v0.9.0: fixed lingering taps when using gestures on Android 11
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34e8c4f6ab
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12b7e47883
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@ -101,4 +101,13 @@ public class PointerEvent {
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}
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}
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pointerEvents.clear();
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pointerEvents.clear();
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}
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}
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public static synchronized void clearPointerEvents(){
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pointerEvents.clear();
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for (PointerEvent p : activePointers.values()){
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p.current = p.start = new PointF(-1, -1);
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pointerSignal.dispatch(p.up());
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}
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activePointers.clear();
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}
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}
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}
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@ -31,6 +31,7 @@ import com.watabou.gltextures.TextureCache;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Blending;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.glwrap.Vertexbuffer;
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import com.watabou.input.InputHandler;
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import com.watabou.input.InputHandler;
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import com.watabou.input.PointerEvent;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Music;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Callback;
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import com.watabou.utils.Callback;
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@ -155,6 +156,8 @@ public class Game implements ApplicationListener {
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public void pause() {
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public void pause() {
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paused = true;
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paused = true;
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PointerEvent.clearPointerEvents();
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if (scene != null) {
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if (scene != null) {
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scene.onPause();
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scene.onPause();
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}
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}
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