v0.3.0: added a safety check to danger indicator
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@ -93,14 +93,16 @@ public class DangerIndicator extends Tag {
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@Override
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protected void onClick() {
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if (Dungeon.hero.visibleEnemies() > 0) {
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Mob target = Dungeon.hero.visibleEnemy( enemyIndex++ );
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Mob target = Dungeon.hero.visibleEnemy(enemyIndex++);
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HealthIndicator.instance.target( target == HealthIndicator.instance.target() ? null : target );
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HealthIndicator.instance.target(target == HealthIndicator.instance.target() ? null : target);
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if (Dungeon.hero.curAction == null) {
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Camera.main.target = null;
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Camera.main.focusOn(target.sprite);
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}
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if (Dungeon.hero.curAction == null) {
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Camera.main.target = null;
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Camera.main.focusOn(target.sprite);
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}
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}
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}
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}
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