V0.2.1 : Removed now unused quest items (rat skull gets to stick around a few versions to help old saves)
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@ -1,47 +0,0 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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public class DriedRose extends Item {
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{
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name = "dried rose";
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image = ItemSpriteSheet.ROSE;
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unique = true;
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public String info() {
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return
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"The rose has dried long ago, but it has kept all its petals somehow.";
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}
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}
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@ -20,6 +20,8 @@ package com.shatteredpixel.shatteredpixeldungeon.items.quest;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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//this one's still hanging around to support quests from old saves
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//TODO: remove this when saves from v0.2.1 are no longer supported
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public class RatSkull extends Item {
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{
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@ -135,7 +135,7 @@ public class ItemSpriteSheet {
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public static final int ARTIFACT_ARMBAND = ROW8+1;
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public static final int ARTIFACT_CAPE = ROW8+2;
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public static final int ARTIFACT_TALISMAN = ROW8+3;
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public static final int ARTIFACT_ROSE = ROW8+4;
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//Row Nine: Artifacts with Dynamic Images
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public static final int ARTIFACT_HORN1 = ROW9+0;
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@ -199,12 +199,11 @@ public class ItemSpriteSheet {
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public static final int PASTY = ROW13+6;
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//Row Fourteen: Quest Items
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public static final int ROSE = ROW14+0;
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public static final int SKULL = ROW14+1;
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public static final int DUST = ROW14+2;
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public static final int PICKAXE = ROW14+3;
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public static final int ORE = ROW14+4;
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public static final int TOKEN = ROW14+5;
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public static final int SKULL = ROW14+0;
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public static final int DUST = ROW14+1;
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public static final int PICKAXE = ROW14+2;
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public static final int ORE = ROW14+3;
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public static final int TOKEN = ROW14+4;
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//Row Fifteen: Containers/Bags
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public static final int VIAL = ROW15+0;
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@ -25,13 +25,10 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Ghost;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.quest.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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public class WndSadGhost extends Window {
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