v0.3.0: added a particle effect for cursed wands

This commit is contained in:
Evan Debenham 2015-05-24 21:10:25 -04:00
parent a4facdf950
commit 04a6ff8433
2 changed files with 11 additions and 3 deletions

View File

@ -17,6 +17,7 @@
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.RainbowParticle;
import com.watabou.noosa.Game;
import com.watabou.noosa.Group;
import com.watabou.noosa.particles.Emitter;
@ -151,6 +152,13 @@ public class MagicMissile extends Emitter {
missile.pour( ShadowParticle.MISSILE, 0.01f );
}
public static void rainbow( Group group, int from, int to, Callback callback ) {
MagicMissile missile = ((MagicMissile)group.recycle( MagicMissile.class ));
missile.reset( from, to, callback );
missile.size( 4 );
missile.pour( RainbowParticle.BURST, 0.01f );
}
@Override
public void update() {
super.update();
@ -160,7 +168,7 @@ public class MagicMissile extends Emitter {
y += sy * d;
if ((time -= d) <= 0) {
on = false;
callback.call();
if (callback != null ) callback.call();
}
}
}

View File

@ -411,7 +411,7 @@ public class CursedWand {
}
private static void cursedFX(final Hero user, final Ballistica bolt, final Callback callback){
MagicMissile.shadow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
MagicMissile.rainbow(user.sprite.parent, bolt.sourcePos, bolt.collisionPos, callback);
Sample.INSTANCE.play( Assets.SND_ZAP );
}