v0.3.3: tweaked how items auto-pickup

This commit is contained in:
Evan Debenham 2015-12-15 19:13:53 -05:00
parent 1cd0538e83
commit 0c68376863

View File

@ -1056,8 +1056,10 @@ public class Hero extends Char {
} else { } else {
curAction = new HeroAction.Attack( ch ); curAction = new HeroAction.Attack( ch );
} }
} else if ((heap = Dungeon.level.heaps.get( cell )) != null) { } else if ((heap = Dungeon.level.heaps.get( cell )) != null
//moving to an item doesn't auto-pickup when enemies are near.
&& (visibleEnemies.size() == 0 || cell == pos)) {
switch (heap.type) { switch (heap.type) {
case HEAP: case HEAP: