v0.9.1: balance tweaks to some talents:

- Cached Rations now grants 4/6 small rations, up from 3/5
- Dungeon berry hunger restoration up to 100 from 75
- Backup Barrier shielding increased to 4/6 from 3/5
- Runic Transference is now more permissive with the glyphs it can transfer
This commit is contained in:
Evan Debenham 2020-12-05 20:43:23 -05:00
parent 19f1edd311
commit 08bf66362c
5 changed files with 11 additions and 12 deletions

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@ -329,7 +329,7 @@ actors.hero.talent.iron_stomach.desc=_+1:_ Eating food takes the Warrior 1 turn
actors.hero.talent.restored_willpower.title=restored willpower
actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing instantly recharges _67% of the shielding_ from the Warrior's broken seal.\n\n_+2:_ Drinking a potion of healing instantly recharges _100% of the shielding_ from the Warrior's broken seal.\n\nThis talent also triggers when drinking potions or elixirs based on potions of healing.
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _common glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _common and uncommon glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
@ -342,7 +342,7 @@ actors.hero.talent.scholars_intuition.desc=_+1:_ The Mage identifies wands _3x f
actors.hero.talent.tested_hypothesis.title=tested hypothesis
actors.hero.talent.tested_hypothesis.desc=_+1:_ Whenever the Mage identifies an item, he gains _2 turns of wand recharging_.\n\n_+2:_ Whenever the Mage identifies an item, he gains _3 turns of wand recharging_.
actors.hero.talent.backup_barrier.title=backup barrier
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _3 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _5 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _4 shielding_ whenever he spends the last charge in his staff.\n\n_+2:_ The Mage gains _6 shielding_ whenever he spends the last charge in his staff.
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
@ -355,7 +355,7 @@ actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _3 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _5 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
actors.hero.talent.thiefs_intuition.title=thief's intuition
actors.hero.talent.thiefs_intuition.desc=_+1:_ The Rogue identifies rings _2x faster_, and identifies the type of a ring _when he equips it_.\n\n_+2:_ The Rogue identifies rings _when he equips them_, and identifies the type of a ring _when he picks it up_.
actors.hero.talent.sucker_punch.title=sucker punch

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@ -175,10 +175,10 @@ public class Armor extends EquipableItem {
}
if (seal.getGlyph() != null){
if (hero.hasTalent(Talent.RUNIC_TRANSFERENCE)
&& Arrays.asList(Glyph.common).contains(seal.getGlyph().getClass())){
&& (Arrays.asList(Glyph.common).contains(seal.getGlyph().getClass())
|| Arrays.asList(Glyph.uncommon).contains(seal.getGlyph().getClass()))){
inscribe(null);
} else if (hero.pointsInTalent(Talent.RUNIC_TRANSFERENCE) == 2
&& Arrays.asList(Glyph.uncommon).contains(seal.getGlyph().getClass())){
} else if (hero.pointsInTalent(Talent.RUNIC_TRANSFERENCE) == 2){
inscribe(null);
} else {
seal.setGlyph(null);

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@ -34,7 +34,7 @@ public class Berry extends Food {
{
image = ItemSpriteSheet.BERRY;
energy = Hunger.HUNGRY/4f; //75 food value
energy = Hunger.HUNGRY/3f; //100 food value
}
@Override

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@ -363,8 +363,8 @@ public abstract class Wand extends Item {
&& charger.target == Dungeon.hero
&& !Dungeon.hero.belongings.contains(this)
&& Dungeon.hero.hasTalent(Talent.BACKUP_BARRIER)){
//grants 3/5 shielding
Buff.affect(Dungeon.hero, Barrier.class).setShield(1 + 2*Dungeon.hero.pointsInTalent(Talent.BACKUP_BARRIER));
//grants 4/6 shielding
Buff.affect(Dungeon.hero, Barrier.class).setShield(2 + 2*Dungeon.hero.pointsInTalent(Talent.BACKUP_BARRIER));
}
Invisibility.dispel();

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@ -415,11 +415,10 @@ public abstract class RegularLevel extends Level {
}
}
//cached rations try to drop in a special room on floors 2/4/6/8/9, to a max of 3/5
//cached rations try to drop in a special room on floors 2/3/4/6/7/8, to a max of 4/6
if (Dungeon.hero.hasTalent(Talent.CACHED_RATIONS)){
Talent.CachedRationsDropped dropped = Buff.affect(Dungeon.hero, Talent.CachedRationsDropped.class);
if (dropped.count() < 1 + 2*Dungeon.hero.pointsInTalent(Talent.CACHED_RATIONS)
&& Math.min(8, 1 + 2*dropped.count()) < Dungeon.depth){
if (dropped.count() < 2 + 2*Dungeon.hero.pointsInTalent(Talent.CACHED_RATIONS)){
int cell;
do {
cell = randomDropCell(SpecialRoom.class);