v0.2.3: correction to sewer boss levelgen logic, fixes a bug and levels should be bigger on average now.
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@ -83,7 +83,7 @@ public class SewerBossLevel extends RegularLevel {
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for(int i = 0; i <= 4; i++){
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for(int i = 0; i <= 4; i++){
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retry = 0;
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retry = 0;
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//find a suitable room the first four times
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//find a suitable room the first four times
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//sutiable room should be empty and have a distance of 2 from the current room
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//suitable room should be empty, have a distance of 2 from the current room, and not be adjacent to the entrance.
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if (i < 4) {
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if (i < 4) {
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do {
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do {
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if (retry++ > 20) {
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if (retry++ > 20) {
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@ -92,7 +92,7 @@ public class SewerBossLevel extends RegularLevel {
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curRoom = Random.element(rooms);
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curRoom = Random.element(rooms);
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Graph.buildDistanceMap(rooms, curRoom);
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Graph.buildDistanceMap(rooms, curRoom);
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distance = lastRoom.distance();
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distance = lastRoom.distance();
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} while (curRoom.type != Type.NULL || distance != 2);
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} while (curRoom.type != Type.NULL || distance != 2 || curRoom.neigbours.contains(roomEntrance));
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curRoom.type = Type.STANDARD;
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curRoom.type = Type.STANDARD;
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