v0.2.3b: final commit

This commit is contained in:
Evan Debenham 2015-01-07 19:37:38 -05:00
parent 88712f0654
commit 03dd0148b1
2 changed files with 9 additions and 4 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="27" android:versionCode="28"
android:versionName="0.2.3a" android:versionName="0.2.3b"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -33,7 +33,7 @@ public class WelcomeScene extends PixelScene {
"-Health Potion Farming Universally Nerfed\n\n-Rankings Page Reworked\n\n-You can now donate to support the game, press the donate button for more info!"; "-Health Potion Farming Universally Nerfed\n\n-Rankings Page Reworked\n\n-You can now donate to support the game, press the donate button for more info!";
private static final String TXT_SameVer = private static final String TXT_SameVer =
"..."; "v0.2.3a and v0.2.3b fix some crash bugs players were experiencing, make sure to report any issues if you are still having them!";
private static final String TXT_Future = private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+ "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
@ -57,11 +57,16 @@ public class WelcomeScene extends PixelScene {
text = createMultiline(TXT_Welcome, 8); text = createMultiline(TXT_Welcome, 8);
title = createMultiline(TTL_Welcome, 16); title = createMultiline(TTL_Welcome, 16);
} else if (gameversion <= Game.versionCode) { } else if (gameversion < 26) {
text = createMultiline(TXT_LastVer, 6 ); text = createMultiline(TXT_LastVer, 6 );
title = createMultiline(TTL_LastVer, 12 ); title = createMultiline(TTL_LastVer, 12 );
} else if (gameversion <= Game.versionCode) {
text = createMultiline(TXT_SameVer, 6 );
title = createMultiline(TTL_SameVer, 12 );
} else { } else {
text = createMultiline( TXT_Future, 8 ); text = createMultiline( TXT_Future, 8 );