v0.2.3b: final commit
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parent
88712f0654
commit
03dd0148b1
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="27"
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android:versionCode="28"
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android:versionName="0.2.3a"
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android:versionName="0.2.3b"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -33,7 +33,7 @@ public class WelcomeScene extends PixelScene {
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"-Health Potion Farming Universally Nerfed\n\n-Rankings Page Reworked\n\n-You can now donate to support the game, press the donate button for more info!";
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"-Health Potion Farming Universally Nerfed\n\n-Rankings Page Reworked\n\n-You can now donate to support the game, press the donate button for more info!";
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private static final String TXT_SameVer =
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private static final String TXT_SameVer =
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"...";
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"v0.2.3a and v0.2.3b fix some crash bugs players were experiencing, make sure to report any issues if you are still having them!";
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private static final String TXT_Future =
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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@ -57,11 +57,16 @@ public class WelcomeScene extends PixelScene {
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text = createMultiline(TXT_Welcome, 8);
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion <= Game.versionCode) {
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} else if (gameversion < 26) {
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text = createMultiline(TXT_LastVer, 6 );
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text = createMultiline(TXT_LastVer, 6 );
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title = createMultiline(TTL_LastVer, 12 );
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title = createMultiline(TTL_LastVer, 12 );
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_SameVer, 6 );
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title = createMultiline(TTL_SameVer, 12 );
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} else {
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} else {
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text = createMultiline( TXT_Future, 8 );
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text = createMultiline( TXT_Future, 8 );
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