From 0d0f33d845bc8d85569da2dbef53d42199446e46 Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan@ShatteredPixel.com>
Date: Tue, 29 Jun 2021 21:33:19 -0400
Subject: [PATCH] v0.9.4: fixed damage warn triggering when hero gains HP from
 being hit

---
 .../shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java  | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
index 2516c9f07..6c2ec9dca 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java
@@ -1215,6 +1215,8 @@ public class Hero extends Char {
 		int postHP = HP + shielding();
 		int effectiveDamage = preHP - postHP;
 
+		if (effectiveDamage <= 0) return;
+
 		//flash red when hit for serious damage.
 		float percentDMG = effectiveDamage / (float)preHP; //percent of current HP that was taken
 		float percentHP = 1 - ((HT - postHP) / (float)HT); //percent health after damage was taken