v0.6.1b: examining a tile that has never been seen no longer shows text
This is to fix an exploit where players could search none-visible areas to determine where the map is.
This commit is contained in:
parent
e2750832c6
commit
04e575bd23
|
@ -912,12 +912,10 @@ public class GameScene extends PixelScene {
|
|||
}
|
||||
|
||||
public static void examineCell( Integer cell ) {
|
||||
if (cell == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (cell < 0 || cell > Dungeon.level.length() || (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell])) {
|
||||
GameScene.show( new WndMessage( Messages.get(GameScene.class, "dont_know") ) ) ;
|
||||
if (cell == null
|
||||
|| cell < 0
|
||||
|| cell > Dungeon.level.length()
|
||||
|| (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell])) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user