From 050b37b346d7d9d3ebca43566172b232e00a2807 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 20 Sep 2021 22:51:12 -0400 Subject: [PATCH] v1.1.0: fixed lucky enchant not triggering at maxLvl instead of maxLvl+2 --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java index d0f2d8147..61c3d8c51 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Mob.java @@ -741,7 +741,7 @@ public abstract class Mob extends Char { } //lucky enchant logic - if (Dungeon.hero.lvl <= maxLvl && buff(Lucky.LuckProc.class) != null){ + if (buff(Lucky.LuckProc.class) != null){ Dungeon.level.drop(Lucky.genLoot(), pos).sprite.drop(); Lucky.showFlare(sprite); }