v0.7.0: fixed weapons being identified when not used by the hero
This commit is contained in:
parent
1f24e84ee4
commit
04fe09cdc6
|
@ -22,6 +22,7 @@
|
|||
package com.shatteredpixel.shatteredpixeldungeon.items.weapon;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Badges;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
|
||||
|
@ -99,7 +100,7 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
damage = enchantment.proc( this, attacker, defender, damage );
|
||||
}
|
||||
|
||||
if (!levelKnown) {
|
||||
if (!levelKnown && attacker == Dungeon.hero) {
|
||||
if (--hitsToKnow <= 0) {
|
||||
identify();
|
||||
GLog.i( Messages.get(Weapon.class, "identify") );
|
||||
|
|
Loading…
Reference in New Issue
Block a user