v0.7.2: reduced the power of chilling enchantment

This commit is contained in:
Evan Debenham 2019-03-15 18:39:05 -04:00
parent e383c285ec
commit 0fa0e1fe84

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@ -43,8 +43,7 @@ public class Chilling extends Weapon.Enchantment {
if (Random.Int( level + 3 ) >= 2) { if (Random.Int( level + 3 ) >= 2) {
//FIXME this should probably stack chilled Buff.affect( defender, Chill.class, 3f );
Buff.affect( defender, Chill.class, 3f + level/4f );
Splash.at( defender.sprite.center(), 0xFFB2D6FF, 5); Splash.at( defender.sprite.center(), 0xFFB2D6FF, 5);
} }