v0.7.0b: further fixes/adjustments:
- removed leftover conversion logic from beta - imp now spawns at the same time as other mobs - remains in mass grave room now spawn wraiths at the normal rate again
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@ -143,10 +143,6 @@ public class ShatteredPixelDungeon extends Game {
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com.shatteredpixel.shatteredpixeldungeon.items.spells.MagicalInfusion.class,
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com.shatteredpixel.shatteredpixeldungeon.items.spells.MagicalInfusion.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion" );
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"com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfMagicalInfusion" );
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//v0.7.0 beta, remove before full release
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com.watabou.utils.Bundle.addAlias(
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com.shatteredpixel.shatteredpixeldungeon.items.food.MeatPie.class,
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"com.shatteredpixel.shatteredpixeldungeon.items.food.Feast" );
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}
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}
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@Override
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@Override
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@ -103,10 +103,10 @@ public class CityLevel extends RegularLevel {
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}
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}
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@Override
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@Override
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protected void createItems() {
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protected void createMobs() {
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super.createItems();
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Imp.Quest.spawn( this );
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Imp.Quest.spawn( this );
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super.createMobs();
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}
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}
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@Override
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@Override
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@ -89,7 +89,7 @@ public class MassGraveRoom extends SpecialRoom {
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pos = level.pointToCell(random());
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pos = level.pointToCell(random());
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} while (level.map[pos] != Terrain.EMPTY_SP || level.heaps.get(pos) != null);
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} while (level.map[pos] != Terrain.EMPTY_SP || level.heaps.get(pos) != null);
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Heap h = level.drop(item, pos);
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Heap h = level.drop(item, pos);
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h.haunted = true;
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h.setHauntedIfCursed(1f);
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h.type = Heap.Type.SKELETON;
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h.type = Heap.Type.SKELETON;
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}
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}
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}
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}
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