v0.3.1d: balances changes/fixes to grim trap
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@ -73,8 +73,8 @@ public class GrimTrap extends Trap {
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if (finalTarget == Dungeon.hero) {
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//almost kill the player
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if ((finalTarget.HP/finalTarget.HT) > 0.25f){
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finalTarget.damage((int)(finalTarget.HP*0.8f), this);
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if (((float)finalTarget.HP/finalTarget.HT) >= 0.9f){
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finalTarget.damage((finalTarget.HP-1), this);
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//kill 'em
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} else {
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finalTarget.damage(finalTarget.HP, this);
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@ -99,7 +99,7 @@ public class GrimTrap extends Trap {
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@Override
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public String desc() {
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return "Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the strongest heroes. " +
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"Triggering it will send a lethal blast of magic towards the nearest character.";
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return "Extremely powerful destructive magic is stored within this trap, enough to instantly kill all but the healthiest of heroes. " +
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"Triggering it will send a ranged blast of lethal magic towards the nearest character.";
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}
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}
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