v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.

This commit is contained in:
Evan Debenham 2015-08-07 14:11:10 -04:00
parent b2d0ed63d8
commit 0845c41a44

View File

@ -422,7 +422,7 @@ public class Heap implements Bundlable {
if (Random.Int(1000/bonus) == 0) if (Random.Int(1000/bonus) == 0)
return new PotionOfExperience(); return new PotionOfExperience();
while (potion instanceof PotionOfHealing && Random.Int(15) - Dungeon.limitedDrops.cookingHP.count >= 0) while (potion instanceof PotionOfHealing && Random.Int(10) < Dungeon.limitedDrops.cookingHP.count)
potion = Generator.random( Generator.Category.POTION ); potion = Generator.random( Generator.Category.POTION );
if (potion instanceof PotionOfHealing) if (potion instanceof PotionOfHealing)