v0.3.4: removed some combat log entries.
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6f3a770a30
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@ -112,10 +112,6 @@ public abstract class Char extends Actor {
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if (hit( this, enemy, false )) {
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if (hit( this, enemy, false )) {
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if (visibleFight) {
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GLog.i( Messages.get(Char.class, "hit", name, enemy.name) );
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}
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// FIXME
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// FIXME
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int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
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int dr = this instanceof Hero && ((Hero)this).rangedWeapon != null && ((Hero)this).subClass ==
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HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
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HeroSubClass.SNIPER ? 0 : Random.IntRange( 0, enemy.dr() );
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@ -167,8 +163,8 @@ public abstract class Char extends Actor {
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GLog.n( Messages.get(Char.class, "kill", name) );
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GLog.n( Messages.get(Char.class, "kill", name) );
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} else {
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} else if (this == Dungeon.hero) {
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GLog.i( Messages.get(Char.class, "defeat", name, enemy.name) );
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GLog.i( Messages.get(Char.class, "defeat", enemy.name) );
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}
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}
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}
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}
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@ -179,11 +175,6 @@ public abstract class Char extends Actor {
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if (visibleFight) {
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if (visibleFight) {
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String defense = enemy.defenseVerb();
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String defense = enemy.defenseVerb();
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enemy.sprite.showStatus( CharSprite.NEUTRAL, defense );
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enemy.sprite.showStatus( CharSprite.NEUTRAL, defense );
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if (this == Dungeon.hero) {
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GLog.i( Messages.get(Char.class, "you_missed", enemy.name, defense) );
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} else {
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GLog.i( Messages.get(Char.class, "smb_missed", enemy.name, defense, name) );
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}
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Sample.INSTANCE.play(Assets.SND_MISS);
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Sample.INSTANCE.play(Assets.SND_MISS);
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}
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}
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@ -503,10 +503,7 @@ actors.mobs.yog$larva.desc=Yog-Dzewa is an Old God, a powerful entity from the r
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actors.char.hit=%s hit %s.
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actors.char.kill=%s killed you...
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actors.char.kill=%s killed you...
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actors.char.defeat=%s defeated %s.
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actors.char.defeat=You defeated %s.
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actors.char.you_missed=%s %s your attack.
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actors.char.smb_missed=%s %s %s's attack.
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actors.char.out_of_paralysis=The pain snapped %s out of paralysis.
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actors.char.out_of_paralysis=The pain snapped %s out of paralysis.
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actors.char.def_verb=dodged
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actors.char.def_verb=dodged
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