v0.8.1: redesigned hero select with new splash art!

This commit is contained in:
Evan Debenham 2020-06-08 15:47:09 -04:00
parent 91dd87347b
commit 093671ed3b
12 changed files with 455 additions and 7 deletions

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@ -178,6 +178,14 @@ public class Assets {
};
}
public static class Splashes {
public static final String WARRIOR = "splashes/warrior.jpg";
public static final String MAGE = "splashes/mage.jpg";
public static final String ROGUE = "splashes/rogue.jpg";
public static final String HUNTRESS = "splashes/huntress.jpg";
}
public static class Sprites {
public static final String ITEMS = "sprites/items.png";

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@ -215,6 +215,19 @@ public enum HeroClass {
}
}
public String splashArt(){
switch (this) {
case WARRIOR: default:
return Assets.Splashes.WARRIOR;
case MAGE:
return Assets.Splashes.MAGE;
case ROGUE:
return Assets.Splashes.ROGUE;
case HUNTRESS:
return Assets.Splashes.HUNTRESS;
}
}
public String[] perks() {
switch (this) {
case WARRIOR: default:

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@ -0,0 +1,415 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2020 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndChallenges;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndStartGame;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndTabbed;
import com.watabou.input.PointerEvent;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
import com.watabou.noosa.NinePatch;
import com.watabou.noosa.PointerArea;
import com.watabou.utils.DeviceCompat;
import com.watabou.utils.GameMath;
import java.util.ArrayList;
public class HeroSelectScene extends PixelScene {
private Image background;
private NinePatch border;
private RenderedTextBlock prompt;
//fading UI elements
private ArrayList<StyledButton> heroBtns = new ArrayList<>();
private StyledButton startBtn;
private IconButton infoButton;
private IconButton challengeButton;
private IconButton btnExit;
@Override
public void create() {
super.create();
background = new Image(HeroClass.WARRIOR.splashArt()){
@Override
public void update() {
if (rm > 1f){
rm -= Game.elapsed;
gm = bm = rm;
} else {
rm = gm = bm = 1;
}
}
};
background.scale.set(Camera.main.height/background.height);
background.x = (Camera.main.width - background.width())/2f;
background.y = (Camera.main.height - background.height())/2f;
background.visible = false;
PixelScene.align(background);
border = Chrome.get(Chrome.Type.WINDOW_SILVER);
border.size(background.width()+border.marginHor()-4, background.height()+border.marginVer()-4);
border.x = background.x - border.marginLeft()+2;
border.y = background.y - border.marginTop()+2;
border.visible = false;
add(border);
add(background);
prompt = PixelScene.renderTextBlock(Messages.get(WndStartGame.class, "title"), 12);
prompt.hardlight(Window.TITLE_COLOR);
prompt.setPos( (Camera.main.width - prompt.width())/2f, (Camera.main.height - HeroBtn.HEIGHT - prompt.height() - 4));
PixelScene.align(prompt);
add(prompt);
startBtn = new StyledButton(Chrome.Type.GREY_BUTTON_TR, ""){
@Override
protected void onClick() {
super.onClick();
if (GamesInProgress.selectedClass == null) return;
Dungeon.hero = null;
ActionIndicator.action = null;
InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
if (SPDSettings.intro()) {
SPDSettings.intro( false );
Game.switchScene( IntroScene.class );
} else {
Game.switchScene( InterlevelScene.class );
}
}
};
startBtn.icon(Icons.get(Icons.ENTER));
startBtn.setSize(80, 21);
startBtn.setPos((Camera.main.width - startBtn.width())/2f, (Camera.main.height - HeroBtn.HEIGHT + 2 - startBtn.height()));
add(startBtn);
startBtn.visible = false;
infoButton = new IconButton(Icons.get(Icons.INFO)){
@Override
protected void onClick() {
super.onClick();
ShatteredPixelDungeon.scene().addToFront(new WndHeroInfo(GamesInProgress.selectedClass));
}
};
infoButton.visible = false;
infoButton.setSize(21, 21);
add(infoButton);
HeroClass[] classes = HeroClass.values();
int btnWidth = HeroBtn.MIN_WIDTH;
int curX = (Camera.main.width - btnWidth * classes.length)/2;
if (curX > 0){
btnWidth += Math.min(curX/(classes.length/2), 15);
curX = (Camera.main.width - btnWidth * classes.length)/2;
}
int heroBtnleft = curX;
for (HeroClass cl : classes){
HeroBtn button = new HeroBtn(cl);
button.setRect(curX, Camera.main.height-HeroBtn.HEIGHT+3, btnWidth, HeroBtn.HEIGHT);
curX += btnWidth;
add(button);
heroBtns.add(button);
}
challengeButton = new IconButton(
Icons.get( SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON :Icons.CHALLENGE_OFF)){
@Override
protected void onClick() {
ShatteredPixelDungeon.scene().addToFront(new WndChallenges(SPDSettings.challenges(), true) {
public void onBackPressed() {
super.onBackPressed();
icon(Icons.get(SPDSettings.challenges() > 0 ? Icons.CHALLENGE_ON : Icons.CHALLENGE_OFF));
}
} );
}
@Override
public void update() {
if( !visible && GamesInProgress.selectedClass != null){
visible = true;
}
super.update();
}
};
challengeButton.setRect(heroBtnleft + 16, Camera.main.height-HeroBtn.HEIGHT-16, 21, 21);
challengeButton.visible = false;
if (DeviceCompat.isDebug() || Badges.isUnlocked(Badges.Badge.VICTORY)){
add(challengeButton);
} else {
Dungeon.challenges = 0;
SPDSettings.challenges(0);
}
btnExit = new ExitButton();
btnExit.setPos( Camera.main.width - btnExit.width(), 0 );
add( btnExit );
PointerArea fadeResetter = new PointerArea(0, 0, Camera.main.width, Camera.main.height){
@Override
public boolean onSignal(PointerEvent event) {
resetFade();
return false;
}
};
add(fadeResetter);
resetFade();
if (GamesInProgress.selectedClass != null){
setSelectedHero(GamesInProgress.selectedClass);
}
fadeIn();
}
private void setSelectedHero(HeroClass cl){
GamesInProgress.selectedClass = cl;
background.texture( cl.splashArt() );
background.visible = true;
background.hardlight(1.5f,1.5f,1.5f);
border.visible = true;
prompt.visible = false;
startBtn.visible = true;
startBtn.text(Messages.titleCase(cl.title()));
startBtn.textColor(Window.TITLE_COLOR);
startBtn.setSize(startBtn.reqWidth() + 8, 21);
startBtn.setPos((Camera.main.width - startBtn.width())/2f, startBtn.top());
PixelScene.align(startBtn);
infoButton.visible = true;
infoButton.setPos(startBtn.right(), startBtn.top());
challengeButton.visible = true;
challengeButton.setPos(startBtn.left()-challengeButton.width(), startBtn.top());
}
private float uiAlpha;
@Override
public void update() {
super.update();
//do not fade when a window is open
for (Object v : members){
if (v instanceof Window) resetFade();
}
if (GamesInProgress.selectedClass != null) {
if (uiAlpha > 0f){
uiAlpha -= Game.elapsed/4f;
}
float alpha = GameMath.gate(0f, uiAlpha, 1f);
for (StyledButton b : heroBtns){
b.alpha(alpha);
}
startBtn.alpha(alpha);
btnExit.icon().alpha(alpha);
challengeButton.icon().alpha(alpha);
infoButton.icon().alpha(alpha);
}
}
private void resetFade(){
//starts fading after 4 seconds, fades over 4 seconds.
uiAlpha = 2f;
}
private class HeroBtn extends StyledButton {
private HeroClass cl;
private static final int MIN_WIDTH = 20;
private static final int HEIGHT = 24;
HeroBtn ( HeroClass cl ){
super(Chrome.Type.GREY_BUTTON_TR, "");
this.cl = cl;
icon(new Image(cl.spritesheet(), 0, 90, 12, 15));
}
@Override
public void update() {
super.update();
if (cl != GamesInProgress.selectedClass){
if (!cl.isUnlocked()){
icon.brightness(0.1f);
} else {
icon.brightness(0.6f);
}
} else {
icon.brightness(1f);
}
}
@Override
protected void onClick() {
super.onClick();
if( !cl.isUnlocked() ){
ShatteredPixelDungeon.scene().addToFront( new WndMessage(cl.unlockMsg()));
} else if (GamesInProgress.selectedClass == cl) {
ShatteredPixelDungeon.scene().add(new WndHeroInfo(cl));
} else {
setSelectedHero(cl);
}
}
}
private static class WndHeroInfo extends WndTabbed {
private RenderedTextBlock info;
private int WIDTH = 120;
private int MARGIN = 4;
private int INFO_WIDTH = WIDTH - MARGIN*2;
public WndHeroInfo( HeroClass cl ){
Tab tab;
Image[] tabIcons;
switch (cl){
case WARRIOR: default:
tabIcons = new Image[]{
new ItemSprite(ItemSpriteSheet.SEAL, null),
new ItemSprite(ItemSpriteSheet.WORN_SHORTSWORD, null),
new ItemSprite(ItemSpriteSheet.RATION, null)
};
break;
case MAGE:
tabIcons = new Image[]{
new ItemSprite(ItemSpriteSheet.MAGES_STAFF, null),
new ItemSprite(ItemSpriteSheet.HOLDER, null),
new ItemSprite(ItemSpriteSheet.WAND_MAGIC_MISSILE, null)
};
break;
case ROGUE:
tabIcons = new Image[]{
new ItemSprite(ItemSpriteSheet.ARTIFACT_CLOAK, null),
new ItemSprite(ItemSpriteSheet.DAGGER, null),
Icons.get(Icons.DEPTH)
};
break;
case HUNTRESS:
tabIcons = new Image[]{
new ItemSprite(ItemSpriteSheet.SPIRIT_BOW, null),
new ItemSprite(ItemSpriteSheet.GLOVES, null),
new Image(Assets.Environment.TILES_SEWERS, 112, 96, 16, 16 )
};
break;
}
tab = new IconTab( tabIcons[0] ){
@Override
protected void select(boolean value) {
super.select(value);
if (value){
info.text(Messages.get(cl, cl.name() + "_desc_item"), INFO_WIDTH);
}
}
};
add(tab);
tab = new IconTab( tabIcons[1] ){
@Override
protected void select(boolean value) {
super.select(value);
if (value){
info.text(Messages.get(cl, cl.name() + "_desc_loadout"), INFO_WIDTH);
}
}
};
add(tab);
tab = new IconTab( tabIcons[2] ){
@Override
protected void select(boolean value) {
super.select(value);
if (value){
info.text(Messages.get(cl, cl.name() + "_desc_misc"), INFO_WIDTH);
}
}
};
add(tab);
tab = new IconTab(new ItemSprite(ItemSpriteSheet.MASTERY, null)){
@Override
protected void select(boolean value) {
super.select(value);
if (value){
String msg = Messages.get(cl, cl.name() + "_desc_subclasses");
for (HeroSubClass sub : cl.subClasses()){
msg += "\n\n" + sub.desc();
}
info.text(msg, INFO_WIDTH);
}
}
};
add(tab);
info = PixelScene.renderTextBlock(6);
info.setPos(MARGIN, MARGIN);
add(info);
select(0);
}
@Override
public void select(Tab tab) {
super.select(tab);
resize(WIDTH, (int)info.bottom()+MARGIN);
layoutTabs();
}
}
}

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@ -258,7 +258,9 @@ public class StartScene extends PixelScene {
@Override
protected void onClick() {
if (newGame) {
ShatteredPixelDungeon.scene().add( new WndStartGame(slot));
GamesInProgress.selectedClass = null;
GamesInProgress.curSlot = slot;
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
} else {
ShatteredPixelDungeon.scene().add( new WndGameInProgress(slot));
}

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@ -103,7 +103,9 @@ public class TitleScene extends PixelScene {
@Override
protected void onClick() {
if (GamesInProgress.checkAll().size() == 0){
TitleScene.this.add( new WndStartGame(1) );
GamesInProgress.selectedClass = null;
GamesInProgress.curSlot = 1;
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
} else {
ShatteredPixelDungeon.switchNoFade( StartScene.class );
}
@ -113,7 +115,10 @@ public class TitleScene extends PixelScene {
protected boolean onLongClick() {
//making it easier to start runs quickly while debugging
if (DeviceCompat.isDebug()) {
TitleScene.this.add( new WndStartGame(1) );
GamesInProgress.selectedClass = null;
GamesInProgress.curSlot = 1;
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
//TitleScene.this.add( new WndStartGame(1) );
return true;
}
return super.onLongClick();

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@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Chrome;
import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.Rankings;
import com.shatteredpixel.shatteredpixeldungeon.SPDSettings;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
@ -102,7 +103,9 @@ public class WelcomeScene extends PixelScene {
super.onClick();
if (previousVersion == 0){
SPDSettings.version(ShatteredPixelDungeon.versionCode);
WelcomeScene.this.add(new WndStartGame(1));
GamesInProgress.selectedClass = null;
GamesInProgress.curSlot = 1;
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
} else {
updateVersion(previousVersion);
ShatteredPixelDungeon.switchScene(TitleScene.class);

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@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.GamesInProgress;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.HeroSelectScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.RankingsScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
@ -73,9 +74,10 @@ public class WndGame extends Window {
addButton( btnStart = new RedButton( Messages.get(this, "start") ) {
@Override
protected void onClick() {
GamesInProgress.selectedClass = Dungeon.hero.heroClass;
InterlevelScene.noStory = true;
GameScene.show(new WndStartGame(GamesInProgress.firstEmpty()));
GamesInProgress.selectedClass = Dungeon.hero.heroClass;
GamesInProgress.curSlot = GamesInProgress.firstEmpty();
ShatteredPixelDungeon.switchScene(HeroSelectScene.class);
}
} );
btnStart.textColor(Window.TITLE_COLOR);

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@ -49,7 +49,7 @@ public class WndTabbed extends Window {
tab.setPos( tabs.size() == 0 ?
-chrome.marginLeft() + 1 :
tabs.get( tabs.size() - 1 ).right(), height );
tab.select( false );
tab.select( tab.selected );
super.add( tab );
tabs.add( tab );