v0.7.2: reverted changes to magical infusion
The change to magical infusion should happen but now isn't the best time for itm Catalysts are already enough of a balance change to alchemy.
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@ -179,8 +179,6 @@ public abstract class Recipe {
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new Blandfruit.CookFruit(),
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new TippedDart.TipDart(),
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new Bomb.EnhanceBomb(),
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new AlchemicalCatalyst.Recipe(),
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new ArcaneCatalyst.Recipe(),
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new ElixirOfAquaticRejuvenation.Recipe(),
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new ElixirOfDragonsBlood.Recipe(),
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new ElixirOfIcyTouch.Recipe(),
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@ -201,6 +199,8 @@ public abstract class Recipe {
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new PhaseShift.Recipe(),
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new ReclaimTrap.Recipe(),
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new Recycle.Recipe(),
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new AlchemicalCatalyst.Recipe(),
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new ArcaneCatalyst.Recipe(),
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new StewedMeat.twoMeat()
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};
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@ -27,6 +27,8 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfUpgrade;
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import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.SpiritBow;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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@ -36,19 +38,21 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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public class MagicalInfusion extends InventorySpell {
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{
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mode = WndBag.Mode.UPGRADEABLE;
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mode = WndBag.Mode.ENCHANTABLE;
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image = ItemSpriteSheet.MAGIC_INFUSE;
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}
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@Override
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protected void onItemSelected( Item item ) {
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if (item instanceof Weapon && ((Weapon) item).enchantment != null) {
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if (item instanceof SpiritBow){
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if (((SpiritBow) item).enchantment == null){
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((Weapon)item).enchant();
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}
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} else if (item instanceof Weapon) {
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((Weapon) item).upgrade(true);
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} else if (item instanceof Armor && ((Armor) item).glyph != null) {
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((Armor) item).upgrade(true);
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} else {
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item.upgrade();
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((Armor) item).upgrade(true);
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}
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GLog.p( Messages.get(this, "infuse", item.name()) );
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@ -62,16 +66,16 @@ public class MagicalInfusion extends InventorySpell {
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@Override
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public int price() {
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//prices of ingredients, divided by output quantity
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return Math.round(quantity * ((50 + 40) / 1f));
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return Math.round(quantity * ((50 + 30) / 1f));
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}
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public static class Recipe extends com.shatteredpixel.shatteredpixeldungeon.items.Recipe.SimpleRecipe {
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{
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inputs = new Class[]{ScrollOfUpgrade.class, ArcaneCatalyst.class};
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inputs = new Class[]{ScrollOfUpgrade.class, StoneOfEnchantment.class};
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inQuantity = new int[]{1, 1};
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cost = 5;
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cost = 3;
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output = MagicalInfusion.class;
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outQuantity = 1;
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@ -969,7 +969,7 @@ items.spells.spell.no_magic=You can't cast spells while magic immune.
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items.spells.magicalinfusion.name=magical infusion
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items.spells.magicalinfusion.inv_title=Infuse an item
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items.spells.magicalinfusion.infuse=Your %s is infused with arcane energy!
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items.spells.magicalinfusion.desc=This spell posses the same magical power as a scroll of upgrade, but in a more stable form.\n\nIn addition to upgrading an item, it will also never erase an enchantment on a weapon or glyph on armor.
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items.spells.magicalinfusion.desc=This spell will infuse a weapon or armor with powerful magical energy.\n\nIn addition to being upgraded, a weapon will gain a magical enchantment, or armor will be imbued with a magical glyph.\n\nIf the item already has an enchantment or glyph, it will not be erased by the upgrade.
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items.spells.magicalporter.name=magical porter
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items.spells.magicalporter.inv_title=Port an item
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