diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 2f662dd87..dac5b4f3d 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -325,7 +325,7 @@ actors.hero.talent.test_subject.desc=_+1:_ Whenever the Warrior identifies an it actors.hero.talent.iron_will.title=iron will actors.hero.talent.iron_will.desc=_+1:_ The max shield provided by the Warrior's seal is _increased by 1_.\n\n_+2:_ The max shield provided by the Warrior's seal is _increased by 2_. actors.hero.talent.iron_stomach.title=iron stomach -actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+1:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating. +actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn and grants him _75% damage resistance_ while eating.\n\n_+2:_ Eating food takes the Warrior 1 turn and grants him _100% damage resistance_ while eating. actors.hero.talent.restored_willpower.title=restored willpower actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the Warrior's seal shielding_.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the Warrior's seal shielding_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. @@ -338,7 +338,7 @@ actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an actors.hero.talent.backup_barrier.title=backup barrier actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff. actors.hero.talent.energizing_meal.title=energizing meal -actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+1:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_. +actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_. actors.hero.talent.energizing_upgrade.title=energizing upgrade actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade. @@ -357,7 +357,7 @@ actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instant actors.hero.talent.silent_steps.title=silent steps actors.hero.talent.silent_steps.desc=_+1:_ The Rogue will not wake sleeping enemies while he is _3 or more tiles away from them_.\n\n_+2:_ The Rogue will not wake sleeping enemies while he is _not adjacent to them_. actors.hero.talent.rogues_foresight.title=rogue's foresight -actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+1:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret. +actors.hero.talent.rogues_foresight.desc=_+1:_ When he first enters a level with a secret room, the Rogue has a _50% chance to notice_ that the level contains a secret.\n\n_+2:_ When he first enters a level with a secret room, the Rogue has a _75% chance to notice_ that the level contains a secret. actors.hero.talent.natures_bounty.title=nature's bounty actors.hero.talent.natures_bounty.desc=_+1:_ The Huntress can find _4 berries_ hidden in tall grass as she explores the earlier stages of the dungeon.\n\n_+2:_ The Huntress can find _6 berries_ hidden in tall grass as she explores the earlier stages of the dungeon. @@ -368,9 +368,9 @@ actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy wi actors.hero.talent.natures_aid.title=nature's aid actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision. actors.hero.talent.invigorating_meal.title=invigorating meal -actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_. +actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_. actors.hero.talent.restored_nature.title=restored nature -actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+1:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. +actors.hero.talent.restored_nature.desc=_+1:_ Drinking a potion of healing spawns _up to 5 grass_ around the Huntress, and roots adjacent enemies for _2 turns_.\n\n_+2:_ Drinking a potion of healing spawns _up to 8 grass_ around the Huntress, and roots adjacent enemies for _3 turns_.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing. actors.hero.talent.durable_projectiles.title=durable projectiles actors.hero.talent.durable_projectiles.desc=_+1:_ Thrown weapons have _+50% durability_ when used by the huntress.\n\n_+2:_ Thrown weapons have _+75% durability_ when used by the huntress. actors.hero.talent.heightened_senses.title=heightened senses