v0.3.2: fixed a discrepancy in the description of lightened weapons
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@ -95,7 +95,7 @@ public class MeleeWeapon extends Weapon {
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if (levelKnown) {
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info.append( "Its average damage is " +
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Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.75f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
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Math.round((MIN + (MAX - MIN) / 2)*(imbue == Imbue.LIGHT ? 0.7f : (imbue == Imbue.HEAVY ? 1.5f : 1)))
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+ " points per hit. " );
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} else {
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info.append(
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