v0.3.3: changed EVIL propery to DEMONIC, implemented it
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@ -456,7 +456,7 @@ public abstract class Char extends Actor {
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BOSS,
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MINIBOSS,
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UNDEAD,
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EVIL,
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DEMONIC,
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IMMOVABLE
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}
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}
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@ -51,6 +51,8 @@ public class Elemental extends Mob {
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loot = new PotionOfLiquidFlame();
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lootChance = 0.1f;
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -60,6 +60,8 @@ public class Eye extends Mob {
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loot = new Dewdrop();
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lootChance = 0.5f;
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -46,7 +46,7 @@ public class FetidRat extends Rat {
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state = WANDERING;
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properties.add(Property.MINIBOSS);
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properties.add(Property.UNDEAD);
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -63,6 +63,7 @@ public class Goo extends Mob {
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lootChance = 0.333f;
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properties.add(Property.BOSS);
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properties.add(Property.DEMONIC);
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}
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private int pumpedUp = 0;
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@ -54,7 +54,7 @@ public class Guard extends Mob {
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loot = null; //see createloot.
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lootChance = 1;
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properties.add(Property.UNDEAD);
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -50,6 +50,8 @@ public class Mimic extends Mob {
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{
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name = "mimic";
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spriteClass = MimicSprite.class;
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properties.add(Property.DEMONIC);
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}
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public ArrayList<Item> items;
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@ -52,6 +52,8 @@ public class Scorpio extends Mob {
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loot = new PotionOfHealing();
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lootChance = 0.2f;
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -59,6 +59,8 @@ public class Succubus extends Mob {
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loot = new ScrollOfLullaby();
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lootChance = 0.05f;
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -56,6 +56,8 @@ public class Thief extends Mob {
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lootChance = 0.01f;
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FLEEING = new Fleeing();
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properties.add(Property.DEMONIC);
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}
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private static final String ITEM = "item";
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@ -73,6 +73,7 @@ public class Yog extends Mob {
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properties.add(Property.BOSS);
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properties.add(Property.IMMOVABLE);
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properties.add(Property.DEMONIC);
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}
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private static final String TXT_DESC =
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@ -233,7 +234,7 @@ public class Yog extends Mob {
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state = WANDERING;
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properties.add(Property.BOSS);
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properties.add(Property.UNDEAD);
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -326,6 +327,7 @@ public class Yog extends Mob {
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state = WANDERING;
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properties.add(Property.BOSS);
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -441,6 +443,8 @@ public class Yog extends Mob {
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EXP = 0;
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state = HUNTING;
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properties.add(Property.DEMONIC);
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}
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@Override
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@ -59,25 +59,6 @@ public class WandOfPrismaticLight extends Wand {
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collisionProperties = Ballistica.MAGIC_BOLT;
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}
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//FIXME: this is sloppy
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private static HashSet<Class> evilMobs = new HashSet<Class>(Arrays.asList(
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//Any Location
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Mimic.class, Wraith.class,
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//Sewers
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FetidRat.class,
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Goo.class,
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//Prison
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Skeleton.class , Thief.class, Bandit.class,
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//Caves
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//City
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Warlock.class, Monk.class, Senior.class,
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King.class, King.Undead.class,
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//Halls
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Succubus.class, Eye.class, Scorpio.class, Acidic.class,
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Yog.class, Yog.RottingFist.class, Yog.BurningFist.class, Yog.Larva.class
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));
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@Override
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protected void onZap(Ballistica beam) {
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Char ch = Actor.findChar(beam.collisionPos);
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@ -100,7 +81,7 @@ public class WandOfPrismaticLight extends Wand {
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ch.sprite.emitter().burst(Speck.factory(Speck.LIGHT), 6 );
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}
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if (evilMobs.contains(ch.getClass())){
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if (ch.properties().contains(Char.Property.DEMONIC) || ch.properties().contains(Char.Property.UNDEAD)){
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ch.sprite.emitter().start( ShadowParticle.UP, 0.05f, 10+level() );
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Sample.INSTANCE.play(Assets.SND_BURNING);
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@ -173,7 +154,7 @@ public class WandOfPrismaticLight extends Wand {
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"This wand is made of a solid piece of translucent crystal, like a long chunk of smooth glass. " +
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"It becomes clear towards the tip, where you can see colorful lights dancing around inside it.\n\n" +
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"This wand shoots rays of light which damage and blind enemies and cut through the darkness of the dungeon, " +
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"revealing hidden areas and traps. Evildoers, demons, and the undead will burn in the bright light " +
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"revealing hidden areas and traps. Demonic and undead foes will burn in the bright light " +
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"of the wand, taking significant bonus damage.";
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}
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}
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