||
}
|
}
|
||||||
|
|
||||||
return damage;
|
if (damage > defender.HP){
|
||||||
|
int extraDamage = damage - defender.HP;
|
||||||
|
|
||||||
|
Buff.affect(attacker, ConservedDamage.class, extraDamage*10);
|
||||||
|
}
|
||||||
|
|
||||||
|
return damage + conservedDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -56,32 +56,13 @@ public class Swift extends Weapon.Enchantment {
|
||||||
return YELLOW;
|
return YELLOW;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class SwiftAttack extends FlavourBuff {
|
public static class ConservedDamage extends FlavourBuff {
|
||||||
|
|
||||||
boolean sourceWasMelee;
|
|
||||||
|
|
||||||
public void setSourceType( boolean melee ){
|
|
||||||
this.sourceWasMelee = melee;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean boostsMelee(){
|
|
||||||
return !sourceWasMelee;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean boostsRanged(){
|
|
||||||
return sourceWasMelee;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int icon() {
|
public int icon() {
|
||||||
return BuffIndicator.WEAPON;
|
return BuffIndicator.WEAPON;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void tintIcon(Image icon) {
|
|
||||||
icon.hardlight(1, 1, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString() {
|
public String toString() {
|
||||||
return Messages.get(this, "name");
|
return Messages.get(this, "name");
|
||||||
|
@ -89,21 +70,12 @@ public class Swift extends Weapon.Enchantment {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String desc() {
|
public String desc() {
|
||||||
return Messages.get(this, sourceWasMelee ? "desc_melee" : "desc_ranged", dispTurns());
|
return Messages.get(this, "desc", damageBonus());
|
||||||
}
|
}
|
||||||
|
|
||||||
private static final String WAS_MELEE = "was_melee";
|
public int damageBonus(){
|
||||||
|
return (int)Math.ceil(cooldown()/10f);
|
||||||
@Override
|
|
||||||
public void storeInBundle(Bundle bundle) {
|
|
||||||
super.storeInBundle(bundle);
|
|
||||||
bundle.put(WAS_MELEE, sourceWasMelee);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void restoreFromBundle(Bundle bundle) {
|
|
||||||
super.restoreFromBundle(bundle);
|
|
||||||
sourceWasMelee = bundle.getBoolean(WAS_MELEE);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,56 +0,0 @@
|
||||||
/*
|
|
||||||
* Pixel Dungeon
|
|
||||||
* Copyright (C) 2012-2015 Oleg Dolya
|
|
||||||
*
|
|
||||||
* Shattered Pixel Dungeon
|
|
||||||
* Copyright (C) 2014-2019 Evan Debenham
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments;
|
|
||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
|
|
||||||
import com.watabou.utils.Random;
|
|
||||||
|
|
||||||
public class Precise extends Weapon.Enchantment {
|
|
||||||
|
|
||||||
private static ItemSprite.Glowing WHITE = new ItemSprite.Glowing( 0xFFFFFF );
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int proc( Weapon weapon, Char attacker, Char defender, int damage) {
|
|
||||||
return damage;
|
|
||||||
}
|
|
||||||
|
|
||||||
//called from attackSkill in Hero, Statue, and GhostHero
|
|
||||||
public static boolean rollToGuaranteeHit( Weapon weapon ){
|
|
||||||
// lvl 0 - 13%
|
|
||||||
// lvl 1 - 22%
|
|
||||||
// lvl 2 - 30%
|
|
||||||
int level = Math.max( 0, weapon.level() );
|
|
||||||
|
|
||||||
if (Random.Int( level + 8 ) >= 7) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public ItemSprite.Glowing glowing() {
|
|
||||||
return WHITE;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -36,31 +36,32 @@ public class Unstable extends Weapon.Enchantment {
|
||||||
Blocking.class,
|
Blocking.class,
|
||||||
Blooming.class,
|
Blooming.class,
|
||||||
Chilling.class,
|
Chilling.class,
|
||||||
|
Kinetic.class,
|
||||||
|
Corrupting.class,
|
||||||
Elastic.class,
|
Elastic.class,
|
||||||
Grim.class,
|
Grim.class,
|
||||||
Lucky.class,
|
Lucky.class,
|
||||||
//precise also not included here, is manually checked in attackSkill
|
|
||||||
//projecting not included, no on-hit effect
|
//projecting not included, no on-hit effect
|
||||||
Shocking.class,
|
Shocking.class,
|
||||||
Swift.class,
|
|
||||||
Vampiric.class
|
Vampiric.class
|
||||||
};
|
};
|
||||||
|
|
||||||
public static boolean justRolledPrecise;
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
|
public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
|
||||||
if (justRolledPrecise){
|
|
||||||
justRolledPrecise = false;
|
int conservedDamage = 0;
|
||||||
return damage;
|
if (attacker.buff(Kinetic.ConservedDamage.class) != null) {
|
||||||
|
conservedDamage = attacker.buff(Kinetic.ConservedDamage.class).damageBonus();
|
||||||
|
attacker.buff(Kinetic.ConservedDamage.class).detach();
|
||||||
}
|
}
|
||||||
|
|
||||||
try {
|
try {
|
||||||
return Random.oneOf(randomEnchants).newInstance().proc( weapon, attacker, defender, damage );
|
damage = Random.oneOf(randomEnchants).newInstance().proc( weapon, attacker, defender, damage );
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
ShatteredPixelDungeon.reportException(e);
|
ShatteredPixelDungeon.reportException(e);
|
||||||
return damage;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return damage + conservedDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -34,7 +34,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.MagicalHolster;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
|
import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfSharpshooting;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projecting;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Projecting;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.enchantments.Swift;
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.TippedDart;
|
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.TippedDart;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||||
|
@ -195,12 +194,6 @@ abstract public class MissileWeapon extends Weapon {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public float castDelay(Char user, int dst) {
|
public float castDelay(Char user, int dst) {
|
||||||
if (Actor.findChar( dst ) != null
|
|
||||||
&& user.buff(Swift.SwiftAttack.class) != null
|
|
||||||
&& user.buff(Swift.SwiftAttack.class).boostsRanged()) {
|
|
||||||
user.buff(Swift.SwiftAttack.class).detach();
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
return speedFactor( user );
|
return speedFactor( user );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1170,6 +1170,14 @@ items.weapon.enchantments.blooming.desc=Blooming weapons contain magic which wil
|
||||||
items.weapon.enchantments.chilling.name=chilling %s
|
items.weapon.enchantments.chilling.name=chilling %s
|
||||||
items.weapon.enchantments.chilling.desc=Enemies struck with this enchantment are chilled, slowing their movement and attacks.
|
items.weapon.enchantments.chilling.desc=Enemies struck with this enchantment are chilled, slowing their movement and attacks.
|
||||||
|
|
||||||
|
items.weapon.enchantments.kinetic.name=kinetic %s
|
||||||
|
items.weapon.enchantments.kinetic.desc=When an enemy is killed with a kinetic weapon, any excess force is stored in the weapon and will be applied to the next successful attack.
|
||||||
|
items.weapon.enchantments.kinetic$conserveddamage.name=Conserved Damage
|
||||||
|
items.weapon.enchantments.kinetic$conserveddamage.desc=Your weapon has stored the excess force from a previous killing blow, and will apply it as bonus damage to your next attack. The energy will slowly fade over time, however.\n\nConserved Damage: %d.
|
||||||
|
|
||||||
|
items.weapon.enchantments.corrupting.name=corrupting %s
|
||||||
|
items.weapon.enchantments.corrupting.desc=This powerful enchantment posses similar power to the wand of corruption. When an enemy is killed with a corrupting weapon, there is a chance they will become corrupted.
|
||||||
|
|
||||||
items.weapon.enchantments.elastic.name=elastic %s
|
items.weapon.enchantments.elastic.name=elastic %s
|
||||||
items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances.
|
items.weapon.enchantments.elastic.desc=Elastic weapons have a chance to send enemies flying back short distances.
|
||||||
|
|
||||||
|
@ -1177,7 +1185,7 @@ items.weapon.enchantments.grim.name=grim %s
|
||||||
items.weapon.enchantments.grim.desc=This powerful enchantment possesses the power to instantly execute an enemy. The effect is more likely to occur the weaker the enemy is.
|
items.weapon.enchantments.grim.desc=This powerful enchantment possesses the power to instantly execute an enemy. The effect is more likely to occur the weaker the enemy is.
|
||||||
|
|
||||||
items.weapon.enchantments.lucky.name=lucky %s
|
items.weapon.enchantments.lucky.name=lucky %s
|
||||||
items.weapon.enchantments.lucky.desc=This powerful enchantment increases the fortune of whoever wields it. Enemies which are killed with a lucky weapon have a chance to drop extra loot.
|
items.weapon.enchantments.lucky.desc=Enemies which are killed by a lucky weapon have a chance to drop extra loot.
|
||||||
|
|
||||||
items.weapon.enchantments.precise.name=precise %s
|
items.weapon.enchantments.precise.name=precise %s
|
||||||
items.weapon.enchantments.precise.desc=A precise weapon has a chance to guarantee a hit on an enemy, regardless of the circumstances.
|
items.weapon.enchantments.precise.desc=A precise weapon has a chance to guarantee a hit on an enemy, regardless of the circumstances.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user