v0.3.3: tweaked how items auto-pickup

This commit is contained in:
Evan Debenham 2015-12-15 19:13:53 -05:00
parent 1cd0538e83
commit 0c68376863

View File

@ -1057,7 +1057,9 @@ public class Hero extends Char {
curAction = new HeroAction.Attack( ch );
}
} else if ((heap = Dungeon.level.heaps.get( cell )) != null) {
} else if ((heap = Dungeon.level.heaps.get( cell )) != null
//moving to an item doesn't auto-pickup when enemies are near.
&& (visibleEnemies.size() == 0 || cell == pos)) {
switch (heap.type) {
case HEAP: