v0.3.0: implemented all cursed wand effects

This commit is contained in:
Evan Debenham 2015-05-23 03:18:51 -04:00
parent b707123f69
commit 053d594722
3 changed files with 148 additions and 11 deletions

View File

@ -72,7 +72,7 @@ public abstract class EquipableItem extends Item {
super.cast( user, dst );
}
protected static void equipCursed( Hero hero ) {
public static void equipCursed( Hero hero ) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.SND_CURSED );
}

View File

@ -2,6 +2,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
@ -15,17 +16,37 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Flare;
import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.SpellSprite;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Bomb;
import com.shatteredpixel.shatteredpixeldungeon.items.EquipableItem;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.KindOfWeapon;
import com.shatteredpixel.shatteredpixeldungeon.items.KindofMisc;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfRecharging;
import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.LightningTrap;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.SummoningTrap;
import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Callback;
import com.watabou.utils.Random;
@ -140,7 +161,7 @@ public class CursedWand {
case 3:
cursedFX(user, bolt, new Callback() {
public void call() {
switch(Random.Int(3)){
switch (Random.Int(3)) {
case 0:
GameScene.add( Blob.seed( bolt.collisionPos, 800, ConfusionGas.class ) );
break;
@ -160,35 +181,149 @@ public class CursedWand {
}
private static void uncommonEffect(final Wand wand, final Hero user, final Ballistica bolt){
//TODO: implement
switch(Random.Int(4)){
//Random plant
case 0:
cursedFX(user, bolt, new Callback() {
public void call() {
int pos = bolt.collisionPos;
//place the plant infront of an enemy so they walk into it.
if (Actor.findChar(pos) != null && bolt.dist > 1) {
pos = bolt.path.get(bolt.dist - 1);
}
Dungeon.level.plant((Plant.Seed) Generator.random(Generator.Category.SEED), pos);
wand.wandUsed();
}
});
break;
//Health transfer
case 1:
final Char target = Actor.findChar( bolt.collisionPos );
if (target != null) {
cursedFX(user, bolt, new Callback() {
public void call() {
int damage = user.lvl * 2;
switch (Random.Int(2)) {
case 0:
user.HP = Math.min(user.HT, user.HP + damage);
user.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
target.damage(damage, wand);
target.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
break;
case 1:
break;
case 2:
break;
case 3:
user.damage( damage, this );
user.sprite.emitter().start(ShadowParticle.UP, 0.05f, 10);
target.HP = Math.min(target.HT, target.HP + damage);
target.sprite.emitter().burst(Speck.factory(Speck.HEALING), 3);
Sample.INSTANCE.play(Assets.SND_CURSED);
if (!user.isAlive()) {
Dungeon.fail(Utils.format(ResultDescriptions.ITEM, wand.name()));
GLog.n("You were killed by your own " + wand.name());
}
break;
}
wand.wandUsed();
GLog.i("uncommon effect");
}
});
} else {
GLog.i("nothing happens");
wand.wandUsed();
}
break;
//Bomb explosion
case 2:
cursedFX(user, bolt, new Callback() {
public void call() {
new Bomb().explode(bolt.collisionPos);
wand.wandUsed();
}
});
break;
//shock and recharge
case 3:
LightningTrap.trigger(user.pos, user);
Buff.prolong(user, ScrollOfRecharging.Recharging.class, 20f);
ScrollOfRecharging.charge(user);
SpellSprite.show(user, SpellSprite.CHARGE);
wand.wandUsed();
break;
}
}
private static void rareEffect(final Wand wand, final Hero user, final Ballistica bolt){
//TODO: implement
switch(Random.Int(4)){
//sheep transformation
case 0:
break;
case 1:
break;
case 2:
break;
case 3:
break;
cursedFX(user, bolt, new Callback() {
public void call() {
Char ch = Actor.findChar( bolt.collisionPos );
if (ch != null && ch != user){
WandOfFlock.Sheep sheep = new WandOfFlock.Sheep();
sheep.lifespan = 10;
sheep.pos = ch.pos;
ch.sprite.killAndErase();
Actor.remove(ch);
Actor.freeCell(ch.pos);
Dungeon.level.mobs.remove(ch);
HealthIndicator.instance.target(null);
GameScene.add(sheep);
CellEmitter.get(sheep.pos).burst(Speck.factory(Speck.WOOL), 4);
} else {
GLog.i("nothing happens");
}
wand.wandUsed();
GLog.i("rare effect");
}
});
break;
//curses!
case 1:
KindOfWeapon weapon = user.belongings.weapon;
Armor armor = user.belongings.armor;
KindofMisc misc1 = user.belongings.misc1;
KindofMisc misc2 = user.belongings.misc2;
if (weapon != null) weapon.cursed = weapon.cursedKnown = true;
if (armor != null) armor.cursed = armor.cursedKnown = true;
if (misc1 != null) misc1.cursed = misc1.cursedKnown = true;
if (misc2 != null) misc2.cursed = misc2.cursedKnown = true;
EquipableItem.equipCursed(user);
GLog.n("Your worn equipment becomes cursed!");
wand.wandUsed();
break;
//inter-level teleportation
case 2:
if (Dungeon.depth > 1 && Dungeon.depth % 5 != 0) {
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = Random.Int(Dungeon.depth-1)+1;
InterlevelScene.returnPos = -1;
Game.switchScene(InterlevelScene.class);
} else {
ScrollOfTeleportation.teleportHero(user);
wand.wandUsed();
}
break;
//summon monsters
case 3:
SummoningTrap.trigger( user.pos, user );
wand.wandUsed();
break;
}
}
private static void veryRareEffect(final Wand wand, final Hero user, final Ballistica bolt){
@ -211,8 +346,8 @@ public class CursedWand {
} while (Random.Int(5) != 0);
new Flare(8, 32).color(0xFFFF66, true).show(user.sprite, 2f);
Sample.INSTANCE.play(Assets.SND_TELEPORT);
GLog.p("Grass explodes around you!");
GLog.w("You smell burning...");
GLog.p("grass explodes around you!");
GLog.w("you smell burning...");
wand.wandUsed();
break;

View File

@ -172,7 +172,9 @@ public abstract class Wand extends Item {
@Override
public String info() {
return desc();
return (cursed && cursedKnown) ?
desc() + "\n\nThis wand is cursed, making its magic chaotic and random." :
desc();
}
@Override