v0.3.0: removed light effect caused by burning.
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@ -72,10 +72,6 @@ public class Burning extends Buff implements Hero.Doom {
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if (target.isAlive()) {
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if (target instanceof Hero) {
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Buff.prolong( target, Light.class, TICK * 1.01f );
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}
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target.damage( Random.Int( 1, 5 ), this );
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Buff.detach( target, Chill.class);
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