v0.2.1c: final balance tweaks, tweaked Goo clarity
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@ -155,10 +155,9 @@ public class Goo extends Mob {
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((GooSprite)sprite).pumpUp();
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((GooSprite)sprite).pumpUp();
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for (int i=0; i < Level.NEIGHBOURS9DIST2.length; i++) {
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for (int i=0; i < Level.NEIGHBOURS9.length; i++) {
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int j = pos + Level.NEIGHBOURS9DIST2[i];
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int j = pos + Level.NEIGHBOURS9[i];
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if (j >=0 && j <= 1023 && Level.passable[j])
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GameScene.add( Blob.seed( j , 2, GooWarn.class ));
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GameScene.add( Blob.seed( j , 2, GooWarn.class ));
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}
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}
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@ -543,7 +543,7 @@ public class Ghost extends Mob.NPC {
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name = "great crab";
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name = "great crab";
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spriteClass = GreatCrabSprite.class;
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spriteClass = GreatCrabSprite.class;
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HP = HT = 25;
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HP = HT = 30;
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defenseSkill = 0; //see damage()
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defenseSkill = 0; //see damage()
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baseSpeed = 1f;
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baseSpeed = 1f;
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