v0.3.0: balance tweaks and lots-o-polish for the mage's staff

This commit is contained in:
Evan Debenham 2015-05-14 21:07:05 -04:00
parent ea628b7212
commit 0f9bca32d0

View File

@ -8,12 +8,12 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.bags.Bag;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.melee.MeleeWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.*;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
@ -32,11 +32,10 @@ public class MagesStaff extends MeleeWeapon {
private static final String TXT_SELECT_WAND = "Select a wand to consume";
//TODO: decide on balancing
private static final float STAFF_SCALE_FACTOR = 0.75f;
{
name = "Mage's Staff";
name = "staff";
image = ItemSpriteSheet.MAGES_STAFF;
defaultAction = AC_ZAP;
@ -94,9 +93,9 @@ public class MagesStaff extends MeleeWeapon {
@Override
public void proc(Char attacker, Char defender, int damage) {
super.proc(attacker, defender, damage);
if (wand != null && Dungeon.hero.subClass == HeroSubClass.BATTLEMAGE)
wand.onHit( this, attacker, defender, damage );
super.proc(attacker, defender, damage);
}
@Override
@ -120,12 +119,15 @@ public class MagesStaff extends MeleeWeapon {
this.wand = null;
GLog.w("TODO");
enchant( null );
GLog.p("You imbue your staff with the " + wand.name());
if (enchantment != null) {
GLog.w("The conflicting magics erase the enchantment on your staff.");
enchant(null);
}
//syncs the level of the two items.
//TODO: decide on balancing for this
int targetLevel = Math.round((this.level*2 + wand.level)/3f);
int targetLevel = Math.max(this.level, wand.level);
int staffLevelDiff = targetLevel - this.level;
if (staffLevelDiff > 0)
@ -139,8 +141,6 @@ public class MagesStaff extends MeleeWeapon {
else if (wandLevelDiff < 0)
wand.degrade(Math.abs(wandLevelDiff));
GLog.p("TODO");
this.wand = wand;
wand.identify();
wand.cursed = false;
@ -173,7 +173,7 @@ public class MagesStaff extends MeleeWeapon {
@Override
public String name(){
if (wand == null)
return super.name();
return "mage's staff";
else {
String name = wand.name().replace("Wand", "Staff");
return enchantment == null ? name : enchantment.name( name );
@ -196,30 +196,85 @@ public class MagesStaff extends MeleeWeapon {
@Override
public void restoreFromBundle(Bundle bundle) {
super.restoreFromBundle(bundle);
//TODO: error check here?
wand = (Wand) bundle.get(WAND);
}
@Override
public String desc() {
String result = "Crafted by the mage himself, this extraordinary staff is one of a kind multi-purpose magical weapon.\n" +
"\n" +
"Rather than having an innate magic in it, this staff is instead imbued with magical energy from a wand, permanently granting it new power.\n" +
"\n";
if (wand instanceof WandOfMagicMissile){
result += "The staff radiates consistent magical energy from the wand it is imbued with.";
} else if (wand instanceof WandOfFireblast){
result += "The staff burns and sizzles with fiery energy from the wand it is imbued with.";
} else if (wand instanceof WandOfLightning){
result += "The staff fizzes and crackles with electrical energy from the wand it is imbued with.";
} else if (wand instanceof WandOfDisintegration){
result += "The staff hums with deep and powerful energy from the wand it is imbued with.";
} else if (wand instanceof WandOfVenom){
result += "The staff drips and hisses with corrosive energy from the wand it is imbued with.";
} else if (wand instanceof WandOfPrismaticLight){
result += "The staff glows and shimmers with bright energy from the wand it is imbued with.";
} else if (wand instanceof WandOfFrost){
result += "The staff chills the air with the cold energy from the wand it is imbued with.";
} else if (wand instanceof WandOfBlastWave){
result += "The staff pops and crackles with explosive energy from the wand it is imbued with.";
} else if (wand instanceof WandOfRegrowth){
result += "The staff flourishes and grows with natural energy from the wand it is imbued with.";
} else if (wand instanceof WandOfTransfusion){
result += "The staff Courses and Flows with life energy from the wand it is imbued with.";
}
return result;
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
public void onSelect( final Item item ) {
if (item != null) {
Sample.INSTANCE.play( Assets.SND_EVOKE );
ScrollOfUpgrade.upgrade(curUser);
evoke( curUser );
if (!item.isIdentified()) {
GLog.w("You'll need to know more about this wand first.");
return;
} else if (item.cursed){
GLog.w("You can't use a cursed wand.");
return;
}
GLog.w( "TODO" );
GameScene.show(
new WndOptions("",
"Are you sure you want to imbue your staff with this " + item.name() + "?\n\n" +
"Your staff will inherit the highest level between it and the wand, " +
"and all magic currently affecting the staff will be lost.",
"Yes, i'm sure.",
"No, I changed my mind") {
@Override
protected void onSelect(int index) {
if (index == 0) {
Sample.INSTANCE.play(Assets.SND_EVOKE);
ScrollOfUpgrade.upgrade(curUser);
evoke(curUser);
Dungeon.quickslot.clearItem(item);
Dungeon.quickslot.clearItem(item);
item.detach( curUser.belongings.backpack );
item.detach(curUser.belongings.backpack);
imbueWand((Wand) item, curUser);
imbueWand((Wand) item, curUser);
curUser.spendAndNext(2f);
updateQuickslot();
}
}
;
}
);
curUser.spendAndNext( 2f );
updateQuickslot();
}
}